Marko Pintera cfffeaa859 More work on gizmos 11 jaren geleden
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Win32 4101088f37 Massive refactor due to work on Renderer 11 jaren geleden
BsAABox.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsAny.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsAsyncOp.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsBinarySerializer.h 27595edbb9 Forgot a file relating to large object serialization fix earlier 11 jaren geleden
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 jaren geleden
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsConvexVolume.h 0eecfe525d More documentation 11 jaren geleden
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsDebug.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsDegree.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsDynLib.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 jaren geleden
BsException.h e7d926175f Added unit testing framework 11 jaren geleden
BsFileSerializer.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsFileSystem.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 jaren geleden
BsFrameAlloc.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 jaren geleden
BsFwdDeclUtil.h e7d926175f Added unit testing framework 11 jaren geleden
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 jaren geleden
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsLog.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsMath.h cfffeaa859 More work on gizmos 11 jaren geleden
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsMatrix4.h cfffeaa859 More work on gizmos 11 jaren geleden
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 jaren geleden
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsMemorySerializer.h af2dbad955 Fixing serializer so it properly handles large value types 11 jaren geleden
BsModule.h 19a14f5940 GPU profiler working 11 jaren geleden
BsPath.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsPlane.h 331d4ac2aa Frustum culling working 11 jaren geleden
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsPrerequisitesUtil.h 13ddd28328 Fixed inspector GUI foldout positioning somewhat 11 jaren geleden
BsQuaternion.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsRTTIField.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsRTTIPrerequisites.h 4ed275c118 Allow RTTIPlainType::getDynamicSize to be used for static size types as well 11 jaren geleden
BsRTTIReflectableField.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsRTTIReflectablePtrField.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsRTTIType.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 jaren geleden
BsRadian.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsRay.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsRectF.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsRectI.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsSphere.h 4101088f37 Massive refactor due to work on Renderer 11 jaren geleden
BsSpinLock.h 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders 11 jaren geleden
BsStdHeaders.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 jaren geleden
BsString.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 jaren geleden
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 jaren geleden
BsTestSuite.h e7d926175f Added unit testing framework 11 jaren geleden
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 jaren geleden
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 jaren geleden
BsTime.h 4101088f37 Massive refactor due to work on Renderer 11 jaren geleden
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsUtil.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 jaren geleden
BsVector2I.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsVector3.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 jaren geleden
BsVector4.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 jaren geleden