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GLSL
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a9e78fd375
Missing break
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%!s(int64=9) %!d(string=hai) anos |
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Win32
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20da94c930
Fix path inconsistency
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%!s(int64=9) %!d(string=hai) anos |
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BsGLBuffer.cpp
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e2b1582a6e
Various fixes to the OpenGL render backend
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%!s(int64=9) %!d(string=hai) anos |
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BsGLContext.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsGLEventQuery.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsGLFrameBufferObject.cpp
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aa06514ff9
Added support for texture arrays
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%!s(int64=9) %!d(string=hai) anos |
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BsGLGpuBuffer.cpp
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e2b1582a6e
Various fixes to the OpenGL render backend
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%!s(int64=9) %!d(string=hai) anos |
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BsGLGpuParamBlockBuffer.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsGLHardwareBufferManager.cpp
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a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
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%!s(int64=9) %!d(string=hai) anos |
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BsGLIndexBuffer.cpp
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e2b1582a6e
Various fixes to the OpenGL render backend
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%!s(int64=9) %!d(string=hai) anos |
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BsGLMultiRenderTexture.cpp
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e2b1582a6e
Various fixes to the OpenGL render backend
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%!s(int64=9) %!d(string=hai) anos |
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BsGLOcclusionQuery.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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%!s(int64=9) %!d(string=hai) anos |
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BsGLPixelBuffer.cpp
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aa06514ff9
Added support for texture arrays
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%!s(int64=9) %!d(string=hai) anos |
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BsGLPixelFormat.cpp
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deab7206d5
Added generic GPU buffer support to DX11 and OpenGL
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%!s(int64=9) %!d(string=hai) anos |
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BsGLPlugin.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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%!s(int64=9) %!d(string=hai) anos |
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BsGLQueryManager.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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%!s(int64=9) %!d(string=hai) anos |
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BsGLRenderAPI.cpp
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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%!s(int64=9) %!d(string=hai) anos |
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BsGLRenderAPIFactory.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsGLRenderTexture.cpp
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e2b1582a6e
Various fixes to the OpenGL render backend
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%!s(int64=9) %!d(string=hai) anos |
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BsGLRenderWindowManager.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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%!s(int64=9) %!d(string=hai) anos |
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BsGLSLParamParser.cpp
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3fa5c8e95e
OpenGL line rendering shader
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%!s(int64=9) %!d(string=hai) anos |
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BsGLSupport.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsGLTexture.cpp
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aa06514ff9
Added support for texture arrays
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%!s(int64=9) %!d(string=hai) anos |
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BsGLTextureManager.cpp
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aa06514ff9
Added support for texture arrays
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%!s(int64=9) %!d(string=hai) anos |
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BsGLTimerQuery.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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%!s(int64=9) %!d(string=hai) anos |
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BsGLVertexArrayObjectManager.cpp
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a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
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%!s(int64=9) %!d(string=hai) anos |
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BsGLVertexBuffer.cpp
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e2b1582a6e
Various fixes to the OpenGL render backend
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%!s(int64=9) %!d(string=hai) anos |
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glew.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |