BsMesh.cpp 16 KB

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  1. #include "BsMesh.h"
  2. #include "BsMeshRTTI.h"
  3. #include "BsMeshData.h"
  4. #include "BsVector2.h"
  5. #include "BsVector3.h"
  6. #include "BsDebug.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsMeshManager.h"
  9. #include "BsCoreThread.h"
  10. #include "BsAsyncOp.h"
  11. #include "BsAABox.h"
  12. #include "BsVertexDataDesc.h"
  13. #include "BsResources.h"
  14. #include "BsFrameAlloc.h"
  15. namespace BansheeEngine
  16. {
  17. MeshCore::MeshCore(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  18. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexType indexType, MeshDataPtr initialMeshData)
  19. :MeshCoreBase(numVertices, numIndices, subMeshes), mVertexData(nullptr), mIndexBuffer(nullptr),
  20. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType), mTempInitialMeshData(initialMeshData)
  21. { }
  22. void MeshCore::initialize()
  23. {
  24. THROW_IF_NOT_CORE_THREAD;
  25. mIndexBuffer = HardwareBufferCoreManager::instance().createIndexBuffer(mIndexType,
  26. mProperties.mNumIndices, mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  27. mVertexData = std::shared_ptr<VertexData>(bs_new<VertexData, PoolAlloc>());
  28. mVertexData->vertexCount = mProperties.mNumVertices;
  29. List<VertexElement> elements = mVertexDesc->createElements();
  30. mVertexData->vertexDeclaration = HardwareBufferCoreManager::instance().createVertexDeclaration(elements);
  31. for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  32. {
  33. if (!mVertexDesc->hasStream(i))
  34. continue;
  35. SPtr<VertexBufferCore> vertexBuffer = HardwareBufferCoreManager::instance().createVertexBuffer(
  36. mVertexData->vertexDeclaration->getProperties().getVertexSize(i),
  37. mVertexData->vertexCount,
  38. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  39. mVertexData->setBuffer(i, vertexBuffer);
  40. }
  41. // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
  42. // buffer data upon buffer construction, instead of setting it in a second step like I do here
  43. if (mTempInitialMeshData != nullptr)
  44. {
  45. writeSubresource(0, *mTempInitialMeshData, mBufferType == MeshBufferType::Dynamic);
  46. mTempInitialMeshData = nullptr;
  47. }
  48. MeshCoreBase::initialize();
  49. }
  50. void MeshCore::destroy()
  51. {
  52. THROW_IF_NOT_CORE_THREAD;
  53. if (mVertexData != nullptr)
  54. {
  55. for (UINT32 i = 0; i < mVertexData->getBufferCount(); i++)
  56. {
  57. if (mVertexData->getBuffer(i) != nullptr)
  58. mVertexData->getBuffer(i)->destroy();
  59. }
  60. }
  61. if (mIndexBuffer != nullptr)
  62. mIndexBuffer->destroy();
  63. mVertexData = nullptr;
  64. mIndexBuffer = nullptr;
  65. mVertexDesc = nullptr;
  66. mTempInitialMeshData = nullptr;
  67. MeshCoreBase::destroy();
  68. }
  69. std::shared_ptr<VertexData> MeshCore::getVertexData() const
  70. {
  71. THROW_IF_NOT_CORE_THREAD;
  72. return mVertexData;
  73. }
  74. SPtr<IndexBufferCore> MeshCore::getIndexBuffer() const
  75. {
  76. THROW_IF_NOT_CORE_THREAD;
  77. return mIndexBuffer;
  78. }
  79. void MeshCore::writeSubresource(UINT32 subresourceIdx, const MeshData& meshData, bool discardEntireBuffer, bool performUpdateBounds)
  80. {
  81. THROW_IF_NOT_CORE_THREAD;
  82. if (discardEntireBuffer)
  83. {
  84. if (mBufferType == MeshBufferType::Static)
  85. {
  86. LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
  87. discardEntireBuffer = false;
  88. }
  89. }
  90. else
  91. {
  92. if (mBufferType == MeshBufferType::Dynamic)
  93. {
  94. LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
  95. discardEntireBuffer = true;
  96. }
  97. }
  98. // Indices
  99. const IndexBufferProperties& ibProps = mIndexBuffer->getProperties();
  100. UINT32 indicesSize = meshData.getIndexBufferSize();
  101. UINT8* srcIdxData = meshData.getIndexData();
  102. if (meshData.getIndexElementSize() != ibProps.getIndexSize())
  103. {
  104. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  105. toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  106. }
  107. if (indicesSize > mIndexBuffer->getSizeInBytes())
  108. BS_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
  109. mIndexBuffer->writeData(0, indicesSize, srcIdxData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  110. // Vertices
  111. for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  112. {
  113. if (!mVertexDesc->hasStream(i))
  114. continue;
  115. if (!meshData.getVertexDesc()->hasStream(i))
  116. continue;
  117. // Ensure both have the same sized vertices
  118. UINT32 myVertSize = mVertexDesc->getVertexStride(i);
  119. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i);
  120. if (myVertSize != otherVertSize)
  121. {
  122. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " +
  123. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  124. }
  125. SPtr<VertexBufferCore> vertexBuffer = mVertexData->getBuffer(i);
  126. const VertexBufferProperties& vbProps = vertexBuffer->getProperties();
  127. UINT32 bufferSize = meshData.getStreamSize(i);
  128. UINT8* srcVertBufferData = meshData.getStreamData(i);
  129. if (bufferSize > vertexBuffer->getSizeInBytes())
  130. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
  131. if (RenderSystem::instance().getVertexColorFlipRequired())
  132. {
  133. UINT8* bufferCopy = (UINT8*)bs_alloc(bufferSize);
  134. memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
  135. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  136. for (INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  137. {
  138. if (!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  139. continue;
  140. UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
  141. for (UINT32 j = 0; j < mVertexData->vertexCount; j++)
  142. {
  143. UINT32* curColor = (UINT32*)colorData;
  144. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  145. colorData += vertexStride;
  146. }
  147. }
  148. vertexBuffer->writeData(0, bufferSize, bufferCopy, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  149. bs_free(bufferCopy);
  150. }
  151. else
  152. {
  153. vertexBuffer->writeData(0, bufferSize, srcVertBufferData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  154. }
  155. }
  156. if (performUpdateBounds)
  157. updateBounds(meshData);
  158. }
  159. void MeshCore::readSubresource(UINT32 subresourceIdx, MeshData& meshData)
  160. {
  161. THROW_IF_NOT_CORE_THREAD;
  162. IndexType indexType = IT_32BIT;
  163. if (mIndexBuffer)
  164. indexType = mIndexBuffer->getProperties().getType();
  165. if (mIndexBuffer)
  166. {
  167. const IndexBufferProperties& ibProps = mIndexBuffer->getProperties();
  168. if (meshData.getIndexElementSize() != ibProps.getIndexSize())
  169. {
  170. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  171. toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  172. }
  173. UINT8* idxData = static_cast<UINT8*>(mIndexBuffer->lock(GBL_READ_ONLY));
  174. UINT32 idxElemSize = ibProps.getIndexSize();
  175. UINT8* indices = nullptr;
  176. if (indexType == IT_16BIT)
  177. indices = (UINT8*)meshData.getIndices16();
  178. else
  179. indices = (UINT8*)meshData.getIndices32();
  180. UINT32 numIndicesToCopy = std::min(mProperties.mNumIndices, meshData.getNumIndices());
  181. UINT32 indicesSize = numIndicesToCopy * idxElemSize;
  182. if (indicesSize > meshData.getIndexBufferSize())
  183. BS_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
  184. memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
  185. mIndexBuffer->unlock();
  186. }
  187. if (mVertexData)
  188. {
  189. auto vertexBuffers = mVertexData->getBuffers();
  190. UINT32 streamIdx = 0;
  191. for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter)
  192. {
  193. if (!meshData.getVertexDesc()->hasStream(streamIdx))
  194. continue;
  195. SPtr<VertexBufferCore> vertexBuffer = iter->second;
  196. const VertexBufferProperties& vbProps = vertexBuffer->getProperties();
  197. // Ensure both have the same sized vertices
  198. UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx);
  199. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx);
  200. if (myVertSize != otherVertSize)
  201. {
  202. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " +
  203. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  204. }
  205. UINT32 numVerticesToCopy = meshData.getNumVertices();
  206. UINT32 bufferSize = vbProps.getVertexSize() * numVerticesToCopy;
  207. if (bufferSize > vertexBuffer->getSizeInBytes())
  208. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range.");
  209. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  210. UINT8* dest = meshData.getStreamData(streamIdx);
  211. memcpy(dest, vertDataPtr, bufferSize);
  212. vertexBuffer->unlock();
  213. streamIdx++;
  214. }
  215. }
  216. }
  217. void MeshCore::updateBounds(const MeshData& meshData)
  218. {
  219. mProperties.mBounds = meshData.calculateBounds();
  220. markCoreDirty();
  221. }
  222. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  223. MeshBufferType bufferType, DrawOperationType drawOp, IndexType indexType)
  224. :MeshBase(numVertices, numIndices, drawOp), mVertexDesc(vertexDesc), mBufferType(bufferType),
  225. mIndexType(indexType)
  226. {
  227. }
  228. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  229. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexType indexType)
  230. :MeshBase(numVertices, numIndices, subMeshes), mVertexDesc(vertexDesc), mBufferType(bufferType),
  231. mIndexType(indexType)
  232. {
  233. }
  234. Mesh::Mesh(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  235. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
  236. mIndexType(initialMeshData->getIndexType()), mVertexDesc(initialMeshData->getVertexDesc()),
  237. mTempInitialMeshData(initialMeshData)
  238. {
  239. }
  240. Mesh::Mesh(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  241. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), subMeshes),
  242. mIndexType(initialMeshData->getIndexType()), mVertexDesc(initialMeshData->getVertexDesc()),
  243. mTempInitialMeshData(initialMeshData)
  244. {
  245. }
  246. Mesh::Mesh()
