Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d231b89e53 Fixed OpenGL texture binding %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 31b55e513f Started work on SceneView %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 6fa7ffec97 Various fixes to Renderer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera eb114847f2 Added default shaders for BansheeRenderer %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 716de5f09a Reorganized some code in order to delete many small source files %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 57d22576dd More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c454e2d14f VS 2013 port stage 1 %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e73983da31 Moved everything to new Path system %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f9d0a66b4b New Path class %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9c37abbdc3 Different Event prototype, one that allows std::bind %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9e98ec3e3a Event parameters should be passed by reference by default %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 1dc62ba3ce Working prototype of Events %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 10f73b4f06 Properly set up cursors and their hotspots %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0a242cf23e Reverted Module changes %!s(int64=11) %!d(string=hai) anos