CmMaterial.cpp 24 KB

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  1. #include "CmMaterial.h"
  2. #include "CmException.h"
  3. #include "CmShader.h"
  4. #include "CmTechnique.h"
  5. #include "CmPass.h"
  6. #include "CmRenderSystem.h"
  7. #include "CmGpuProgramParams.h"
  8. #include "CmHardwareBufferManager.h"
  9. #include "CmGpuProgram.h"
  10. #include "CmGpuParamDesc.h"
  11. #include "CmMaterialRTTI.h"
  12. #include "CmDebug.h"
  13. namespace CamelotEngine
  14. {
  15. Material::Material()
  16. {
  17. }
  18. Material::~Material()
  19. {
  20. }
  21. void Material::setShader(ShaderPtr shader)
  22. {
  23. mShader = shader;
  24. initBestTechnique();
  25. }
  26. void Material::initBestTechnique()
  27. {
  28. mBestTechnique = nullptr;
  29. mParametersPerPass.clear();
  30. mFloatValues.clear();
  31. mVec2Values.clear();
  32. mVec3Values.clear();
  33. mVec4Values.clear();
  34. mMat3Values.clear();
  35. mMat4Values.clear();
  36. mTextureValues.clear();
  37. mSamplerValues.clear();
  38. if(mShader)
  39. {
  40. mBestTechnique = mShader->getBestTechnique();
  41. if(mBestTechnique == nullptr)
  42. return;
  43. mValidShareableParamBlocks.clear();
  44. mValidParams.clear();
  45. vector<const GpuParamDesc*>::type allParamDescs;
  46. // Make sure all gpu programs are fully loaded
  47. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  48. {
  49. PassPtr curPass = mBestTechnique->getPass(i);
  50. GpuProgramHandle vertProgram = curPass->getVertexProgram();
  51. if(vertProgram)
  52. {
  53. vertProgram.waitUntilLoaded();
  54. allParamDescs.push_back(&vertProgram->getParamDesc());
  55. }
  56. GpuProgramHandle fragProgram = curPass->getFragmentProgram();
  57. if(fragProgram)
  58. {
  59. fragProgram.waitUntilLoaded();
  60. allParamDescs.push_back(&fragProgram->getParamDesc());
  61. }
  62. GpuProgramHandle geomProgram = curPass->getGeometryProgram();
  63. if(geomProgram)
  64. {
  65. geomProgram.waitUntilLoaded();
  66. allParamDescs.push_back(&geomProgram->getParamDesc());
  67. }
  68. GpuProgramHandle hullProgram = curPass->getHullProgram();
  69. if(hullProgram)
  70. {
  71. hullProgram.waitUntilLoaded();
  72. allParamDescs.push_back(&hullProgram->getParamDesc());
  73. }
  74. GpuProgramHandle domainProgram = curPass->getDomainProgram();
  75. if(domainProgram)
  76. {
  77. domainProgram.waitUntilLoaded();
  78. allParamDescs.push_back(&domainProgram->getParamDesc());
  79. }
  80. GpuProgramHandle computeProgram = curPass->getComputeProgram();
  81. if(computeProgram)
  82. {
  83. computeProgram.waitUntilLoaded();
  84. allParamDescs.push_back(&computeProgram->getParamDesc());
  85. }
  86. }
  87. // Fill out various helper structures
  88. map<String, const GpuParamDataDesc*>::type validDataParameters = determineValidDataParameters(allParamDescs);
  89. set<String>::type validObjectParameters = determineValidObjectParameters(allParamDescs);
  90. set<String>::type validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  91. map<String, String>::type paramToParamBlockMap = determineParameterToBlockMapping(allParamDescs);
  92. map<String, GpuParamBlockPtr>::type paramBlocks;
  93. // Create param blocks
  94. const map<String, SHADER_PARAM_BLOCK_DESC>::type& shaderDesc = mShader->getParamBlocks();
  95. for(auto iter = validShareableParamBlocks.begin(); iter != validShareableParamBlocks.end(); ++iter)
  96. {
  97. bool isShared = false;
  98. GpuParamBlockUsage usage = GPBU_STATIC;
  99. auto iterFind = shaderDesc.find(*iter);
  100. if(iterFind != shaderDesc.end())
  101. {
  102. isShared = iterFind->second.shared;
  103. usage = iterFind->second.usage;
  104. }
  105. GpuParamBlockDesc blockDesc;
  106. for(auto iter2 = allParamDescs.begin(); iter2 != allParamDescs.end(); ++iter2)
  107. {
  108. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  109. if(findParamBlockDesc != (*iter2)->paramBlocks.end())
  110. {
  111. blockDesc = findParamBlockDesc->second;
  112. break;
  113. }
  114. }
  115. GpuParamBlockPtr newParamBlockBuffer;
  116. if(!isShared)
  117. newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlock(blockDesc, usage);
