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- #include "BsGUISceneTreeView.h"
- #include "BsSceneObject.h"
- #include "BsSceneManager.h"
- #include "BsGUISkin.h"
- #include "BsCmdEditPlainFieldGO.h"
- #include "BsDragAndDropManager.h"
- #include "BsCmdReparentSO.h"
- namespace BansheeEngine
- {
- DraggedSceneObjects::DraggedSceneObjects(UINT32 numObjects)
- :numObjects(numObjects)
- {
- objects = bs_newN<HSceneObject>(numObjects);
- }
- DraggedSceneObjects::~DraggedSceneObjects()
- {
- bs_deleteN(objects, numObjects);
- objects = nullptr;
- }
- GUISceneTreeView::GUISceneTreeView(const String& backgroundStyle, const String& elementBtnStyle,
- const String& foldoutBtnStyle, const String& selectionBackgroundStyle, const String& editBoxStyle,
- const String& dragHighlightStyle, const String& dragSepHighlightStyle, const GUILayoutOptions& layoutOptions)
- :GUITreeView(backgroundStyle, elementBtnStyle, foldoutBtnStyle, selectionBackgroundStyle, editBoxStyle, dragHighlightStyle,
- dragSepHighlightStyle, layoutOptions)
- {
-
- }
- GUISceneTreeView::~GUISceneTreeView()
- {
-
- }
- GUISceneTreeView* GUISceneTreeView::create(const String& backgroundStyle, const String& elementBtnStyle,
- const String& foldoutBtnStyle, const String& selectionBackgroundStyle, const String& editBoxStyle, const String& dragHighlightStyle,
- const String& dragSepHighlightStyle)
- {
- return new (bs_alloc<GUISceneTreeView, PoolAlloc>()) GUISceneTreeView(backgroundStyle, elementBtnStyle, foldoutBtnStyle,
- selectionBackgroundStyle, editBoxStyle, dragHighlightStyle, dragSepHighlightStyle, GUILayoutOptions::create());
- }
- GUISceneTreeView* GUISceneTreeView::create(const GUIOptions& options, const String& backgroundStyle,
- const String& elementBtnStyle, const String& foldoutBtnStyle, const String& selectionBackgroundStyle,
- const String& editBoxStyle, const String& dragHighlightStyle, const String& dragSepHighlightStyle)
- {
- return new (bs_alloc<GUISceneTreeView, PoolAlloc>()) GUISceneTreeView(backgroundStyle, elementBtnStyle,
- foldoutBtnStyle, selectionBackgroundStyle, editBoxStyle, dragHighlightStyle, dragSepHighlightStyle, GUILayoutOptions::create(options));
- }
- void GUISceneTreeView::updateTreeElement(SceneTreeElement* element)
- {
- HSceneObject currentSO = element->mSceneObject;
- // Check if SceneObject has changed in any way and update the tree element
- bool completeMatch = (UINT32)element->mChildren.size() == currentSO->getNumChildren();
- // Early exit case - Most commonly there will be no changes between active and cached data so
- // we first do a quick check in order to avoid expensive comparison later
- if(completeMatch)
- {
- for(UINT32 i = 0; i < currentSO->getNumChildren(); i++)
- {
- SceneTreeElement* currentChild = static_cast<SceneTreeElement*>(element->mChildren[i]);
- UINT64 curId = currentSO->getChild(i)->getInstanceId();
- if(curId != currentChild->mId)
- {
- completeMatch = false;
- break;
- }
- }
- }
- // Not a complete match, compare everything and insert/delete elements as needed
- bool needsUpdate = false;
- if(!completeMatch)
- {
- Vector<TreeElement*> newChildren;
- bool* tempToDelete = (bool*)stackAlloc(sizeof(bool) * (UINT32)element->mChildren.size());
- for(UINT32 i = 0; i < (UINT32)element->mChildren.size(); i++)
- tempToDelete[i] = true;
- for(UINT32 i = 0; i < currentSO->getNumChildren(); i++)
- {
- HSceneObject currentSOChild = currentSO->getChild(i);
- UINT64 curId = currentSOChild->getInstanceId();
- bool found = false;
- for(UINT32 j = 0; j < element->mChildren.size(); j++)
- {
- SceneTreeElement* currentChild = static_cast<SceneTreeElement*>(element->mChildren[j]);
- if(curId == currentChild->mId)
- {
- tempToDelete[j] = false;
- currentChild->mSortedIdx = (UINT32)newChildren.size();
- newChildren.push_back(currentChild);
- found = true;
- break;
- }
- }
- if(!found)
- {
- SceneTreeElement* newChild = bs_new<SceneTreeElement>();
- newChild->mParent = element;
- newChild->mSceneObject = currentSOChild;
- newChild->mId = currentSOChild->getInstanceId();
- newChild->mName = currentSOChild->getName();
- newChild->mSortedIdx = (UINT32)newChildren.size();
- newChild->mIsVisible = element->mIsVisible && element->mIsExpanded;
- newChildren.push_back(newChild);
- updateElementGUI(newChild);
- }
- }
- for(UINT32 i = 0; i < element->mChildren.size(); i++)
- {
- if(!tempToDelete[i])
- continue;
- deleteTreeElementInternal(element->mChildren[i]);
- }
- stackDeallocLast(tempToDelete);
- element->mChildren = newChildren;
- needsUpdate = true;
- }
- // Check if name needs updating
- const String& name = element->mSceneObject->getName();
- if(element->mName != name)
- {
- element->mName = name;
- needsUpdate = true;
- }
- if(needsUpdate)
- updateElementGUI(element);
- // Calculate the sorted index of the element based on its name
- TreeElement* parent = element->mParent;
- if(parent != nullptr)
- {
- for(UINT32 i = 0; i < (UINT32)parent->mChildren.size(); i++)
- {
- INT32 stringCompare = element->mName.compare(parent->mChildren[i]->mName);
- if(stringCompare > 0)
- {
- if(element->mSortedIdx < parent->mChildren[i]->mSortedIdx)
- std::swap(element->mSortedIdx, parent->mChildren[i]->mSortedIdx);
- }
- else if(stringCompare < 0)
- {
- if(element->mSortedIdx > parent->mChildren[i]->mSortedIdx)
- std::swap(element->mSortedIdx, parent->mChildren[i]->mSortedIdx);
- }
- }
- }
- for(UINT32 i = 0; i < (UINT32)element->mChildren.size(); i++)
- {
- SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(element->mChildren[i]);
- updateTreeElement(sceneElement);
- }
- }
- void GUISceneTreeView::updateTreeElementHierarchy()
- {
- HSceneObject root = gCoreSceneManager().getRootNode();
- mRootElement.mSceneObject = root;
- mRootElement.mId = root->getInstanceId();
- mRootElement.mSortedIdx = 0;
- mRootElement.mIsExpanded = true;
- updateTreeElement(&mRootElement);
- }
- void GUISceneTreeView::renameTreeElement(GUITreeView::TreeElement* element, const WString& name)
- {
- SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(element);
- CmdEditPlainFieldGO<String>::execute(sceneTreeElement->mSceneObject, "mName", toString(name));
- }
- void GUISceneTreeView::deleteTreeElement(TreeElement* element)
- {
- // TODO - Actually delete the scene object
- }
- void GUISceneTreeView::deleteTreeElementInternal(GUITreeView::TreeElement* element)
- {
- closeTemporarilyExpandedElements(); // In case this element is one of them
- if(element->mIsSelected)
- unselectElement(element);
- bs_delete(element);
- }
- bool GUISceneTreeView::acceptDragAndDrop() const
- {
- return DragAndDropManager::instance().isDragInProgress() && DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject;
- }
- void GUISceneTreeView::dragAndDropStart()
- {
- DraggedSceneObjects* draggedSceneObjects = bs_new<DraggedSceneObjects>((UINT32)mSelectedElements.size());
- UINT32 cnt = 0;
- for(auto& selectedElement : mSelectedElements)
- {
- SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(selectedElement.element);
- draggedSceneObjects->objects[cnt] = sceneTreeElement->mSceneObject;
- cnt++;
- }
- DragAndDropManager::instance().startDrag((UINT32)DragAndDropType::SceneObject, (void*)draggedSceneObjects,
- std::bind(&GUISceneTreeView::dragAndDropFinalize, this), true);
- }
- void GUISceneTreeView::dragAndDropEnded(TreeElement* overTreeElement)
- {
- if(overTreeElement != nullptr)
- {
- DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
- Vector<HSceneObject> sceneObjects;
- SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(overTreeElement);
- HSceneObject newParent = sceneTreeElement->mSceneObject;
- for(UINT32 i = 0; i < draggedSceneObjects->numObjects; i++)
- {
- if(draggedSceneObjects->objects[i] != newParent)
- sceneObjects.push_back(draggedSceneObjects->objects[i]);
- }
- CmdReparentSO::execute(sceneObjects, newParent);
- }
- }
- void GUISceneTreeView::dragAndDropFinalize()
- {
- mDragInProgress = false;
- markContentAsDirty();
- DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
- bs_delete(draggedSceneObjects);
- }
- bool GUISceneTreeView::_acceptDragAndDrop(const Vector2I position, UINT32 typeId) const
- {
- return typeId == (UINT32)DragAndDropType::SceneObject;
- }
- void GUISceneTreeView::selectionChanged()
- {
- onSelectionChanged();
- }
- Vector<HSceneObject> GUISceneTreeView::getSelection() const
- {
- Vector<HSceneObject> selectedSOs;
- for (auto& selectedElem : mSelectedElements)
- {
- SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(selectedElem.element);
- selectedSOs.push_back(sceneTreeElement->mSceneObject);
- }
- return selectedSOs;
- }
- void GUISceneTreeView::setSelection(const Vector<HSceneObject>& objects)
- {
- SceneTreeElement& root = mRootElement;
- Stack<SceneTreeElement*> todo;
- todo.push(&mRootElement);
- while (!todo.empty())
- {
- SceneTreeElement* currentElem = todo.top();
- todo.pop();
- auto iterFind = std::find(objects.begin(), objects.end(), currentElem->mSceneObject);
- if (iterFind != objects.end())
- {
- expandToElement(currentElem);
- selectElement(currentElem);
- }
- for (auto& child : currentElem->mChildren)
- {
- SceneTreeElement* sceneChild = static_cast<SceneTreeElement*>(child);
- todo.push(sceneChild);
- }
- }
- }
- const String& GUISceneTreeView::getGUITypeName()
- {
- static String typeName = "SceneTreeView";
- return typeName;
- }
- }
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