Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera f6f19866d5 Creating a resource will return a handle instead of a pointer пре 13 година
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 пре 13 година
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly пре 13 година
  Marko Pintera e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released пре 13 година
  Marko Pintera 18114ebd6e Null mesh data gets properly released пре 13 година
  Marko Pintera e090e96915 CoreGpuObject пре 13 година
  Marko Pintera 8c9ac4d5ce RenderTarget derived classes now have destroy() пре 13 година
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application пре 13 година
  Marko Pintera b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag пре 13 година
  Marko Pintera afc811967c Modified window creation parameters so they're more intuitive пре 13 година
  Marko Pintera 771f1e8e6c Refactored RenderTexture initialization and creation пре 13 година
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager пре 13 година
  Marko Pintera e94ca6b9d6 RenderSystem is now a module пре 13 година
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem пре 13 година
  Marko Pintera a569a53a4b Removing some unused old render system context stuff пре 13 година
  Marko Pintera 6166de8dc2 New deferred context works! пре 13 година
  Marko Pintera 0c9000da2a First step in adding the new DeferredRenderContext пре 13 година
  Marko Pintera 1ed4b591b5 DX11 project added пре 13 година
  Marko Pintera 47f4d31dda Fixed x64 issue with window handles пре 13 година
  Marko Pintera 289ddb78eb Window loops now run on the render thread пре 13 година
  Marko Pintera 6193cd16a6 Removed some unused stuff пре 13 година
  Marko Pintera 92e00eea15 Tons of more work on multithreading for the render system пре 13 година
  Marko Pintera 1e218a6adc Hooked up some deferred rendering to application (currently not compilable) пре 13 година
  Marko Pintera ca8447b5e1 More (untested) deferred rendering пре 13 година
  Marko Pintera 6c9f086e37 Some more render context work пре 13 година
  Marko Pintera bf6922faca Stripping down render systems of unneeded features #1 пре 13 година
  Marko Pintera 7ef92f594e Some fixes with camera rotation пре 13 година
  Marko Pintera 26bb37f13b Rendering meshes straight from GameObject пре 13 година
  Marko Pintera c632b088bb Materials properly serialize/deserialize textures пре 13 година
  Marko Pintera 417df991bc Maybe, just maybe I have solved material deserialization crash? пре 13 година