#3d #game-engine #engine #gamedev

Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 лет назад
CamelotClient 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 лет назад
CamelotD3D11RenderSystem 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 лет назад
CamelotD3D9Renderer 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 лет назад
CamelotFBXImporter 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 лет назад
CamelotForwardRenderer 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 лет назад
CamelotFreeImgImporter 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 лет назад
CamelotGLRenderer 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 лет назад
CamelotOISInput 19e874a87d Material serialization (untested) 13 лет назад
CamelotRenderer 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 лет назад
CamelotUtility 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 лет назад
CamelotRenderer.sln 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 лет назад
Dependencies.txt d71ac4d2a8 OIS works 13 лет назад
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 лет назад