Marko Pintera
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30320c2eba
WIP: macOS port
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7 年之前 |
BearishSun
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 年之前 |
BearishSun
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ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
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8 年之前 |
BearishSun
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bdcdee2641
Clean up and polish for SSRR
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8 年之前 |
BearishSun
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8e8b4a86b9
Cascaded shadow maps mostly functional
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8 年之前 |
BearishSun
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fa62ac09d3
Shadow mapping functional for radial lights
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8 年之前 |
BearishSun
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 年之前 |
BearishSun
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2f3745e7be
Bulk of code for shadow depth rendering & shadow projection done
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8 年之前 |
BearishSun
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 年之前 |
BearishSun
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a5365395d8
Added shaders for projecting shadow maps
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8 年之前 |