BearishSun 05b3ddecd8 Feature: Decals now usable in editor %!s(int64=6) %!d(string=hai) anos
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AnimationSplitInfo.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
AnimationWindowIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
AudioClipImportOptions.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
BuiltinEditorResources.generated.cs fc1af92adf Refactor: VectorXField types now auto-exported to C#, added per-component modify and confirm callback, added per-component set focus method %!s(int64=6) %!d(string=hai) anos
CharRange.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
CollisionMeshType.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
CubemapSourceType.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
CurveDrawInfo.generated.cs 24244511de Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
CurveDrawOption.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
EditorIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
EditorSprites.generated.cs 3b9d13dbab Feature: Multiple enhancements to project library and reimport GUI %!s(int64=6) %!d(string=hai) anos
EditorToggleIcon.generated.cs c80e1e3905 Feature: Material inspector now accepts sprite textures, color gradients and animation curves %!s(int64=6) %!d(string=hai) anos
FontImportOptions.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
FontRenderMode.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
GUIColorDistributionField.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication %!s(int64=6) %!d(string=hai) anos
GUIColorGradient.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication %!s(int64=6) %!d(string=hai) anos
GUIColorGradientField.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication %!s(int64=6) %!d(string=hai) anos
GUICurves.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication %!s(int64=6) %!d(string=hai) anos
GUICurvesField.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication %!s(int64=6) %!d(string=hai) anos
GUIFloatDistributionField.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication %!s(int64=6) %!d(string=hai) anos
GUIGraphTicks.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
GUITextureFieldType.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
GUITickStepType.generated.cs fc1af92adf Refactor: VectorXField types now auto-exported to C#, added per-component modify and confirm callback, added per-component set focus method %!s(int64=6) %!d(string=hai) anos
GUITimeline.generated.cs fc1af92adf Refactor: VectorXField types now auto-exported to C#, added per-component modify and confirm callback, added per-component set focus method %!s(int64=6) %!d(string=hai) anos
GUIVector2DistributionField.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication %!s(int64=6) %!d(string=hai) anos
GUIVector2Field.generated.cs cccd150961 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
GUIVector3DistributionField.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication %!s(int64=6) %!d(string=hai) anos
GUIVector3Field.generated.cs cccd150961 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
GUIVector4Field.generated.cs cccd150961 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
ImportOptions.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
ImportedAnimationEvents.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
InspectorWindowIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
LibraryWindowIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
LogMessageIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
MeshImportOptions.editor.generated.cs fc1af92adf Refactor: VectorXField types now auto-exported to C#, added per-component modify and confirm callback, added per-component set focus method %!s(int64=6) %!d(string=hai) anos
PlayInEditor.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication %!s(int64=6) %!d(string=hai) anos
PlayInEditorState.generated.cs b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication %!s(int64=6) %!d(string=hai) anos
ProjectLibraryIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
ProjectResourceIcons.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
SceneObjectDiffFlags.generated.cs e1d84de9d6 WIP: UndoRedo refactor %!s(int64=6) %!d(string=hai) anos
SceneTreeViewElement.generated.cs ec9bc3160e Feature: Added a way to retrieve and set expand/collapse state of the scene hierarchy view %!s(int64=6) %!d(string=hai) anos
SceneTreeViewState.generated.cs ec9bc3160e Feature: Added a way to retrieve and set expand/collapse state of the scene hierarchy view %!s(int64=6) %!d(string=hai) anos
SceneViewIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
SceneWindowIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
ScriptCodeImportOptions.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
SerializedSceneObject.generated.cs 200834da77 Feature: Added a class to easily serialize the current state of scene object hierarchy, and restore it later %!s(int64=6) %!d(string=hai) anos
ShaderImportOptions.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
ShadingLanguageFlag.editor.generated.cs 3025aacd2a Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
TextureImportOptions.editor.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
ToolbarIcon.generated.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
info.xml 05b3ddecd8 Feature: Decals now usable in editor %!s(int64=6) %!d(string=hai) anos