  247. :MeshBase(0, 0, DOT_TRIANGLE_LIST), mBufferType(MeshBufferType::Static), mIndexType(IT_32BIT)
  248. {
  249. }
  250. Mesh::~Mesh()
  251. {
  252. }
  253. AsyncOp Mesh::writeSubresource(CoreAccessor& accessor, UINT32 subresourceIdx, const MeshDataPtr& data, bool discardEntireBuffer)
  254. {
  255. updateBounds(*data);
  256. data->_lock();
  257. std::function<void(const SPtr<MeshCore>&, UINT32, const MeshDataPtr&, bool, AsyncOp&)> func =
  258. [&](const SPtr<MeshCore>& mesh, UINT32 _subresourceIdx, const MeshDataPtr& _meshData, bool _discardEntireBuffer, AsyncOp& asyncOp)
  259. {
  260. mesh->writeSubresource(_subresourceIdx, *_meshData, _discardEntireBuffer, false);
  261. _meshData->_unlock();
  262. asyncOp._completeOperation();
  263. };
  264. return accessor.queueReturnCommand(std::bind(func, getCore(), subresourceIdx,
  265. data, discardEntireBuffer, std::placeholders::_1));
  266. }
  267. AsyncOp Mesh::readSubresource(CoreAccessor& accessor, UINT32 subresourceIdx, const MeshDataPtr& data)
  268. {
  269. data->_lock();
  270. std::function<void(const SPtr<MeshCore>&, UINT32, const MeshDataPtr&, AsyncOp&)> func =
  271. [&](const SPtr<MeshCore>& mesh, UINT32 _subresourceIdx, const MeshDataPtr& _meshData, AsyncOp& asyncOp)
  272. {
  273. mesh->readSubresource(_subresourceIdx, *_meshData);
  274. _meshData->_unlock();
  275. asyncOp._completeOperation();
  276. };
  277. return accessor.queueReturnCommand(std::bind(func, getCore(), subresourceIdx,
  278. data, std::placeholders::_1));
  279. }
  280. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  281. {
  282. MeshDataPtr meshData = bs_shared_ptr<MeshData>(mProperties.mNumVertices, mProperties.mNumIndices, mVertexDesc, mIndexType);
  283. return meshData;
  284. }
  285. void Mesh::initialize()
  286. {
  287. if (mTempInitialMeshData != nullptr)
  288. {
  289. updateBounds(*mTempInitialMeshData);
  290. }
  291. MeshBase::initialize();
  292. }
  293. void Mesh::updateBounds(const MeshData& meshData)
  294. {
  295. mProperties.mBounds = meshData.calculateBounds();
  296. markCoreDirty();
  297. }
  298. SPtr<MeshCore> Mesh::getCore() const
  299. {
  300. return std::static_pointer_cast<MeshCore>(mCoreSpecific);
  301. }
  302. SPtr<CoreObjectCore> Mesh::createCore() const
  303. {
  304. MeshCore* obj = new (bs_alloc<MeshCore>()) MeshCore(mProperties.mNumVertices, mProperties.mNumIndices,
  305. mVertexDesc, mProperties.mSubMeshes, mBufferType, mIndexType, mTempInitialMeshData);
  306. SPtr<CoreObjectCore> meshCore = bs_shared_ptr<MeshCore, GenAlloc>(obj);
  307. meshCore->_setThisPtr(meshCore);
  308. mTempInitialMeshData = nullptr;
  309. return meshCore;
  310. }
  311. HMesh Mesh::dummy()
  312. {
  313. return MeshManager::instance().getDummyMesh();
  314. }
  315. /************************************************************************/
  316. /* SERIALIZATION */
  317. /************************************************************************/
  318. RTTITypeBase* Mesh::getRTTIStatic()
  319. {
  320. return MeshRTTI::instance();
  321. }
  322. RTTITypeBase* Mesh::getRTTI() const
  323. {
  324. return Mesh::getRTTIStatic();
  325. }
  326. /************************************************************************/
  327. /* STATICS */
  328. /************************************************************************/
  329. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  330. MeshBufferType bufferType, DrawOperationType drawOp, IndexType indexType)
  331. {
  332. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  333. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  334. }
  335. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  336. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexType indexType)
  337. {
  338. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  339. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  340. }
  341. HMesh Mesh::create(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  342. {
  343. MeshPtr meshPtr = _createPtr(initialMeshData, bufferType, drawOp);
  344. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  345. }
  346. HMesh Mesh::create(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  347. {
  348. MeshPtr meshPtr = _createPtr(initialMeshData, subMeshes, bufferType);
  349. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  350. }
  351. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  352. MeshBufferType bufferType, DrawOperationType drawOp, IndexType indexType)
  353. {
  354. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  355. }
  356. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  357. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexType indexType)
  358. {
  359. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  360. }
  361. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  362. {
  363. return MeshManager::instance().create(initialMeshData, bufferType, drawOp);
  364. }
  365. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  366. {
  367. return MeshManager::instance().create(initialMeshData, subMeshes, bufferType);
  368. }
  369. }