Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera fde4ac7233 Mono scripting start and first Script class há 12 anos atrás
  Marko Pintera e51cbce52c Started work on scripting há 12 anos atrás
  Marko Pintera 99f545b06f Added frame allocator há 12 anos atrás
  Marko Pintera d7cf519627 Started work on MeshHeap and transient meshes há 12 anos atrás
  Marko Pintera 04132bc6d9 Queries WIP há 12 anos atrás
  Marko Pintera 404bcd6671 Better way of initializing MeshData há 12 anos atrás
  Marko Pintera d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps há 12 anos atrás
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations há 12 anos atrás
  Marko Pintera 1c195fdbde Added memory allocation profiling há 12 anos atrás
  Marko Pintera f1832c9c66 Finalized and tested OS drop target support há 12 anos atrás
  Marko Pintera ff64948b20 Profiler Overlay code (untested) há 12 anos atrás
  Marko Pintera a0058c8116 Complete overhaul of GUI mouse input. Changed input to work using OS provided data for mouse buttons since I was having trouble with context switching in OIS há 12 anos atrás
  Marko Pintera 8ae8dc6752 RenderQueue and improved RenderOperation design and handling há 12 anos atrás
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) há 12 anos atrás
  Marko Pintera a8ba9930af Fixed initialization issues due to caret há 12 anos atrás
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor há 12 anos atrás
  Marko Pintera da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive há 12 anos atrás
  Marko Pintera 9c598ab4ef Added a stack allocator há 12 anos atrás
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI há 12 anos atrás
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData há 12 anos atrás
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) há 12 anos atrás
  Marko Pintera 470c1c979b PixelData inherits from GpuResourceData há 12 anos atrás
  Marko Pintera fb7c50e1b3 More PixelData refactor há 12 anos atrás
  Marko Pintera d0301de9c9 Starting work on better gpu resource updates há 12 anos atrás
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling há 12 anos atrás
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better há 12 anos atrás
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee há 12 anos atrás
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace há 12 anos atrás
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee há 12 anos atrás
  Marko Pintera 19e015b64d Check in before attempting to refactor CamelotCore into a separate project há 12 anos atrás