| .. |
|
Generated
|
ec9bc3160e
Feature: Added a way to retrieve and set expand/collapse state of the scene hierarchy view
|
6 years ago |
|
Wrappers
|
03287aa9f1
Build: Updated 'bsf' version
|
6 years ago |
|
BsEditorResourceLoader.cpp
|
4026780379
Refactor: Project libraries entries now use shared pointers, so their properties can be accessed from managed code without doing expensive lookup every time
|
6 years ago |
|
BsEditorResourceLoader.h
|
d4dfef9833
Docs: Update EditorScript documentation group due to its name change
|
6 years ago |
|
BsEditorScriptLibrary.cpp
|
ce77024c34
Bugfix: Fix crash in release mode
|
6 years ago |
|
BsEditorScriptLibrary.h
|
0d97f9df93
Refactor: Added a lookup table for script reflectable types and refactored how are native wrapper <-> managed mappings registered with the system
|
6 years ago |
|
BsEditorScriptManager.cpp
|
0d97f9df93
Refactor: Added a lookup table for script reflectable types and refactored how are native wrapper <-> managed mappings registered with the system
|
6 years ago |
|
BsEditorScriptManager.h
|
d4dfef9833
Docs: Update EditorScript documentation group due to its name change
|
6 years ago |
|
BsGUIGameObjectField.cpp
|
307abcf830
Refactor: Moving the engine C# scripting bits into 'bsf' itself
|
6 years ago |
|
BsGUIGameObjectField.h
|
d4dfef9833
Docs: Update EditorScript documentation group due to its name change
|
6 years ago |
|
BsGUIResourceField.cpp
|
8ab791f7f0
Refactor: GUITextureField now accepts both sprite and normal texture
|
6 years ago |
|
BsGUIResourceField.h
|
8ab791f7f0
Refactor: GUITextureField now accepts both sprite and normal texture
|
6 years ago |
|
BsGUITextureField.cpp
|
f8bc05dc8b
Bugfix: Default empty texture field will display the "(None)" label and without the clear button
|
6 years ago |
|
BsGUITextureField.h
|
c45cd7247f
Build: Updated 'bsf' version
|
6 years ago |
|
BsManagedEditorCommand.cpp
|
307abcf830
Refactor: Moving the engine C# scripting bits into 'bsf' itself
|
6 years ago |
|
BsManagedEditorCommand.h
|
c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
|
6 years ago |
|
BsMenuItemManager.cpp
|
c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
|
6 years ago |
|
BsMenuItemManager.h
|
d4dfef9833
Docs: Update EditorScript documentation group due to its name change
|
6 years ago |
|
BsScriptDragDropManager.h
|
c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
|
6 years ago |
|
BsScriptEditorPrerequisites.h
|
c45cd7247f
Build: Updated 'bsf' version
|
6 years ago |
|
BsScriptGizmoManager.cpp
|
84c136f30f
Build: Updated 'bsf' version
|
6 years ago |
|
BsScriptGizmoManager.h
|
80680c5c77
Bugfix: Fix an issue where certain scene gizmos were not rendering if there were multiple draw gizmos methods for the same type
|
6 years ago |
|
BsScriptHandleManager.cpp
|
c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
|
6 years ago |
|
BsScriptHandleManager.h
|
c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
|
6 years ago |
|
BsToolbarItemManager.cpp
|
c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
|
6 years ago |
|
BsToolbarItemManager.h
|
d4dfef9833
Docs: Update EditorScript documentation group due to its name change
|
6 years ago |
|
CMakeLists.txt
|
c45cd7247f
Build: Updated 'bsf' version
|
6 years ago |
|
CMakeSources.cmake
|
c45cd7247f
Build: Updated 'bsf' version
|
6 years ago |