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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsGLIndexBuffer.h"
- #include "BsGLHardwareBufferManager.h"
- #include "BsRenderStats.h"
- #include "BsException.h"
- namespace BansheeEngine
- {
- GLIndexBufferCore::GLIndexBufferCore(IndexType idxType, UINT32 numIndices, GpuBufferUsage usage)
- :IndexBufferCore(idxType, numIndices, usage)
- { }
- GLIndexBufferCore::~GLIndexBufferCore()
- {
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_IndexBuffer);
- }
- void GLIndexBufferCore::initialize()
- {
- mBuffer.initialize(GL_ELEMENT_ARRAY_BUFFER, mSizeInBytes, mUsage);
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_IndexBuffer);
- IndexBufferCore::initialize();
- }
- void* GLIndexBufferCore::lockImpl(UINT32 offset, UINT32 length, GpuLockOptions options)
- {
- return mBuffer.lock(offset, length, options);
- }
- void GLIndexBufferCore::unlockImpl()
- {
- mBuffer.unlock();
- }
- void GLIndexBufferCore::readData(UINT32 offset, UINT32 length, void* pDest)
- {
- mBuffer.readData(offset, length, pDest);
- }
- void GLIndexBufferCore::writeData(UINT32 offset, UINT32 length,
- const void* pSource, BufferWriteType writeFlags)
- {
- mBuffer.writeData(offset, length, pSource, writeFlags);
- }
- }
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