Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) преди 12 години
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) преди 13 години
Win32 f1832c9c66 Finalized and tested OS drop target support преди 12 години
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) преди 13 години
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality преди 12 години
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations преди 12 години
CmBindableGpuParams.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations преди 12 години
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler преди 12 години
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmCommandQueue.h bbded86fda Added gpu params for basic data types преди 12 години
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager преди 12 години
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" преди 12 години
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmCoreThread.h 9392e45805 Better sub-mesh handling for Meshes преди 12 години
CmCoreThreadAccessor.h 9392e45805 Better sub-mesh handling for Meshes преди 12 години
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling преди 12 години
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret преди 12 години
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking преди 12 години
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting преди 12 години
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee преди 13 години
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes преди 12 години
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters преди 12 години
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types преди 12 години
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread преди 12 години
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmGpuParams.h 6ed43791cd Finished material parameter handles преди 12 години
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking преди 12 години
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting преди 12 години
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking преди 12 години
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing преди 12 години
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread преди 12 години
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData преди 12 години
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates преди 12 години
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better преди 13 години
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting преди 12 години
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmInput.h ebbe4cd225 Hooked up mouse double click from the OS преди 12 години
CmInputFwd.h ebbe4cd225 Hooked up mouse double click from the OS преди 12 години
CmMaterial.h 6ed43791cd Finished material parameter handles преди 12 години
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting преди 12 години
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData преди 12 години
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmMesh.h 9392e45805 Better sub-mesh handling for Meshes преди 12 години
CmMeshData.h 9392e45805 Better sub-mesh handling for Meshes преди 12 години
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes преди 12 години
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes преди 12 години
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) преди 12 години
CmOSInputHandler.h ebbe4cd225 Hooked up mouse double click from the OS преди 12 години
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmPass.h 538bcedd0c Bit more renames преди 12 години
CmPassRTTI.h 1eafbaa11b More new alloc system porting преди 12 години
CmPixelBuffer.h d8d41821ad Improved performance of static Texture write updates преди 12 години
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting преди 12 години
CmPixelUtil.h fb7c50e1b3 More PixelData refactor преди 12 години
CmPlatform.h f1832c9c66 Finalized and tested OS drop target support преди 12 години
CmPlatformWndProc.h 3e75d9cf94 Added WIP OS drag and drop functionality преди 12 години
CmPrerequisites.h 404bcd6671 Better way of initializing MeshData преди 12 години
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results преди 12 години
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) преди 13 години
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive преди 12 години
CmRenderOperation.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking преди 12 години
CmRenderQueue.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking преди 12 години
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmRenderSystem.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) преди 12 години
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once преди 12 години
CmRenderSystemFactory.h ea7362503f Added wide strings преди 12 години
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) преди 12 години
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI преди 12 години
CmRenderWindow.h ebbe4cd225 Hooked up mouse double click from the OS преди 12 години
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) преди 12 години
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material преди 12 години
CmRendererFactory.h ea7362503f Added wide strings преди 12 години
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use преди 12 години
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use преди 12 години
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmResources.h 8384594143 Renamed all instances of render thread to core thread преди 12 години
CmResourcesRTTI.h 8f95f0a87d More allocation porting преди 12 години
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmSceneObject.h 872cc892ed Added proper parameter forwarding via std::forward to cm_new and SceneObject::addComponent преди 12 години
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes преди 12 години
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting преди 12 години
CmTextData.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations преди 12 години
CmTexture.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) преди 12 години
CmTextureManager.h 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) преди 12 години
CmTextureRTTI.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking преди 12 години
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color преди 12 години
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmVertexDataDesc.h 404bcd6671 Better way of initializing MeshData преди 12 години
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData преди 12 години
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes преди 12 години
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace преди 13 години
CmViewport.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) преди 12 години
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality преди 12 години
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) преди 13 години
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) преди 13 години