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@@ -0,0 +1,67 @@
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+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
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+//************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
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+#include "BsScriptSceneTreeViewState.generated.h"
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+#include "BsMonoMethod.h"
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+#include "BsMonoClass.h"
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+#include "BsMonoUtil.h"
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+#include "../../EditorCore/GUI/BsGUISceneTreeView.h"
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+#include "BsScriptSceneTreeViewElement.generated.h"
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+
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+namespace bs
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+{
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+ ScriptSceneTreeViewState::ScriptSceneTreeViewState(MonoObject* managedInstance, const SPtr<SceneTreeViewState>& value)
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+ :ScriptObject(managedInstance), mInternal(value)
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+ {
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+ }
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+
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+ void ScriptSceneTreeViewState::initRuntimeData()
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+ {
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+ metaData.scriptClass->addInternalCall("Internal_getelements", (void*)&ScriptSceneTreeViewState::Internal_getelements);
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+ metaData.scriptClass->addInternalCall("Internal_setelements", (void*)&ScriptSceneTreeViewState::Internal_setelements);
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+
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+ }
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+
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+ MonoObject* ScriptSceneTreeViewState::create(const SPtr<SceneTreeViewState>& value)
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+ {
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+ if(value == nullptr) return nullptr;
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+
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+ bool dummy = false;
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+ void* ctorParams[1] = { &dummy };
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+
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+ MonoObject* managedInstance = metaData.scriptClass->createInstance("bool", ctorParams);
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+ new (bs_alloc<ScriptSceneTreeViewState>()) ScriptSceneTreeViewState(managedInstance, value);
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+ return managedInstance;
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+ }
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+ MonoArray* ScriptSceneTreeViewState::Internal_getelements(ScriptSceneTreeViewState* thisPtr)
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+ {
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+ Vector<SceneTreeViewElement> vec__output;
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+ vec__output = thisPtr->getInternal()->elements;
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+
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+ MonoArray* __output;
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+ int arraySize__output = (int)vec__output.size();
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+ ScriptArray array__output = ScriptArray::create<ScriptSceneTreeViewElement>(arraySize__output);
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+ for(int i = 0; i < arraySize__output; i++)
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+ {
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+ array__output.set(i, ScriptSceneTreeViewElement::toInterop(vec__output[i]));
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+ }
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+ __output = array__output.getInternal();
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+
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+ return __output;
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+ }
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+
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+ void ScriptSceneTreeViewState::Internal_setelements(ScriptSceneTreeViewState* thisPtr, MonoArray* value)
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+ {
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+ Vector<SceneTreeViewElement> vecvalue;
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+ if(value != nullptr)
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+ {
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+ ScriptArray arrayvalue(value);
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+ vecvalue.resize(arrayvalue.size());
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+ for(int i = 0; i < (int)arrayvalue.size(); i++)
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+ {
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+ vecvalue[i] = ScriptSceneTreeViewElement::fromInterop(arrayvalue.get<__SceneTreeViewElementInterop>(i));
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+ }
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+
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+ }
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+ thisPtr->getInternal()->elements = vecvalue;
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+ }
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+}
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