BearishSun 046cd0b6a2 Neater GpuBuffer creation %!s(int64=9) %!d(string=hai) anos
..
GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
Win32 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsGLBuffer.h e2b1582a6e Various fixes to the OpenGL render backend %!s(int64=9) %!d(string=hai) anos
BsGLCommandBuffer.h c6e8badad9 (WIP) Adding command buffer support to OpenGL %!s(int64=9) %!d(string=hai) anos
BsGLCommandBufferManager.h a872e35e8f Adding command buffer support to DX11 %!s(int64=9) %!d(string=hai) anos
BsGLContext.h f5a83f2a98 More work on improving documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsGLEventQuery.h f5a83f2a98 More work on improving documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsGLFrameBufferObject.h aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsGLGpuBuffer.h 046cd0b6a2 Neater GpuBuffer creation %!s(int64=9) %!d(string=hai) anos
BsGLGpuParamBlockBuffer.h b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread %!s(int64=9) %!d(string=hai) anos
BsGLHardwareBufferManager.h 046cd0b6a2 Neater GpuBuffer creation %!s(int64=9) %!d(string=hai) anos
BsGLIndexBuffer.h 12cb86711c Updating docs to reflect the render API changes %!s(int64=9) %!d(string=hai) anos
BsGLOcclusionQuery.h cdaaa8e6da More work on improving documentation for Doxygen generation %!s(int64=10) %!d(string=hai) anos
BsGLPixelBuffer.h e2fcd6419d Cleaning up render API %!s(int64=9) %!d(string=hai) anos
BsGLPixelFormat.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
BsGLPrerequisites.h c6e8badad9 (WIP) Adding command buffer support to OpenGL %!s(int64=9) %!d(string=hai) anos
BsGLQueryManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsGLRenderAPI.h 8ab4660f21 OpenGL updated so it uses the new combined GPU parameter design %!s(int64=9) %!d(string=hai) anos
BsGLRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=10) %!d(string=hai) anos
BsGLRenderTexture.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two %!s(int64=9) %!d(string=hai) anos
BsGLRenderWindowManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsGLSupport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=10) %!d(string=hai) anos
BsGLTexture.h aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsGLTextureManager.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two %!s(int64=9) %!d(string=hai) anos
BsGLTimerQuery.h f5a83f2a98 More work on improving documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsGLUtil.h f5a83f2a98 More work on improving documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
BsGLVertexArrayObjectManager.h c6e8badad9 (WIP) Adding command buffer support to OpenGL %!s(int64=9) %!d(string=hai) anos
BsGLVertexBuffer.h 12cb86711c Updating docs to reflect the render API changes %!s(int64=9) %!d(string=hai) anos