Marko Pintera 03c59e1b03 Refactored handle drawing so it properly separates out Core so it doesn't get destroyed before core methods are done il y a 11 ans
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BsBuiltinEditorResources.cpp fb6e14ead4 All wire/solid gizmos render properly il y a 11 ans
BsCmdRecordSO.cpp 4867d3a4a3 Added test case for scene object commit and restore il y a 11 ans
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDockManager.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsEditorApplication.cpp b64a0482e7 Various Gizmo rendering fixes il y a 11 ans
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore il y a 11 ans
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) il y a 11 ans
BsEditorWidget.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) il y a 11 ans
BsEditorWidgetContainer.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
BsEditorWidgetManager.cpp e4d4e884c9 Handle abort signal instead of exit il y a 11 ans
BsEditorWindow.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing il y a 11 ans
BsEditorWindowBase.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit il y a 11 ans
BsGUIColor.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields il y a 11 ans
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields il y a 11 ans
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUIMenuBar.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsGUITabbedTitleBar.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles il y a 11 ans
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles il y a 11 ans
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles il y a 11 ans
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles il y a 11 ans
BsGUIWindowDropArea.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsGUIWindowFrame.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsGUIWindowFrameWidget.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGizmoManager.cpp fb6e14ead4 All wire/solid gizmos render properly il y a 11 ans
BsHandleDrawManager.cpp 03c59e1b03 Refactored handle drawing so it properly separates out Core so it doesn't get destroyed before core methods are done il y a 11 ans
BsHandleManager.cpp 03c59e1b03 Refactored handle drawing so it properly separates out Core so it doesn't get destroyed before core methods are done il y a 11 ans
BsHandleSlider.cpp 3a6d26a6f6 Mostly complete but completely untested handle implementation il y a 11 ans
BsHandleSliderDisc.cpp 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
BsHandleSliderLine.cpp 3a6d26a6f6 Mostly complete but completely untested handle implementation il y a 11 ans
BsHandleSliderManager.cpp 3a6d26a6f6 Mostly complete but completely untested handle implementation il y a 11 ans
BsHandleSliderPlane.cpp 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
BsMainEditorWindow.cpp 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing il y a 11 ans
BsProjectLibrary.cpp 3c5c4b171f Added Selection classes to C++ and C# il y a 11 ans
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management il y a 11 ans
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested il y a 11 ans
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes il y a 11 ans
BsSceneEditorWidget.cpp fb6e14ead4 All wire/solid gizmos render properly il y a 11 ans
BsSceneGrid.cpp 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing il y a 11 ans
BsScenePicking.cpp fbf0e9a5a1 Fixed an issue with OpenGL scissor and viewport coordinates il y a 11 ans
BsSelection.cpp 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing il y a 11 ans
DbgEditorWidget2.cpp c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet il y a 11 ans