CmD3D11RenderTexture.cpp 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176
  1. #include "CmD3D11RenderTexture.h"
  2. #include "CmD3D11RenderSystem.h"
  3. #include "CmD3D11Device.h"
  4. #include "CmD3D11Texture.h"
  5. #include "CmD3D11Mappings.h"
  6. #include "CmTextureManager.h"
  7. #include "CmException.h"
  8. namespace CamelotEngine
  9. {
  10. D3D11RenderTexture::D3D11RenderTexture()
  11. :RenderTexture(), mRenderTargetView(nullptr)
  12. {
  13. }
  14. D3D11RenderTexture::~D3D11RenderTexture()
  15. {
  16. SAFE_RELEASE(mRenderTargetView);
  17. SAFE_RELEASE(mDepthStencilView);
  18. }
  19. ID3D11RenderTargetView* D3D11RenderTexture::createRenderTargetView(const SurfaceDesc& surfaceDesc)
  20. {
  21. D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
  22. ZeroMemory(&RTVDesc, sizeof(RTVDesc));
  23. D3D11Texture* d3d11Texture = static_cast<D3D11Texture*>(surfaceDesc.texture.get());
  24. RTVDesc.Format = d3d11Texture->getDXGIFormat();
  25. switch(d3d11Texture->getDimension())
  26. {
  27. case D3D11_SRV_DIMENSION_BUFFER:
  28. RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
  29. break;
  30. case D3D11_SRV_DIMENSION_TEXTURE1D:
  31. RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
  32. RTVDesc.Texture1D.MipSlice = surfaceDesc.mipLevel;
  33. break;
  34. case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
  35. RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY;
  36. RTVDesc.Texture1DArray.FirstArraySlice = surfaceDesc.face;
  37. RTVDesc.Texture1DArray.ArraySize = surfaceDesc.numFaces;
  38. RTVDesc.Texture1DArray.MipSlice = surfaceDesc.mipLevel;
  39. break;
  40. case D3D11_SRV_DIMENSION_TEXTURECUBE:
  41. RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  42. RTVDesc.Texture2DArray.FirstArraySlice = surfaceDesc.face;
  43. RTVDesc.Texture2DArray.ArraySize = surfaceDesc.numFaces;
  44. RTVDesc.Texture2DArray.MipSlice = surfaceDesc.mipLevel;
  45. break;
  46. case D3D11_SRV_DIMENSION_TEXTURE2D:
  47. RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  48. RTVDesc.Texture2D.MipSlice = surfaceDesc.mipLevel;
  49. break;
  50. case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
  51. RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  52. RTVDesc.Texture2DArray.FirstArraySlice = surfaceDesc.face;
  53. RTVDesc.Texture2DArray.ArraySize = surfaceDesc.numFaces;
  54. RTVDesc.Texture2DArray.MipSlice = surfaceDesc.mipLevel;
  55. break;
  56. case D3D11_SRV_DIMENSION_TEXTURE2DMS:
  57. RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
  58. break;
  59. case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
  60. RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
  61. RTVDesc.Texture2DMSArray.FirstArraySlice = surfaceDesc.face;
  62. RTVDesc.Texture2DMSArray.ArraySize = surfaceDesc.numFaces;
  63. break;
  64. case D3D11_SRV_DIMENSION_TEXTURE3D:
  65. RTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  66. RTVDesc.Texture3D.MipSlice = surfaceDesc.mipLevel;
  67. RTVDesc.Texture3D.FirstWSlice = surfaceDesc.face;
  68. RTVDesc.Texture3D.WSize = surfaceDesc.numFaces;
  69. break;
  70. default:
  71. assert(false);
  72. }
  73. ID3D11RenderTargetView* rtv;
  74. D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
  75. D3D11Device& device = rs->getPrimaryDevice();
  76. HRESULT hr = device.getD3D11Device()->CreateRenderTargetView(d3d11Texture->getDX11Resource(), &RTVDesc, &rtv);
  77. if (FAILED(hr) || device.hasError())
  78. {
  79. String errorDescription = device.getErrorDescription();
  80. CM_EXCEPT(RenderingAPIException, "Error creating Render Target View\nError Description:" + errorDescription);
  81. }
  82. return rtv;
  83. }
  84. ID3D11DepthStencilView* D3D11RenderTexture::createDepthStencilView(const TexturePtr& depthStencilSurface)
  85. {
  86. // Create the depth stencil view
  87. D3D11_DEPTH_STENCIL_VIEW_DESC DSVDesc;
  88. ZeroMemory(&DSVDesc, sizeof(D3D11_DEPTH_STENCIL_VIEW_DESC));
  89. D3D11Texture* d3d11Texture = static_cast<D3D11Texture*>(depthStencilSurface.get());
  90. DSVDesc.Format = d3d11Texture->getDXGIFormat();
  91. switch(d3d11Texture->getDimension())
  92. {
  93. case D3D11_SRV_DIMENSION_TEXTURE1D:
  94. DSVDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
  95. DSVDesc.Texture1D.MipSlice = 0;
  96. break;
  97. case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
  98. DSVDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY;
  99. DSVDesc.Texture1DArray.FirstArraySlice = 0;
  100. DSVDesc.Texture1DArray.ArraySize = 1;
  101. DSVDesc.Texture1DArray.MipSlice = 0;
  102. break;
  103. case D3D11_SRV_DIMENSION_TEXTURE2D:
  104. DSVDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
  105. DSVDesc.Texture2D.MipSlice = 0;
  106. break;
  107. case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
  108. DSVDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  109. DSVDesc.Texture2DArray.FirstArraySlice = 0;
  110. DSVDesc.Texture2DArray.ArraySize = 1;
  111. DSVDesc.Texture2DArray.MipSlice = 0;
  112. break;
  113. case D3D11_SRV_DIMENSION_TEXTURE2DMS:
  114. DSVDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
  115. break;
  116. case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
  117. DSVDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
  118. DSVDesc.Texture2DMSArray.FirstArraySlice = 0;
  119. DSVDesc.Texture2DMSArray.ArraySize = 1;
  120. break;
  121. default:
  122. assert(false);
  123. }
  124. ID3D11DepthStencilView* dsv;
  125. D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
  126. D3D11Device& device = rs->getPrimaryDevice();
  127. HRESULT hr = device.getD3D11Device()->CreateDepthStencilView(d3d11Texture->getDX11Resource(), &DSVDesc, &dsv);
  128. if(FAILED(hr))
  129. {
  130. String errorDescription = device.getErrorDescription();
  131. CM_EXCEPT(RenderingAPIException, "Unable to create depth stencil view\nError Description:" + errorDescription);
  132. }
  133. return dsv;
  134. }
  135. void D3D11RenderTexture::createInternalResourcesImpl()
  136. {
  137. SAFE_RELEASE(mRenderTargetView);
  138. SAFE_RELEASE(mDepthStencilView);
  139. mRenderTargetView = createRenderTargetView(mSurface);
  140. mDepthStencilView = createDepthStencilView(mDepthStencilSurface);
  141. }
  142. void D3D11RenderTexture::getCustomAttribute(const String& name, void* pData)
  143. {
  144. if(name == "RTV")
  145. {
  146. ID3D11RenderTargetView** pRTVs = (ID3D11RenderTargetView **)pData;
  147. *pRTVs = mRenderTargetView;
  148. return;
  149. }
  150. else if(name == "DSV")
  151. {
  152. ID3D11DepthStencilView** pDSV = (ID3D11DepthStencilView **)pData;
  153. *pDSV = mDepthStencilView;
  154. return;
  155. }
  156. }
  157. }