BearishSun c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 년 전
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BsEngineScriptLibrary.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 년 전
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 년 전
BsManagedComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 년 전
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 년 전
BsManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 년 전
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 년 전
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 년 전
BsManagedSerializableField.cpp c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 년 전
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 년 전
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 년 전
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation 10 년 전
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 년 전
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 년 전
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 년 전
BsScriptCamera.cpp 5efdd7772b Added Camera inspector 10 년 전
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 년 전
BsScriptComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 년 전
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 년 전
BsScriptDebug.cpp 3fec99f712 New crash reporting functionality tested and working 10 년 전
BsScriptEnginePlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 년 전
BsScriptFont.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 년 전
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 년 전
BsScriptGUIContent.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptGUIElement.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 년 전
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 년 전
BsScriptGUIElementStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 년 전
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 년 전
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 년 전
BsScriptGUIInputBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 년 전
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 년 전
BsScriptGUILayout.cpp 770cb6bd2e Assembly refresh: 10 년 전
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 년 전
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) 10 년 전
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 년 전
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 년 전
BsScriptGUIScrollArea.cpp 770cb6bd2e Assembly refresh: 10 년 전
BsScriptGUISkin.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 년 전
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 년 전
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptGUIToggle.cpp 200ca8179a WIP project window 10 년 전
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 년 전
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 년 전
BsScriptGameObjectManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 년 전
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 년 전
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 년 전
BsScriptLight.cpp 0ddc6c09b5 Working on new UI 10 년 전
BsScriptManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptMaterial.cpp 67445e3525 Move default shader into a separate file 10 년 전
BsScriptMesh.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 년 전
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 년 전
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 년 전
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: 10 년 전
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators 10 년 전
BsScriptPlainText.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptPrefab.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 년 전
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 년 전
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 년 전
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptRenderable.cpp 14446f8f12 SceneObject world transform is now constructed from individual TRS components 10 년 전
BsScriptResource.cpp d3b00942e8 In-editor compilation 10 년 전
BsScriptResourceManager.cpp d3b00942e8 In-editor compilation 10 년 전
BsScriptResources.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptScene.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 년 전
BsScriptSceneObject.cpp 059d757ac5 Added a way to find scene objects by name 10 년 전
BsScriptScriptCode.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 년 전
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 년 전
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 년 전
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 년 전
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 년 전
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 년 전
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 년 전
BsScriptShader.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 년 전
BsScriptShaderInclude.cpp d3b00942e8 In-editor compilation 10 년 전
BsScriptSpriteTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptStringTable.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 년 전
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptTexture3D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptTextureCube.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 년 전
BsScriptTime.cpp ddef406ac9 C# profiler overlay 10 년 전
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 년 전
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 년 전
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 년 전
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 년 전