Marko Pintera 05736aad70 Started work on TreeView 12 lat temu
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
Win32 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
CmApplication.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 lat temu
CmBindableGpuParamBlock.h b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 lat temu
CmBindableGpuParams.h 99f545b06f Added frame allocator 12 lat temu
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmCPUProfiler.h 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 lat temu
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmCommandQueue.h bbded86fda Added gpu params for basic data types 12 lat temu
CmCommonEnums.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 lat temu
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 lat temu
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 lat temu
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmCoreThread.h 99f545b06f Added frame allocator 12 lat temu
CmCoreThreadAccessor.h 99f545b06f Added frame allocator 12 lat temu
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 lat temu
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 lat temu
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmDrawOps.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 lat temu
CmEventQuery.h 7214304ace Added Timer queries 12 lat temu
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 lat temu
CmGameObjectHandle.h 98c3aa7686 Moved drop box methods out from GUIManager into their individual classes 12 lat temu
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 lat temu
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuParam.h 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 lat temu
CmGpuParamBlock.h bbded86fda Added gpu params for basic data types 12 lat temu
CmGpuParamBlockBuffer.h 9205a99b69 Gpu param block is now tied to param block buffer 12 lat temu
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGpuParams.h 99f545b06f Added frame allocator 12 lat temu
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuProgram.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 lat temu
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGpuProgramParams.h 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 lat temu
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmGpuResource.h a1f31053f5 Add an option to discard buffer contents upon writing 12 lat temu
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 lat temu
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 lat temu
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 12 lat temu
CmHardwareBuffer.h a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 lat temu
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 lat temu
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmInput.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmInputFwd.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmMaterial.h 9205a99b69 Gpu param block is now tied to param block buffer 12 lat temu
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 lat temu
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmMaterialRTTI.h 404bcd6671 Better way of initializing MeshData 12 lat temu
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmMesh.h d7cf519627 Started work on MeshHeap and transient meshes 12 lat temu
CmMeshBase.h 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 lat temu
CmMeshBaseRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 lat temu
CmMeshData.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 lat temu
CmMeshDataRTTI.h 9392e45805 Better sub-mesh handling for Meshes 12 lat temu
CmMeshHeap.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 lat temu
CmMeshManager.h 9392e45805 Better sub-mesh handling for Meshes 12 lat temu
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 lat temu
CmOSInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmPass.h 538bcedd0c Bit more renames 12 lat temu
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmPixelBuffer.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmPixelData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmPixelUtil.h fde4ac7233 Mono scripting start and first Script class 12 lat temu
CmPixelVolume.h 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 lat temu
CmPlatform.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmPlatformWndProc.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmPrerequisites.h fde4ac7233 Mono scripting start and first Script class 12 lat temu
CmProfiler.h b2dd1e7508 Profiler now uses a special memory allocator so it doesn't skew memory alloc profiling results 12 lat temu
CmQueryManager.h 7214304ace Added Timer queries 12 lat temu
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 12 lat temu
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmRawInputHandler.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmRenderOperation.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 lat temu
CmRenderQueue.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 lat temu
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmRenderSystem.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 lat temu
CmRenderSystemCapabilities.h a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 lat temu
CmRenderSystemFactory.h ea7362503f Added wide strings 12 lat temu
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmRenderTarget.h a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) 12 lat temu
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 lat temu
CmRenderWindow.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmRenderWindowManager.h 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 lat temu
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 lat temu
CmRendererFactory.h ea7362503f Added wide strings 12 lat temu
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmResourceHandle.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 lat temu
CmResourceHandleRTTI.h 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 lat temu
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmResources.h fde4ac7233 Mono scripting start and first Script class 12 lat temu
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 lat temu
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmSceneObject.h 05736aad70 Started work on TreeView 12 lat temu
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmSubMesh.h 9392e45805 Better sub-mesh handling for Meshes 12 lat temu
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 lat temu
CmTextData.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmTexture.h 8fa8ac5145 Added managed GUIContent 12 lat temu
CmTextureManager.h 8fa8ac5145 Added managed GUIContent 12 lat temu
CmTextureRTTI.h 5fa7bee5a7 Refactored Math 12 lat temu
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmTimerQuery.h 7214304ace Added Timer queries 12 lat temu
CmTransientMesh.h 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 lat temu
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 lat temu
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmVertexDataDesc.h e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 lat temu
CmVertexDataDescRTTI.h 404bcd6671 Better way of initializing MeshData 12 lat temu
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmViewport.h 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 lat temu
CmWin32Defs.h 3e75d9cf94 Added WIP OS drag and drop functionality 12 lat temu
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu