Commit History

Author SHA1 Message Date
  BearishSun d819914042 Feature: Added Visual Studio debug visualizers for resource and game object handles 7 years ago
  BearishSun eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 years ago
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
  Marko Pintera a77eccf4f6 WIP: macOS port 8 years ago
  BearishSun 4c431379c3 Refactor: AudioListener and AudioSource now implement the standardized SceneActor interface 8 years ago
  BearishSun 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 years ago
  BearishSun 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 years ago
  Marko Pintera 995485a010 WIP Linux port: 8 years ago
  BearishSun 0f89ba7d14 Refactor: Input system no longer has separate handlers for OS and Raw input, as the distinction is no longer relevant with the removal of OIS dependency 8 years ago
  BearishSun 89a714a82a WIP: Linux port 8 years ago
  Marko Pintera 1adff5e7fa WIP: Linux port 8 years ago
  Marko Pintera 68084885cb WIP: Linux port 8 years ago
  Marko Pintera adf3bd4a8e WIP: Linux port 8 years ago
  BearishSun f86bbde07b WIP: Linux port 8 years ago
  Marko Pintera 8ddc569691 WIP: Linux port 8 years ago
  Marko Pintera 580aa20340 WIP: Linux port 8 years ago
  Marko Pintera dcd15a9ad7 WIP: Linux port 8 years ago
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
  BearishSun f5b3f4f653 Added LightProbeVolume component 8 years ago
  BearishSun 39ee300919 Added support for renderer tasks 8 years ago
  BearishSun 6715cb98ae PostProcessSettings -> RenderSettings 8 years ago
  BearishSun 13111a798c More work on light probes 8 years ago
  BearishSun 3e10138c98 Added a skybox component 8 years ago
  BearishSun f04992fbd4 Added skeleton code for reflection probes 8 years ago
  BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 9 years ago
  BearishSun 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output 9 years ago
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 years ago
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
  BearishSun 5998d474c1 Fixing broken build 9 years ago
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago