BsScriptGUISceneTreeView.cpp 6.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/GUI/BsScriptGUISceneTreeView.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoManager.h"
  8. #include "BsMonoUtil.h"
  9. #include "GUI/BsGUISceneTreeView.h"
  10. #include "GUI/BsGUIOptions.h"
  11. #include "BsScriptGameObjectManager.h"
  12. #include "Wrappers/BsScriptSceneObject.h"
  13. #include "Generated/BsScriptSceneTreeViewState.generated.h"
  14. using namespace std::placeholders;
  15. namespace bs
  16. {
  17. ScriptGUISceneTreeView::OnModifiedThunkDef ScriptGUISceneTreeView::onModifiedThunk;
  18. ScriptGUISceneTreeView::OnResourceDroppedThunkDef ScriptGUISceneTreeView::onResourceDroppedThunk;
  19. ScriptGUISceneTreeView::ScriptGUISceneTreeView(MonoObject* instance, GUISceneTreeView* treeView)
  20. :TScriptGUIElement(instance, treeView)
  21. {
  22. mOnModifiedConn = treeView->onModified.connect(std::bind(&ScriptGUISceneTreeView::sceneModified, this));
  23. mOnResourceDroppedConn = treeView->onResourceDropped.connect(
  24. std::bind(&ScriptGUISceneTreeView::resourceDropped, this, _1, _2));
  25. }
  26. ScriptGUISceneTreeView::~ScriptGUISceneTreeView()
  27. {
  28. mOnModifiedConn.disconnect();
  29. mOnResourceDroppedConn.disconnect();
  30. }
  31. void ScriptGUISceneTreeView::initRuntimeData()
  32. {
  33. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUISceneTreeView::internal_createInstance);
  34. metaData.scriptClass->addInternalCall("Internal_Update", (void*)&ScriptGUISceneTreeView::internal_update);
  35. metaData.scriptClass->addInternalCall("Internal_CutSelection", (void*)&ScriptGUISceneTreeView::internal_cutSelection);
  36. metaData.scriptClass->addInternalCall("Internal_CopySelection", (void*)&ScriptGUISceneTreeView::internal_copySelection);
  37. metaData.scriptClass->addInternalCall("Internal_PasteToSelection", (void*)&ScriptGUISceneTreeView::internal_pasteToSelection);
  38. metaData.scriptClass->addInternalCall("Internal_DuplicateSelection", (void*)&ScriptGUISceneTreeView::internal_duplicateSelection);
  39. metaData.scriptClass->addInternalCall("Internal_DeleteSelection", (void*)&ScriptGUISceneTreeView::internal_deleteSelection);
  40. metaData.scriptClass->addInternalCall("Internal_RenameSelection", (void*)&ScriptGUISceneTreeView::internal_renameSelection);
  41. metaData.scriptClass->addInternalCall("Internal_GetState", (void*)&ScriptGUISceneTreeView::internal_getState);
  42. metaData.scriptClass->addInternalCall("Internal_SetState", (void*)&ScriptGUISceneTreeView::internal_setState);
  43. onModifiedThunk = (OnModifiedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnModified", 0)->getThunk();
  44. onResourceDroppedThunk = (OnResourceDroppedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnResourceDropped", 2)->getThunk();
  45. }
  46. void ScriptGUISceneTreeView::sceneModified()
  47. {
  48. MonoUtil::invokeThunk(onModifiedThunk, getManagedInstance());
  49. }
  50. void ScriptGUISceneTreeView::resourceDropped(const HSceneObject& parent, const Vector<Path>& resourcePaths)
  51. {
  52. MonoObject* sceneMonoObject = nullptr;
  53. if (parent != nullptr)
  54. {
  55. ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(parent);
  56. sceneMonoObject = scriptSceneObject->getManagedInstance();
  57. }
