BsScriptGUIVector3DistributionField.generated.cpp 7.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. #include "BsScriptGUIVector3DistributionField.generated.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoUtil.h"
  7. #include "../../EditorCore/GUI/BsGUIFloatDistributionField.h"
  8. #include "BsScriptGUIContent.generated.h"
  9. #include "BsScriptTDistribution.generated.h"
  10. #include "BsScriptHString.generated.h"
  11. #include "../../EditorCore/GUI/BsGUIFloatDistributionField.h"
  12. namespace bs
  13. {
  14. ScriptGUIVector3DistributionField::onClickedThunkDef ScriptGUIVector3DistributionField::onClickedThunk;
  15. ScriptGUIVector3DistributionField::onConstantModifiedThunkDef ScriptGUIVector3DistributionField::onConstantModifiedThunk;
  16. ScriptGUIVector3DistributionField::onConstantConfirmedThunkDef ScriptGUIVector3DistributionField::onConstantConfirmedThunk;
  17. ScriptGUIVector3DistributionField::ScriptGUIVector3DistributionField(MonoObject* managedInstance, GUIVector3DistributionField* value)
  18. :TScriptGUIElement(managedInstance, value)
  19. {
  20. value->onClicked.connect(std::bind(&ScriptGUIVector3DistributionField::onClicked, this, std::placeholders::_1));
  21. value->onConstantModified.connect(std::bind(&ScriptGUIVector3DistributionField::onConstantModified, this));
  22. value->onConstantConfirmed.connect(std::bind(&ScriptGUIVector3DistributionField::onConstantConfirmed, this));
  23. }
  24. void ScriptGUIVector3DistributionField::initRuntimeData()
  25. {
  26. metaData.scriptClass->addInternalCall("Internal_getValue", (void*)&ScriptGUIVector3DistributionField::Internal_getValue);
  27. metaData.scriptClass->addInternalCall("Internal_setValue", (void*)&ScriptGUIVector3DistributionField::Internal_setValue);
  28. metaData.scriptClass->addInternalCall("Internal_getType", (void*)&ScriptGUIVector3DistributionField::Internal_getType);
  29. metaData.scriptClass->addInternalCall("Internal_hasInputFocus", (void*)&ScriptGUIVector3DistributionField::Internal_hasInputFocus);
  30. metaData.scriptClass->addInternalCall("Internal_create", (void*)&ScriptGUIVector3DistributionField::Internal_create);
  31. metaData.scriptClass->addInternalCall("Internal_create0", (void*)&ScriptGUIVector3DistributionField::Internal_create0);
  32. metaData.scriptClass->addInternalCall("Internal_create1", (void*)&ScriptGUIVector3DistributionField::Internal_create1);
  33. metaData.scriptClass->addInternalCall("Internal_create2", (void*)&ScriptGUIVector3DistributionField::Internal_create2);
  34. metaData.scriptClass->addInternalCall("Internal_create3", (void*)&ScriptGUIVector3DistributionField::Internal_create3);
  35. onClickedThunk = (onClickedThunkDef)metaData.scriptClass->getMethodExact("Internal_onClicked", "int")->getThunk();
  36. onConstantModifiedThunk = (onConstantModifiedThunkDef)metaData.scriptClass->getMethodExact("Internal_onConstantModified", "")->getThunk();
  37. onConstantConfirmedThunk = (onConstantConfirmedThunkDef)metaData.scriptClass->getMethodExact("Internal_onConstantConfirmed", "")->getThunk();
  38. }
  39. void ScriptGUIVector3DistributionField::onClicked(int32_t p0)
  40. {
  41. MonoUtil::invokeThunk(onClickedThunk, getManagedInstance(), p0);
  42. }
  43. void ScriptGUIVector3DistributionField::onConstantModified()
  44. {
  45. MonoUtil::invokeThunk(onConstantModifiedThunk, getManagedInstance());
  46. }
  47. void ScriptGUIVector3DistributionField::onConstantConfirmed()
  48. {
  49. MonoUtil::invokeThunk(onConstantConfirmedThunk, getManagedInstance());
  50. }
  51. MonoObject* ScriptGUIVector3DistributionField::Internal_getValue(ScriptGUIVector3DistributionField* thisPtr)
  52. {
  53. SPtr<TDistribution<Vector3>> tmp__output = bs_shared_ptr_new<TDistribution<Vector3>>();
  54. *tmp__output = static_cast<GUIVector3DistributionField*>(thisPtr->getGUIElement())->getValue();
  55. MonoObject* __output;
  56. __output = ScriptTDistributionVector3::create(tmp__output);
  57. return __output;
  58. }
  59. void ScriptGUIVector3DistributionField::Internal_setValue(ScriptGUIVector3DistributionField* thisPtr, MonoObject* value)
