Historique des commits

Auteur SHA1 Message Date
  BearishSun 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
  BearishSun d7003fe6f6 Bugfix: Resolving issues with multiple refl. probes in scene il y a 8 ans
  BearishSun 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available il y a 8 ans
  BearishSun 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way il y a 8 ans
  BearishSun 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes il y a 8 ans
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
  BearishSun 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view il y a 8 ans
  BearishSun c680e38023 Bugfix: Fixing a crash when deleting a non-main camera il y a 8 ans
  BearishSun 890c449b74 Refactor: SceneObject transform and non-component scene entities il y a 8 ans
  BearishSun 90f5f648bf WIP: Script bindings il y a 8 ans
  Marko Pintera 58ef9682bd WIP: Linux port il y a 8 ans
  BearishSun baa1e0d7de WIP: Linux port il y a 8 ans
  BearishSun c84917e7e1 WIP: Reflection probes il y a 8 ans
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans