BsGUIGameObjectField.cpp 11 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsGUIGameObjectField.h"
  4. #include "GUI/BsGUILayoutX.h"
  5. #include "GUI/BsGUILabel.h"
  6. #include "GUI/BsGUIDropButton.h"
  7. #include "GUI/BsGUIButton.h"
  8. #include "Resources/BsBuiltinResources.h"
  9. #include "GUI/BsGUISceneTreeView.h"
  10. #include "Scene/BsGameObjectManager.h"
  11. #include "Serialization/BsScriptAssemblyManager.h"
  12. #include "BsMonoClass.h"
  13. #include "Scene/BsSceneObject.h"
  14. #include "BsManagedComponent.h"
  15. #include "BsMonoManager.h"
  16. #include "Utility/BsBuiltinEditorResources.h"
  17. #include "Scene/BsComponent.h"
  18. #include "Scene/BsSelection.h"
  19. using namespace std::placeholders;
  20. namespace bs
  21. {
  22. const UINT32 GUIGameObjectField::DEFAULT_LABEL_WIDTH = 100;
  23. GUIGameObjectField::GUIGameObjectField(const PrivatelyConstruct& dummy, const String& typeNamespace, const String& type, const GUIContent& labelContent, UINT32 labelWidth,
  24. const String& style, const GUIDimensions& dimensions, bool withLabel)
  25. : GUIElementContainer(dimensions, style), mLabel(nullptr), mDropButton(nullptr), mClearButton(nullptr), mType(type)
  26. , mNamespace(typeNamespace), mInstanceId(0)
  27. {
  28. mLayout = GUILayoutX::create();
  29. _registerChildElement(mLayout);
  30. if(withLabel)
  31. {
  32. mLabel = GUILabel::create(labelContent, GUIOptions(GUIOption::fixedWidth(labelWidth)), getSubStyleName(BuiltinEditorResources::ObjectFieldLabelStyleName));
  33. mLayout->addElement(mLabel);
  34. }
  35. mDropButton = GUIDropButton::create((UINT32)DragAndDropType::SceneObject, GUIOptions(GUIOption::flexibleWidth()), getSubStyleName(BuiltinEditorResources::ObjectFieldDropBtnStyleName));
  36. mClearButton = GUIButton::create(HString(""), getSubStyleName(BuiltinEditorResources::ObjectFieldClearBtnStyleName));
  37. mClearButton->onClick.connect(std::bind(&GUIGameObjectField::onClearButtonClicked, this));
  38. mLayout->addElement(mDropButton);
  39. mLayout->addElement(mClearButton);
  40. mDropButton->onDataDropped.connect(std::bind(&GUIGameObjectField::dataDropped, this, _1));
  41. mDropButton->onClick.connect(std::bind(&GUIGameObjectField::onDropButtonClicked, this));
  42. mDropButton->setContent(GUIContent(HString("None (" + mType + ")")));
  43. }
  44. GUIGameObjectField::~GUIGameObjectField()
  45. {
  46. }
  47. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent, UINT32 labelWidth, const GUIOptions& options,
  48. const String& style)
  49. {
  50. const String* curStyle = &style;
  51. if (*curStyle == StringUtil::BLANK)
  52. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  53. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, labelContent, labelWidth, *curStyle,
  54. GUIDimensions::create(options), true);
  55. }
  56. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent, const GUIOptions& options,
  57. const String& style)
  58. {
  59. const String* curStyle = &style;
  60. if (*curStyle == StringUtil::BLANK)
  61. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  62. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, labelContent, DEFAULT_LABEL_WIDTH, *curStyle,
  63. GUIDimensions::create(options), true);
  64. }
  65. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText, UINT32 labelWidth, const GUIOptions& options,
  66. const String& style)
  67. {
  68. const String* curStyle = &style;
  69. if (*curStyle == StringUtil::BLANK)
  70. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  71. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), labelWidth, *curStyle,
  72. GUIDimensions::create(options), true);
  73. }
  74. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText, const GUIOptions& options,
  75. const String& style)
  76. {
  77. const String* curStyle = &style;
  78. if (*curStyle == StringUtil::BLANK)
  79. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  80. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), DEFAULT_LABEL_WIDTH, *curStyle,
  81. GUIDimensions::create(options), true);
  82. }
  83. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIOptions& options, const String& style)
  84. {
  85. const String* curStyle = &style;
  86. if (*curStyle == StringUtil::BLANK)
  87. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  88. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(), 0, *curStyle,
  89. GUIDimensions::create(options), false);
  90. }
  91. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent, UINT32 labelWidth,
  92. const String& style)
  93. {
  94. const String* curStyle = &style;
  95. if (*curStyle == StringUtil::BLANK)
  96. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  97. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, labelContent, labelWidth, *curStyle,
  98. GUIDimensions::create(), true);
  99. }
  100. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const GUIContent& labelContent,
  101. const String& style)
  102. {
  103. const String* curStyle = &style;
  104. if (*curStyle == StringUtil::BLANK)
  105. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  106. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, labelContent, DEFAULT_LABEL_WIDTH, *curStyle,
  107. GUIDimensions::create(), true);
  108. }
  109. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText, UINT32 labelWidth,
  110. const String& style)
  111. {
  112. const String* curStyle = &style;
  113. if (*curStyle == StringUtil::BLANK)
  114. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  115. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), labelWidth, *curStyle,
  116. GUIDimensions::create(), true);
  117. }
  118. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const HString& labelText,
  119. const String& style)
  120. {
  121. const String* curStyle = &style;
  122. if (*curStyle == StringUtil::BLANK)
  123. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  124. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(labelText), DEFAULT_LABEL_WIDTH, *curStyle,
  125. GUIDimensions::create(), true);
  126. }
  127. GUIGameObjectField* GUIGameObjectField::create(const String& typeNamespace, const String& type, const String& style)
  128. {
  129. const String* curStyle = &style;
  130. if (*curStyle == StringUtil::BLANK)
  131. curStyle = &BuiltinEditorResources::ObjectFieldStyleName;
  132. return bs_new<GUIGameObjectField>(PrivatelyConstruct(), typeNamespace, type, GUIContent(), 0, *curStyle,
  133. GUIDimensions::create(), false);
  134. }
  135. HGameObject GUIGameObjectField::getValue() const
  136. {
  137. HGameObject obj;
  138. if(mInstanceId != 0)
  139. GameObjectManager::instance().tryGetObject(mInstanceId, obj);
  140. return obj;
  141. }
  142. void GUIGameObjectField::setValue(const HGameObject& value)
  143. {
  144. setValue(value, false);
  145. }
  146. void GUIGameObjectField::setValue(const HGameObject& value, bool triggerEvent)
  147. {
  148. if (value)
  149. {
  150. if (mInstanceId == value.getInstanceId())
  151. return;
  152. mInstanceId = value->getInstanceId();
  153. if(rtti_is_of_type<SceneObject>(value.get()))
  154. mDropButton->setContent(GUIContent(HString(value->getName() + " (" + mType + ")")));
  155. else
  156. {
  157. HComponent component = static_object_cast<Component>(value);
  158. mDropButton->setContent(GUIContent(HString(component->SO()->getName() + " (" + mType + ")")));
  159. }
  160. }
  161. else
  162. {
  163. if (mInstanceId == 0)
  164. return;
  165. mInstanceId = 0;
  166. mDropButton->setContent(GUIContent(HString("None (" + mType + ")")));
  167. }
  168. if (triggerEvent)
  169. onValueChanged(value);
  170. }
  171. void GUIGameObjectField::setTint(const Color& color)
  172. {
  173. if (mLabel != nullptr)
  174. mLabel->setTint(color);
  175. mDropButton->setTint(color);
  176. mClearButton->setTint(color);
  177. }
  178. void GUIGameObjectField::_updateLayoutInternal(const GUILayoutData& data)
  179. {
  180. mLayout->_setLayoutData(data);
  181. mLayout->_updateLayoutInternal(data);
  182. }
  183. Vector2I GUIGameObjectField::_getOptimalSize() const
  184. {
  185. return mLayout->_getOptimalSize();
  186. }
  187. void GUIGameObjectField::onDropButtonClicked()
  188. {
  189. if (mInstanceId == 0)
  190. return;
  191. HGameObject go;
  192. if (GameObjectManager::instance().tryGetObject(mInstanceId, go))
  193. {
  194. HSceneObject so;
  195. if (rtti_is_of_type<SceneObject>(go.get()))
  196. {
  197. so = static_object_cast<SceneObject>(go);
  198. }
  199. else if(rtti_is_subclass<Component>(go.get()))
  200. {
  201. HComponent component = static_object_cast<Component>(go);
  202. so = component->SO();
  203. }
  204. Selection::instance().ping(so);
  205. }
  206. }
  207. void GUIGameObjectField::dataDropped(void* data)
  208. {
  209. DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(data);
  210. if (draggedSceneObjects->numObjects <= 0)
  211. return;
  212. MonoClass* sceneObjectClass = ScriptAssemblyManager::instance().getBuiltinClasses().sceneObjectClass;
  213. if (mType == sceneObjectClass->getFullName()) // A scene object
  214. {
  215. setValue(static_object_cast<GameObject>(draggedSceneObjects->objects[0]), true);
  216. }
  217. else // A component
  218. {
  219. MonoClass* acceptedClass = MonoManager::instance().findClass(mNamespace, mType);
  220. ScriptAssemblyManager& sam = ScriptAssemblyManager::instance();
  221. for (UINT32 i = 0; i < draggedSceneObjects->numObjects; i++)
  222. {
  223. HSceneObject so = draggedSceneObjects->objects[i];
  224. const Vector<HComponent>& components = so->getComponents();
  225. for (auto& component : components)
  226. {
  227. if (component->getTypeId() == TID_ManagedComponent)
  228. {
  229. HManagedComponent managedComponent = static_object_cast<ManagedComponent>(component);
  230. MonoClass* providedClass = MonoManager::instance().findClass(
  231. managedComponent->getManagedNamespace(), managedComponent->getManagedTypeName());
  232. if (acceptedClass != nullptr && providedClass != nullptr)
  233. {
  234. if (providedClass->isSubClassOf(acceptedClass))
  235. {
  236. setValue(static_object_cast<GameObject>(managedComponent), true);
  237. }
  238. }
  239. }
  240. else
  241. {
  242. BuiltinComponentInfo* info = sam.getBuiltinComponentInfo(component->getRTTI()->getRTTIId());
  243. if (info == nullptr)
  244. continue;
  245. if (info->monoClass->isSubClassOf(acceptedClass))
  246. setValue(static_object_cast<GameObject>(component), true);
  247. }
  248. }
  249. }
  250. }
  251. }
  252. void GUIGameObjectField::styleUpdated()
  253. {
  254. if (mLabel != nullptr)
  255. mLabel->setStyle(getSubStyleName(BuiltinEditorResources::ObjectFieldLabelStyleName));
  256. mDropButton->setStyle(getSubStyleName(BuiltinEditorResources::ObjectFieldDropBtnStyleName));
  257. mClearButton->setStyle(getSubStyleName(BuiltinEditorResources::ObjectFieldClearBtnStyleName));
  258. }
  259. void GUIGameObjectField::onClearButtonClicked()
  260. {
  261. setValue(HGameObject(), true);
  262. }
  263. const String& GUIGameObjectField::getGUITypeName()
  264. {
  265. static String typeName = "GUIGameObjectField";
  266. return typeName;
  267. }
  268. }