#3d #game-engine #engine #gamedev

Marko Pintera 053df91815 Better modal window test case vor 11 Jahren
BansheeEditor 053df91815 Better modal window test case vor 11 Jahren
BansheeEditorExec b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe vor 11 Jahren
BansheeEngine 77ff5d094c Widget and dock layout tested and working (just basic functionality) vor 12 Jahren
BansheeForwardRenderer 99f545b06f Added frame allocator vor 12 Jahren
BansheeMono ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization vor 11 Jahren
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) vor 12 Jahren
CamelotCore 053df91815 Better modal window test case vor 11 Jahren
CamelotD3D11RenderSystem 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue vor 11 Jahren
CamelotD3D9Renderer 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue vor 11 Jahren
CamelotEditor e2e58a800a Added ResourceManifest for dealing with resource UUIDs vor 12 Jahren
CamelotFBXImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier vor 12 Jahren
CamelotFontImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier vor 12 Jahren
CamelotFreeImgImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier vor 12 Jahren
CamelotGLRenderer 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue vor 11 Jahren
CamelotOISInput 047dd0ffcd Added proper timestamps for OIS input events vor 12 Jahren
CamelotUtility 98445aab08 Fixed a nasty issue with stack allocation vor 12 Jahren
MBansheeEditor ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization vor 11 Jahren
MBansheeEngine 4846055a38 Some work on Script EditorWindow & Mono custom attributes vor 11 Jahren
SBansheeEditor abc644c627 Modal windows vor 11 Jahren
SBansheeEngine 6509cf4a7a Creating EditorWindow from C# works vor 11 Jahren
BansheeEngine.sln ce54788a50 Fixed project dependencies and build order vor 11 Jahren
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout vor 12 Jahren
Dependencies.txt e51cbce52c Started work on scripting vor 12 Jahren
DrawHelper.txt 200d516c80 Added AABox debug draw rendering vor 12 Jahren
EditorWindowDock.txt 053df91815 Better modal window test case vor 11 Jahren
GameObjectSerialization.txt e3923518a3 Tree view auto-scroll works vor 12 Jahren
MonoIntegrationGuide.txt e51cbce52c Started work on scripting vor 12 Jahren
Notes.txt 5f3e72c502 C#: Added GUIButton and GUITexture vor 12 Jahren
Opts.txt 99f545b06f Added frame allocator vor 12 Jahren
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) vor 12 Jahren
ProjectLibrary.txt 942eb008db EditorWidgetManager vor 12 Jahren
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) vor 12 Jahren
ResourceBundles.txt e51cbce52c Started work on scripting vor 12 Jahren
SpriteTexture.txt c58b45571a Added managed HString vor 12 Jahren
TODO.txt b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe vor 11 Jahren
TODODoc.txt 47682e394e Work on GUIMenuBar vor 12 Jahren
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI vor 13 Jahren
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) vor 12 Jahren
UndoRedo.txt 88c83017de Started work on undo/redo system vor 12 Jahren