  58. UINT32 numPaths = (UINT32)resourcePaths.size();
  59. ScriptArray array = ScriptArray::create<String>(numPaths);
  60. for (UINT32 i = 0; i < numPaths; i++)
  61. array.set(i, resourcePaths[i].toString());
  62. MonoUtil::invokeThunk(onResourceDroppedThunk, getManagedInstance(), sceneMonoObject, array.getInternal());
  63. }
  64. void ScriptGUISceneTreeView::internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions)
  65. {
  66. GUIOptions options;
  67. ScriptArray scriptArray(guiOptions);
  68. UINT32 arrayLen = scriptArray.size();
  69. for (UINT32 i = 0; i < arrayLen; i++)
  70. options.addOption(scriptArray.get<GUIOption>(i));
  71. String styleName = MonoUtil::monoToString(style);
  72. GUISceneTreeView* treeView = GUISceneTreeView::create(options);
  73. new (bs_alloc<ScriptGUISceneTreeView>()) ScriptGUISceneTreeView(instance, treeView);
  74. }
  75. void ScriptGUISceneTreeView::internal_update(ScriptGUISceneTreeView* thisPtr)
  76. {
  77. if (thisPtr->mIsDestroyed)
  78. return;
  79. GUISceneTreeView* treeView = static_cast<GUISceneTreeView*>(thisPtr->getGUIElement());
  80. treeView->_update();
  81. }
  82. void ScriptGUISceneTreeView::internal_cutSelection(ScriptGUISceneTreeView* thisPtr)
  83. {
  84. GUISceneTreeView* treeView = static_cast<GUISceneTreeView*>(thisPtr->getGUIElement());
  85. treeView->cutSelection();
  86. }
  87. void ScriptGUISceneTreeView::internal_copySelection(ScriptGUISceneTreeView* thisPtr)
  88. {
  89. GUISceneTreeView* treeView = static_cast<GUISceneTreeView*>(thisPtr->getGUIElement());
  90. treeView->copySelection();
  91. }
  92. void ScriptGUISceneTreeView::internal_pasteToSelection(ScriptGUISceneTreeView* thisPtr)
  93. {
  94. GUISceneTreeView* treeView = static_cast<GUISceneTreeView*>(thisPtr->getGUIElement());
  95. treeView->paste();
  96. }
  97. void ScriptGUISceneTreeView::internal_duplicateSelection(ScriptGUISceneTreeView* thisPtr)
  98. {
  99. GUISceneTreeView* treeView = static_cast<GUISceneTreeView*>(thisPtr->getGUIElement());
  100. treeView->duplicateSelection();
  101. }
  102. void ScriptGUISceneTreeView::internal_deleteSelection(ScriptGUISceneTreeView* thisPtr)
  103. {
  104. GUISceneTreeView* treeView = static_cast<GUISceneTreeView*>(thisPtr->getGUIElement());
  105. treeView->deleteSelection();
  106. }
  107. void ScriptGUISceneTreeView::internal_renameSelection(ScriptGUISceneTreeView* thisPtr)
  108. {
  109. GUISceneTreeView* treeView = static_cast<GUISceneTreeView*>(thisPtr->getGUIElement());
  110. treeView->renameSelected();
  111. }
  112. MonoObject* ScriptGUISceneTreeView::internal_getState(ScriptGUISceneTreeView* thisPtr)
  113. {
  114. GUISceneTreeView* treeView = static_cast<GUISceneTreeView*>(thisPtr->getGUIElement());
  115. return ScriptSceneTreeViewState::create(treeView->getState());
  116. }
  117. void ScriptGUISceneTreeView::internal_setState(ScriptGUISceneTreeView* thisPtr, MonoObject* obj)
  118. {
  119. SPtr<SceneTreeViewState> state;
  120. if(obj)
  121. {
  122. ScriptSceneTreeViewState* scriptState = ScriptSceneTreeViewState::toNative(obj);
  123. if(scriptState)
  124. state = scriptState->getInternal();
  125. }
  126. if(state)
  127. {
  128. GUISceneTreeView* treeView = static_cast<GUISceneTreeView*>(thisPtr->getGUIElement());
  129. treeView->setState(state);
  130. }
  131. }
  132. }