BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware hace 8 años
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BsGpuResourcePool.h 8531a656fd Bulk of code for deferred rendering MSAA hace 9 años
BsLightGrid.h 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware hace 8 años
BsLightRendering.h 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware hace 8 años
BsObjectRendering.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsPostProcessing.h 8531a656fd Bulk of code for deferred rendering MSAA hace 9 años
BsReflectionCubemap.h 7784a96128 Reflection cubemap filtering hace 9 años
BsRenderBeast.h 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware hace 8 años
BsRenderBeastFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. hace 8 años
BsRenderBeastOptions.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. hace 8 años
BsRenderBeastPrerequisites.h 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) hace 9 años
BsRenderTargets.h 8531a656fd Bulk of code for deferred rendering MSAA hace 9 años
BsRendererCamera.h 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware hace 8 años
BsRendererObject.h 42c00ad036 Work on transparent rendering path - DirectX functional hace 9 años
BsSamplerOverrides.h 56ed650df4 Final set of refactors to rename core thread objects hace 9 años