Historial de Commits

Autor SHA1 Mensaje Fecha
  BearishSun 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute hace 8 años
  BearishSun 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes hace 8 años
  BearishSun 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available hace 8 años
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files hace 8 años
  BearishSun ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) hace 8 años
  BearishSun 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet hace 8 años
  Marko Pintera dcd15a9ad7 WIP: Linux port hace 8 años
  BearishSun 703f01e652 Feature: Minor improvements to precision with reconstruction of world position from depth hace 8 años
  BearishSun c84917e7e1 WIP: Reflection probes hace 8 años
  BearishSun b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes hace 8 años
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) hace 8 años