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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
- #include "BsScriptSceneTreeViewState.generated.h"
- #include "BsMonoMethod.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- #include "../../EditorCore/GUI/BsGUISceneTreeView.h"
- #include "BsScriptSceneTreeViewElement.generated.h"
- namespace bs
- {
- ScriptSceneTreeViewState::ScriptSceneTreeViewState(MonoObject* managedInstance, const SPtr<SceneTreeViewState>& value)
- :ScriptObject(managedInstance), mInternal(value)
- {
- }
- void ScriptSceneTreeViewState::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_getelements", (void*)&ScriptSceneTreeViewState::Internal_getelements);
- metaData.scriptClass->addInternalCall("Internal_setelements", (void*)&ScriptSceneTreeViewState::Internal_setelements);
- }
- MonoObject* ScriptSceneTreeViewState::create(const SPtr<SceneTreeViewState>& value)
- {
- if(value == nullptr) return nullptr;
- bool dummy = false;
- void* ctorParams[1] = { &dummy };
- MonoObject* managedInstance = metaData.scriptClass->createInstance("bool", ctorParams);
- new (bs_alloc<ScriptSceneTreeViewState>()) ScriptSceneTreeViewState(managedInstance, value);
- return managedInstance;
- }
- MonoArray* ScriptSceneTreeViewState::Internal_getelements(ScriptSceneTreeViewState* thisPtr)
- {
- Vector<SceneTreeViewElement> vec__output;
- vec__output = thisPtr->getInternal()->elements;
- MonoArray* __output;
- int arraySize__output = (int)vec__output.size();
- ScriptArray array__output = ScriptArray::create<ScriptSceneTreeViewElement>(arraySize__output);
- for(int i = 0; i < arraySize__output; i++)
- {
- array__output.set(i, ScriptSceneTreeViewElement::toInterop(vec__output[i]));
- }
- __output = array__output.getInternal();
- return __output;
- }
- void ScriptSceneTreeViewState::Internal_setelements(ScriptSceneTreeViewState* thisPtr, MonoArray* value)
- {
- Vector<SceneTreeViewElement> vecvalue;
- if(value != nullptr)
- {
- ScriptArray arrayvalue(value);
- vecvalue.resize(arrayvalue.size());
- for(int i = 0; i < (int)arrayvalue.size(); i++)
- {
- vecvalue[i] = ScriptSceneTreeViewElement::fromInterop(arrayvalue.get<__SceneTreeViewElementInterop>(i));
- }
- }
- thisPtr->getInternal()->elements = vecvalue;
- }
- }
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