  118. paramBlocks[*iter] = newParamBlockBuffer;
  119. mValidShareableParamBlocks.insert(*iter);
  120. }
  121. // Create data param mappings
  122. const map<String, SHADER_DATA_PARAM_DESC>::type& dataParamDesc = mShader->getDataParams();
  123. for(auto iter = dataParamDesc.begin(); iter != dataParamDesc.end(); ++iter)
  124. {
  125. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  126. // Not valid so we skip it
  127. if(findIter == validDataParameters.end())
  128. continue;
  129. if(findIter->second->type != iter->second.type)
  130. {
  131. LOGWRN("Ignoring shader parameter " + iter->first +". Type doesn't match the one defined in the gpu program. "
  132. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  133. continue;
  134. }
  135. if(findIter->second->arraySize != iter->second.arraySize)
  136. {
  137. LOGWRN("Ignoring shader parameter " + iter->first +". Array size doesn't match the one defined in the gpu program."
  138. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  139. continue;
  140. }
  141. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  142. if(findBlockIter == paramToParamBlockMap.end())
  143. CM_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  144. String& paramBlockName = findBlockIter->second;
  145. mValidParams[iter->first] = iter->second.gpuVariableName;
  146. switch(iter->second.type)
  147. {
  148. case GPDT_FLOAT1:
  149. mFloatValues[iter->first].resize(iter->second.arraySize);
  150. break;
  151. case GPDT_FLOAT2:
  152. mVec2Values[iter->first].resize(iter->second.arraySize);
  153. break;
  154. case GPDT_FLOAT3:
  155. mVec3Values[iter->first].resize(iter->second.arraySize);
  156. break;
  157. case GPDT_FLOAT4:
  158. mVec4Values[iter->first].resize(iter->second.arraySize);
  159. break;
  160. case GPDT_MATRIX_3X3:
  161. mMat3Values[iter->first].resize(iter->second.arraySize);
  162. break;
  163. case GPDT_MATRIX_4X4:
  164. mMat4Values[iter->first].resize(iter->second.arraySize);
  165. break;
  166. default:
  167. CM_EXCEPT(InternalErrorException, "Unsupported data type.");
  168. }
  169. }
  170. // Create object param mappings
  171. const map<String, SHADER_OBJECT_PARAM_DESC>::type& objectParamDesc = mShader->getObjectParams();
  172. for(auto iter = objectParamDesc.begin(); iter != objectParamDesc.end(); ++iter)
  173. {
  174. auto findIter = validObjectParameters.find(iter->second.gpuVariableName);
  175. // Not valid so we skip it
  176. if(findIter == validObjectParameters.end())
  177. continue;
  178. mValidParams[iter->first] = iter->second.gpuVariableName;
  179. if(Shader::isSampler(iter->second.type))
  180. {
  181. mSamplerValues[iter->first] = SamplerStateHandle();
  182. }
  183. else if(Shader::isTexture(iter->second.type))
  184. {
  185. mTextureValues[iter->first] = TextureHandle();
  186. }
  187. else if(Shader::isBuffer(iter->second.type))
  188. {
  189. // TODO
  190. CM_EXCEPT(NotImplementedException, "Buffers not implemented.");
  191. }
  192. else
  193. CM_EXCEPT(InternalErrorException, "Invalid object param type.");
  194. }
  195. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  196. {
  197. PassPtr curPass = mBestTechnique->getPass(i);
  198. PassParametersPtr params = PassParametersPtr(new PassParameters());
  199. GpuProgramHandle vertProgram = curPass->getVertexProgram();
  200. if(vertProgram)
  201. params->mVertParams = vertProgram->createParameters();
  202. GpuProgramHandle fragProgram = curPass->getFragmentProgram();
  203. if(fragProgram)
  204. params->mFragParams = fragProgram->createParameters();
  205. GpuProgramHandle geomProgram = curPass->getGeometryProgram();
  206. if(geomProgram)
  207. params->mGeomParams = geomProgram->createParameters();
  208. GpuProgramHandle hullProgram = curPass->getHullProgram();
  209. if(hullProgram)
  210. params->mHullParams = hullProgram->createParameters();
  211. GpuProgramHandle domainProgram = curPass->getDomainProgram();
  212. if(domainProgram)
  213. params->mDomainParams = domainProgram->createParameters();
  214. GpuProgramHandle computeProgram = curPass->getComputeProgram();
  215. if(computeProgram)
  216. params->mComputeParams = computeProgram->createParameters();
  217. mParametersPerPass.push_back(params);
  218. }
  219. // Assign param block buffers
  220. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  221. {
  222. PassParametersPtr params = *iter;
  223. for(UINT32 i = 0; i < params->getNumParams(); i++)
  224. {
  225. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  226. if(paramPtr)
  227. {
  228. // Assign shareable buffers
  229. for(auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  230. {
  231. const String& paramBlockName = *iterBlock;
  232. if(paramPtr->hasParamBlock(paramBlockName))
  233. {
  234. GpuParamBlockPtr blockBuffer = paramBlocks[paramBlockName];
  235. paramPtr->setParamBlock(paramBlockName, blockBuffer);
  236. }
  237. }
  238. // Create non-shareable ones
  239. const GpuParamDesc& desc = paramPtr->getParamDesc();
  240. for(auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  241. {
  242. if(!iterBlockDesc->second.isShareable)
  243. {
  244. GpuParamBlockPtr newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlock(iterBlockDesc->second);
  245. paramPtr->setParamBlock(iterBlockDesc->first, newParamBlockBuffer);
  246. }
  247. }
  248. }
  249. }
  250. }
  251. }
  252. }
  253. map<String, const GpuParamDataDesc*>::type Material::determineValidDataParameters(const vector<const GpuParamDesc*>::type& paramDescs) const
  254. {
  255. map<String, const GpuParamDataDesc*>::type foundDataParams;
  256. map<String, bool>::type validParams;
  257. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  258. {
  259. const GpuParamDesc& curDesc = **iter;
  260. // Check regular data params
  261. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  262. {
  263. bool isParameterValid = true;
  264. const GpuParamDataDesc& curParam = iter2->second;
  265. auto dataFindIter = validParams.find(iter2->first);
  266. if(dataFindIter == validParams.end())
  267. {
  268. validParams[iter2->first] = true;
  269. foundDataParams[iter2->first] = &curParam;
  270. }
  271. else
  272. {
  273. if(validParams[iter2->first])
  274. {
  275. auto dataFindIter2 = foundDataParams.find(iter2->first);
  276. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  277. if(!areParamsEqual(curParam, *otherParam, true))
  278. {
  279. validParams[iter2->first] = false;
  280. foundDataParams.erase(dataFindIter2);
  281. }
  282. }
  283. }
  284. }
  285. }
  286. return foundDataParams;
  287. }
  288. set<String>::type Material::determineValidObjectParameters(const vector<const GpuParamDesc*>::type& paramDescs) const
  289. {
  290. set<String>::type validParams;
  291. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  292. {
  293. const GpuParamDesc& curDesc = **iter;
  294. // Check sampler params
  295. for(auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  296. {
  297. if(validParams.find(iter2->first) == validParams.end())
  298. validParams.insert(iter2->first);
  299. }
  300. // Check texture params
  301. for(auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  302. {
  303. if(validParams.find(iter2->first) == validParams.end())
  304. validParams.insert(iter2->first);
  305. }
  306. // Check buffer params
  307. for(auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  308. {
  309. if(validParams.find(iter2->first) == validParams.end())
  310. validParams.insert(iter2->first);
  311. }
  312. }
  313. return validParams;
  314. }
  315. set<String>::type Material::determineValidShareableParamBlocks(const vector<const GpuParamDesc*>::type& paramDescs) const
  316. {
  317. // Make sure param blocks with the same name actually are the same
  318. map<String, std::pair<String, const GpuParamDesc*>>::type uniqueParamBlocks;
  319. map<String, bool>::type validParamBlocks;
  320. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  321. {
  322. const GpuParamDesc& curDesc = **iter;
  323. for(auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  324. {
  325. bool isBlockValid = true;
  326. const GpuParamBlockDesc& curBlock = blockIter->second;
  327. if(!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  328. continue;
  329. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  330. if(iterFind == uniqueParamBlocks.end())
  331. {
  332. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  333. validParamBlocks[blockIter->first] = true;
  334. continue;
  335. }
  336. String otherBlockName = iterFind->second.first;
  337. const GpuParamDesc* otherDesc = iterFind->second.second;
  338. for(auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  339. {
  340. const GpuParamDataDesc& myParam = myParamIter->second;
  341. if(myParam.paramBlockSlot != curBlock.slot)
  342. continue; // Param is in another block, so we will check it when its time for that block
  343. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  344. // Cannot find other param, blocks aren't equal
  345. if(otherParamFind == otherDesc->params.end())
  346. {
  347. isBlockValid = false;
  348. break;
  349. }
  350. const GpuParamDataDesc& otherParam = otherParamFind->second;
  351. if(!areParamsEqual(myParam, otherParam) || curBlock.name != otherBlockName)
  352. {
  353. isBlockValid = false;
  354. break;
  355. }
  356. }
  357. if(!isBlockValid)
  358. {
  359. if(validParamBlocks[blockIter->first])
  360. {
  361. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  362. validParamBlocks[blockIter->first] = false;
  363. }
  364. }
  365. }
  366. }
  367. set<String>::type validParamBlocksReturn;
  368. for(auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  369. {
  370. if(iter->second)
  371. validParamBlocksReturn.insert(iter->first);
  372. }
  373. return validParamBlocksReturn;
  374. }
  375. map<String, String>::type Material::determineParameterToBlockMapping(const vector<const GpuParamDesc*>::type& paramDescs)
  376. {
  377. map<String, String>::type paramToParamBlock;
  378. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  379. {
  380. const GpuParamDesc& curDesc = **iter;
  381. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  382. {
  383. const GpuParamDataDesc& curParam = iter2->second;
  384. auto iterFind = paramToParamBlock.find(curParam.name);
  385. if(iterFind != paramToParamBlock.end())
  386. continue;
  387. for(auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  388. {
  389. if(iterBlock->second.slot == curParam.paramBlockSlot)
  390. {
  391. paramToParamBlock[curParam.name] = iterBlock->second.name;
  392. break;
  393. }
  394. }
  395. }
  396. }
  397. return paramToParamBlock;
  398. }
  399. bool Material::areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets) const
  400. {
  401. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize && paramA.type == paramB.type;
  402. if(!ignoreBufferOffsets)
  403. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  404. return equal;
  405. }
  406. void Material::throwIfNotInitialized() const
  407. {
  408. if(mShader == nullptr)
  409. {
  410. CM_EXCEPT(InternalErrorException, "Material does not have shader set.");
  411. }
  412. if(mBestTechnique == nullptr)
  413. {
  414. CM_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  415. }
  416. }
  417. void Material::setTexture(const String& name, TextureHandle& value)
  418. {
  419. throwIfNotInitialized();
  420. auto iterFind = mValidParams.find(name);
  421. if(iterFind == mValidParams.end())
  422. {
  423. LOGWRN("Material doesn't have a parameter named " + name);
  424. return;
  425. }
  426. String& gpuVarName = iterFind->second;
  427. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  428. {
  429. PassParametersPtr params = *iter;
  430. for(UINT32 i = 0; i < params->getNumParams(); i++)
  431. {
  432. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  433. if(paramPtr)
  434. {
  435. if(paramPtr->hasTexture(gpuVarName))
  436. paramPtr->setTexture(gpuVarName, value);
  437. }
  438. }
  439. }
  440. mTextureValues[name] = value;
  441. }
  442. void Material::setSamplerState(const String& name, SamplerStateHandle& samplerState)
  443. {
  444. throwIfNotInitialized();
  445. auto iterFind = mValidParams.find(name);
  446. if(iterFind == mValidParams.end())
  447. {
  448. LOGWRN("Material doesn't have a parameter named " + name);
  449. return;
  450. }
  451. String& gpuVarName = iterFind->second;
  452. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  453. {
  454. PassParametersPtr params = *iter;
  455. for(UINT32 i = 0; i < params->getNumParams(); i++)
  456. {
  457. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  458. if(paramPtr)
  459. {
  460. if(paramPtr->hasSamplerState(gpuVarName))
  461. paramPtr->setSamplerState(gpuVarName, samplerState);
  462. }
  463. }
  464. }
  465. mSamplerValues[name] = samplerState;
  466. }
  467. void Material::setFloat(const String& name, float value, UINT32 arrayIdx)
  468. {
  469. throwIfNotInitialized();
  470. auto iterFind = mValidParams.find(name);
  471. if(iterFind == mValidParams.end())
  472. {
  473. LOGWRN("Material doesn't have a parameter named " + name);
  474. return;
  475. }
  476. String& gpuVarName = iterFind->second;
  477. setParam(gpuVarName, value, arrayIdx);
  478. auto& savedValue = mFloatValues[name];
  479. savedValue[arrayIdx] = value;
  480. }
  481. void Material::setColor(const String& name, const Color& value, UINT32 arrayIdx)
  482. {
  483. throwIfNotInitialized();
  484. auto iterFind = mValidParams.find(name);
  485. if(iterFind == mValidParams.end())
  486. {
  487. LOGWRN("Material doesn't have a parameter named " + name);
  488. return;
  489. }
  490. String& gpuVarName = iterFind->second;
  491. setParam(gpuVarName, value, arrayIdx);
  492. auto& savedValue = mVec4Values[name];
  493. savedValue[arrayIdx] = Vector4(value.r, value.g, value.b, value.a);
  494. }
  495. void Material::setVec2(const String& name, const Vector2& value, UINT32 arrayIdx)
  496. {
  497. throwIfNotInitialized();
  498. auto iterFind = mValidParams.find(name);
  499. if(iterFind == mValidParams.end())
  500. {
  501. LOGWRN("Material doesn't have a parameter named " + name);
  502. return;
  503. }
  504. String& gpuVarName = iterFind->second;
  505. setParam(gpuVarName, value, arrayIdx);
  506. auto& savedValue = mVec2Values[name];
  507. savedValue[arrayIdx] = value;
  508. }
  509. void Material::setVec3(const String& name, const Vector3& value, UINT32 arrayIdx)
  510. {
  511. throwIfNotInitialized();
  512. auto iterFind = mValidParams.find(name);
  513. if(iterFind == mValidParams.end())
  514. {
  515. LOGWRN("Material doesn't have a parameter named " + name);
  516. return;
  517. }
  518. String& gpuVarName = iterFind->second;
  519. setParam(gpuVarName, value, arrayIdx);
  520. auto& savedValue = mVec3Values[name];
  521. savedValue[arrayIdx] = value;
  522. }
  523. void Material::setVec4(const String& name, const Vector4& value, UINT32 arrayIdx)
  524. {
  525. throwIfNotInitialized();
  526. auto iterFind = mValidParams.find(name);
  527. if(iterFind == mValidParams.end())
  528. {
  529. LOGWRN("Material doesn't have a parameter named " + name);
  530. return;
  531. }
  532. String& gpuVarName = iterFind->second;
  533. setParam(gpuVarName, value, arrayIdx);
  534. auto& savedValue = mVec4Values[name];
  535. savedValue[arrayIdx] = value;
  536. }
  537. void Material::setMat3(const String& name, const Matrix3& value, UINT32 arrayIdx)
  538. {
  539. throwIfNotInitialized();
  540. auto iterFind = mValidParams.find(name);
  541. if(iterFind == mValidParams.end())
  542. {
  543. LOGWRN("Material doesn't have a parameter named " + name);
  544. return;
  545. }
  546. String& gpuVarName = iterFind->second;
  547. setParam(gpuVarName, value, arrayIdx);
  548. auto& savedValue = mMat3Values[name];
  549. savedValue[arrayIdx] = value;
  550. }
  551. void Material::setMat4(const String& name, const Matrix4& value, UINT32 arrayIdx)
  552. {
  553. throwIfNotInitialized();
  554. auto iterFind = mValidParams.find(name);
  555. if(iterFind == mValidParams.end())
  556. {
  557. LOGWRN("Material doesn't have a parameter named " + name);
  558. return;
  559. }
  560. String& gpuVarName = iterFind->second;
  561. setParam(gpuVarName, value, arrayIdx);
  562. auto& savedValue = mMat4Values[name];
  563. savedValue[arrayIdx] = value;
  564. }
  565. void Material::setParamBlock(const String& name, GpuParamBlockPtr paramBlock)
  566. {
  567. auto iterFind = mValidShareableParamBlocks.find(name);
  568. if(iterFind == mValidShareableParamBlocks.end())
  569. {
  570. LOGWRN("Material doesn't have a parameter block named " + name);
  571. return;
  572. }
  573. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  574. {
  575. PassParametersPtr params = *iter;
  576. for(UINT32 i = 0; i < params->getNumParams(); i++)
  577. {
  578. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  579. if(paramPtr)
  580. {
  581. if(paramPtr->hasParamBlock(name))
  582. paramPtr->setParam(name, paramBlock);
  583. }
  584. }
  585. }
  586. }
  587. UINT32 Material::getNumPasses() const
  588. {
  589. throwIfNotInitialized();
  590. return mShader->getBestTechnique()->getNumPasses();
  591. }
  592. PassPtr Material::getPass(UINT32 passIdx) const
  593. {
  594. if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  595. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  596. return mShader->getBestTechnique()->getPass(passIdx);
  597. }
  598. PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
  599. {
  600. if(passIdx < 0 || passIdx >= mParametersPerPass.size())
  601. CM_EXCEPT(InvalidParametersException, "Invalid pass index.");
  602. return mParametersPerPass[passIdx];
  603. }
  604. TextureHandle Material::getTexture(const String& name) const
  605. {
  606. auto iterFind = mTextureValues.find(name);
  607. if(iterFind == mTextureValues.end())
  608. CM_EXCEPT(InternalErrorException, "No texture parameter with the name: " + name);
  609. return iterFind->second;
  610. }
  611. SamplerStateHandle Material::getSamplerState(const String& name) const
  612. {
  613. auto iterFind = mSamplerValues.find(name);
  614. if(iterFind == mSamplerValues.end())
  615. CM_EXCEPT(InternalErrorException, "No sampler state parameter with the name: " + name);
  616. return iterFind->second;
  617. }
  618. float Material::getFloat(const String& name, UINT32 arrayIdx) const
  619. {
  620. auto iterFind = mFloatValues.find(name);
  621. if(iterFind == mFloatValues.end())
  622. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  623. return iterFind->second.at(arrayIdx);
  624. }
  625. Vector2 Material::getVec2(const String& name, UINT32 arrayIdx) const
  626. {
  627. auto iterFind = mVec2Values.find(name);
  628. if(iterFind == mVec2Values.end())
  629. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  630. return iterFind->second.at(arrayIdx);
  631. }
  632. Vector3 Material::getVec3(const String& name, UINT32 arrayIdx) const
  633. {
  634. auto iterFind = mVec3Values.find(name);
  635. if(iterFind == mVec3Values.end())
  636. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  637. return iterFind->second.at(arrayIdx);
  638. }
  639. Vector4 Material::getVec4(const String& name, UINT32 arrayIdx) const
  640. {
  641. auto iterFind = mVec4Values.find(name);
  642. if(iterFind == mVec4Values.end())
  643. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  644. return iterFind->second.at(arrayIdx);
  645. }
  646. Matrix3 Material::getMat3(const String& name, UINT32 arrayIdx) const
  647. {
  648. auto iterFind = mMat3Values.find(name);
  649. if(iterFind == mMat3Values.end())
  650. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  651. return iterFind->second.at(arrayIdx);
  652. }
  653. Matrix4 Material::getMat4(const String& name, UINT32 arrayIdx) const
  654. {
  655. auto iterFind = mMat4Values.find(name);
  656. if(iterFind == mMat4Values.end())
  657. CM_EXCEPT(InternalErrorException, "No float parameter with the name: " + name);
  658. return iterFind->second.at(arrayIdx);
  659. }
  660. MaterialPtr Material::create()
  661. {
  662. MaterialPtr newMat(new Material(), &CoreGpuObject::_deleteDelayed);
  663. newMat->setThisPtr(newMat);
  664. newMat->initialize();
  665. return newMat;
  666. }
  667. RTTITypeBase* Material::getRTTIStatic()
  668. {
  669. return MaterialRTTI::instance();
  670. }
  671. RTTITypeBase* Material::getRTTI() const
  672. {
  673. return Material::getRTTIStatic();
  674. }
  675. }