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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../EditorCore/GUI/BsGUISceneTreeView.h"
- namespace bs
- {
- struct __SceneTreeViewElementInterop
- {
- MonoObject* sceneObject;
- bool isExpanded;
- };
- class BS_SCR_BED_EXPORT ScriptSceneTreeViewElement : public ScriptObject<ScriptSceneTreeViewElement>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SceneTreeViewElement")
- static MonoObject* box(const __SceneTreeViewElementInterop& value);
- static __SceneTreeViewElementInterop unbox(MonoObject* value);
- static SceneTreeViewElement fromInterop(const __SceneTreeViewElementInterop& value);
- static __SceneTreeViewElementInterop toInterop(const SceneTreeViewElement& value);
- private:
- ScriptSceneTreeViewElement(MonoObject* managedInstance);
- };
- }
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