Commit History

Autor SHA1 Mensaxe Data
  BearishSun bb08b32bb8 Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
  BearishSun 03e9def16b Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
  BearishSun 725f2035e1 Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
  BearishSun 032f18d61d Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
  BearishSun 05b3ddecd8 Feature: Decals now usable in editor %!s(int64=6) %!d(string=hai) anos
  BearishSun 162e096618 Feature: Added a way for the user to change material variation from the inspector %!s(int64=6) %!d(string=hai) anos
  BearishSun bfc0b2bcaa Bugfix: Assigning a texture to a Material through the inspector will now properly trigger load for the texture %!s(int64=6) %!d(string=hai) anos
  BearishSun f6bc948c44 Refactor: Renderable inspector refactored with new inspector drawing API %!s(int64=6) %!d(string=hai) anos
  Robert Campbell 9b43f8a146 Do not rebuild params GUI if shader type field is not actually changed. %!s(int64=6) %!d(string=hai) anos
  BearishSun b7fed041b9 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
  BearishSun fc1af92adf Refactor: VectorXField types now auto-exported to C#, added per-component modify and confirm callback, added per-component set focus method %!s(int64=6) %!d(string=hai) anos
  BearishSun 0428040e0d Bugfix: Various fixes regarding material inspector and sprite textures %!s(int64=6) %!d(string=hai) anos
  BearishSun c80e1e3905 Feature: Material inspector now accepts sprite textures, color gradients and animation curves %!s(int64=6) %!d(string=hai) anos
  BearishSun cec08388cd Bugfix: Fix texture not being assignable to a material %!s(int64=6) %!d(string=hai) anos
  BearishSun c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
  BearishSun 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture %!s(int64=7) %!d(string=hai) anos
  BearishSun 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos