BearishSun ec9bc3160e Feature: Added a way to retrieve and set expand/collapse state of the scene hierarchy view 6 gadi atpakaļ
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Generated ec9bc3160e Feature: Added a way to retrieve and set expand/collapse state of the scene hierarchy view 6 gadi atpakaļ
Wrappers ec9bc3160e Feature: Added a way to retrieve and set expand/collapse state of the scene hierarchy view 6 gadi atpakaļ
BsEditorResourceLoader.cpp 4026780379 Refactor: Project libraries entries now use shared pointers, so their properties can be accessed from managed code without doing expensive lookup every time 6 gadi atpakaļ
BsEditorResourceLoader.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change 7 gadi atpakaļ
BsEditorScriptLibrary.cpp adfbb0cf24 Bugfix: Fix GUI update lagging one frame 6 gadi atpakaļ
BsEditorScriptLibrary.h 0d97f9df93 Refactor: Added a lookup table for script reflectable types and refactored how are native wrapper <-> managed mappings registered with the system 6 gadi atpakaļ
BsEditorScriptManager.cpp 0d97f9df93 Refactor: Added a lookup table for script reflectable types and refactored how are native wrapper <-> managed mappings registered with the system 6 gadi atpakaļ
BsEditorScriptManager.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change 7 gadi atpakaļ
BsGUIGameObjectField.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself 7 gadi atpakaļ
BsGUIGameObjectField.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change 7 gadi atpakaļ
BsGUIResourceField.cpp 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture 6 gadi atpakaļ
BsGUIResourceField.h 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture 6 gadi atpakaļ
BsGUITextureField.cpp f8bc05dc8b Bugfix: Default empty texture field will display the "(None)" label and without the clear button 6 gadi atpakaļ
BsGUITextureField.h c45cd7247f Build: Updated 'bsf' version 6 gadi atpakaļ
BsManagedEditorCommand.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself 7 gadi atpakaļ
BsManagedEditorCommand.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace 6 gadi atpakaļ
BsMenuItemManager.cpp c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace 6 gadi atpakaļ
BsMenuItemManager.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change 7 gadi atpakaļ
BsScriptDragDropManager.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace 6 gadi atpakaļ
BsScriptEditorPrerequisites.h c45cd7247f Build: Updated 'bsf' version 6 gadi atpakaļ
BsScriptGizmoManager.cpp 84c136f30f Build: Updated 'bsf' version 6 gadi atpakaļ
BsScriptGizmoManager.h 80680c5c77 Bugfix: Fix an issue where certain scene gizmos were not rendering if there were multiple draw gizmos methods for the same type 6 gadi atpakaļ
BsScriptHandleManager.cpp c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace 6 gadi atpakaļ
BsScriptHandleManager.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace 6 gadi atpakaļ
BsToolbarItemManager.cpp c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace 6 gadi atpakaļ
BsToolbarItemManager.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change 7 gadi atpakaļ
CMakeLists.txt c45cd7247f Build: Updated 'bsf' version 6 gadi atpakaļ
CMakeSources.cmake c45cd7247f Build: Updated 'bsf' version 6 gadi atpakaļ