  60. {
  61. SPtr<TDistribution<Vector3>> tmpvalue;
  62. ScriptTDistributionVector3* scriptvalue;
  63. scriptvalue = ScriptTDistributionVector3::toNative(value);
  64. if(scriptvalue != nullptr)
  65. tmpvalue = scriptvalue->getInternal();
  66. static_cast<GUIVector3DistributionField*>(thisPtr->getGUIElement())->setValue(*tmpvalue);
  67. }
  68. PropertyDistributionType ScriptGUIVector3DistributionField::Internal_getType(ScriptGUIVector3DistributionField* thisPtr)
  69. {
  70. PropertyDistributionType tmp__output;
  71. tmp__output = static_cast<GUIVector3DistributionField*>(thisPtr->getGUIElement())->getType();
  72. PropertyDistributionType __output;
  73. __output = tmp__output;
  74. return __output;
  75. }
  76. bool ScriptGUIVector3DistributionField::Internal_hasInputFocus(ScriptGUIVector3DistributionField* thisPtr)
  77. {
  78. bool tmp__output;
  79. tmp__output = static_cast<GUIVector3DistributionField*>(thisPtr->getGUIElement())->hasInputFocus();
  80. bool __output;
  81. __output = tmp__output;
  82. return __output;
  83. }
  84. void ScriptGUIVector3DistributionField::Internal_create(MonoObject* managedInstance, __GUIContentInterop* labelContent, uint32_t labelWidth, MonoString* style)
  85. {
  86. GUIContent tmplabelContent;
  87. tmplabelContent = ScriptGUIContent::fromInterop(*labelContent);
  88. String tmpstyle;
  89. tmpstyle = MonoUtil::monoToString(style);
  90. GUIVector3DistributionField* instance = GUIVector3DistributionField::create(tmplabelContent, labelWidth, tmpstyle);
  91. new (bs_alloc<ScriptGUIVector3DistributionField>())ScriptGUIVector3DistributionField(managedInstance, instance);
  92. }
  93. void ScriptGUIVector3DistributionField::Internal_create0(MonoObject* managedInstance, __GUIContentInterop* labelContent, MonoString* style)
  94. {
  95. GUIContent tmplabelContent;
  96. tmplabelContent = ScriptGUIContent::fromInterop(*labelContent);
  97. String tmpstyle;
  98. tmpstyle = MonoUtil::monoToString(style);
  99. GUIVector3DistributionField* instance = GUIVector3DistributionField::create(tmplabelContent, tmpstyle);
  100. new (bs_alloc<ScriptGUIVector3DistributionField>())ScriptGUIVector3DistributionField(managedInstance, instance);
  101. }
  102. void ScriptGUIVector3DistributionField::Internal_create1(MonoObject* managedInstance, MonoObject* labelText, uint32_t labelWidth, MonoString* style)
  103. {
  104. SPtr<HString> tmplabelText;
  105. ScriptHString* scriptlabelText;
  106. scriptlabelText = ScriptHString::toNative(labelText);
  107. if(scriptlabelText != nullptr)
  108. tmplabelText = scriptlabelText->getInternal();
  109. String tmpstyle;
  110. tmpstyle = MonoUtil::monoToString(style);
  111. GUIVector3DistributionField* instance = GUIVector3DistributionField::create(*tmplabelText, labelWidth, tmpstyle);
  112. new (bs_alloc<ScriptGUIVector3DistributionField>())ScriptGUIVector3DistributionField(managedInstance, instance);
  113. }
  114. void ScriptGUIVector3DistributionField::Internal_create2(MonoObject* managedInstance, MonoObject* labelText, MonoString* style)
  115. {
  116. SPtr<HString> tmplabelText;
  117. ScriptHString* scriptlabelText;
  118. scriptlabelText = ScriptHString::toNative(labelText);
  119. if(scriptlabelText != nullptr)
  120. tmplabelText = scriptlabelText->getInternal();
  121. String tmpstyle;
  122. tmpstyle = MonoUtil::monoToString(style);
  123. GUIVector3DistributionField* instance = GUIVector3DistributionField::create(*tmplabelText, tmpstyle);
  124. new (bs_alloc<ScriptGUIVector3DistributionField>())ScriptGUIVector3DistributionField(managedInstance, instance);
  125. }
  126. void ScriptGUIVector3DistributionField::Internal_create3(MonoObject* managedInstance, MonoString* style)
  127. {
  128. String tmpstyle;
  129. tmpstyle = MonoUtil::monoToString(style);
  130. GUIVector3DistributionField* instance = GUIVector3DistributionField::create(tmpstyle);
  131. new (bs_alloc<ScriptGUIVector3DistributionField>())ScriptGUIVector3DistributionField(managedInstance, instance);
  132. }
  133. }