Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
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BsApplication.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsBuiltinResources.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly %!s(int64=11) %!d(string=hai) anos
BsCamera.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
BsCameraHandler.h 2026432fe7 Add core object dependencies %!s(int64=11) %!d(string=hai) anos
BsCameraHandlerRTTI.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos
BsCameraRTTI.h ff8ed9021c Refactored Renderable into RenderableHandler %!s(int64=11) %!d(string=hai) anos
BsCursor.h d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
BsDebugDrawMaterialInfo.h a713a99a65 More documentation & input fixes %!s(int64=11) %!d(string=hai) anos
BsDragAndDropManager.h 53d89dfdff Fix issue with material shader initializing twice %!s(int64=11) %!d(string=hai) anos
BsDrawHelper.h 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera %!s(int64=11) %!d(string=hai) anos
BsDrawHelperTemplate.h 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing %!s(int64=11) %!d(string=hai) anos
BsEnums.h a713a99a65 More documentation & input fixes %!s(int64=11) %!d(string=hai) anos
BsGUIArea.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIButton.h 742e37fce9 More documentation %!s(int64=11) %!d(string=hai) anos
BsGUIButtonBase.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
BsGUICommandEvent.h 62a8cf15a2 More documentation %!s(int64=11) %!d(string=hai) anos
BsGUIContent.h 62a8cf15a2 More documentation %!s(int64=11) %!d(string=hai) anos
BsGUIContextMenu.h 62a8cf15a2 More documentation %!s(int64=11) %!d(string=hai) anos
BsGUIDropDownBox.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIDropDownBoxManager.h db10b8de0c More documentation %!s(int64=11) %!d(string=hai) anos
BsGUIDropDownHitBox.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIElement.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIElementBase.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIElementContainer.h eee0e6bbf4 GUIPanelContainer used in C# and working %!s(int64=11) %!d(string=hai) anos
BsGUIElementStyle.h b0236b0eb1 Added support for GUI sub-styles %!s(int64=11) %!d(string=hai) anos
BsGUIHelper.h 742e37fce9 More documentation %!s(int64=11) %!d(string=hai) anos
BsGUIInputBox.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIInputCaret.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIInputSelection.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIInputTool.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUILabel.h 2ed567937f More documentation %!s(int64=11) %!d(string=hai) anos
BsGUILayout.h 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) %!s(int64=11) %!d(string=hai) anos
BsGUILayoutOptions.h 2ed567937f More documentation %!s(int64=11) %!d(string=hai) anos
BsGUILayoutUtility.h 24f99ac96e Various fixes in order to get handles operational %!s(int64=11) %!d(string=hai) anos
BsGUILayoutX.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUILayoutY.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIListBox.h 90e94fb9b2 Fixed issue with HString parameter placement %!s(int64=11) %!d(string=hai) anos
BsGUIManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread %!s(int64=11) %!d(string=hai) anos
BsGUIMaterialInfo.h 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms %!s(int64=11) %!d(string=hai) anos
BsGUIMaterialManager.h d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
BsGUIMenu.h f272125527 Release build compiles %!s(int64=11) %!d(string=hai) anos
BsGUIMouseEvent.h 6b6ae45fae More documentation %!s(int64=11) %!d(string=hai) anos
BsGUIOptions.h 6b6ae45fae More documentation %!s(int64=11) %!d(string=hai) anos
BsGUIRenderTexture.h 3d1ffd9d09 Update scene view render target size whenever the view size changes %!s(int64=11) %!d(string=hai) anos
BsGUIScrollArea.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsGUIScrollBar.h 6b6ae45fae More documentation %!s(int64=11) %!d(string=hai) anos
BsGUIScrollBarHandle.h 60ee2232d7 More documentation %!s(int64=11) %!d(string=hai) anos
BsGUIScrollBarHorz.h 60ee2232d7 More documentation %!s(int64=11) %!d(string=hai) anos
BsGUIScrollBarVert.h 60ee2232d7 More documentation %!s(int64=11) %!d(string=hai) anos
BsGUISkin.h 60ee2232d7 More documentation %!s(int64=11) %!d(string=hai) anos
BsGUISpace.h f6fc8e996f Fixed constant unnecessary GUI updates %!s(int64=11) %!d(string=hai) anos
BsGUITextInputEvent.h 60ee2232d7 More documentation %!s(int64=11) %!d(string=hai) anos
BsGUITexture.h b1e42e1c76 GUIRenderTexture now uses a non-transparent shader %!s(int64=11) %!d(string=hai) anos
BsGUIToggle.h 60ee2232d7 More documentation %!s(int64=11) %!d(string=hai) anos
BsGUIToggleGroup.h 60ee2232d7 More documentation %!s(int64=11) %!d(string=hai) anos
BsGUIViewport.h 60ee2232d7 More documentation %!s(int64=11) %!d(string=hai) anos
BsGUIVirtualButtonEvent.h 60ee2232d7 More documentation %!s(int64=11) %!d(string=hai) anos
BsGUIWidget.h 734f25c36c Deferred destruction of game objects %!s(int64=11) %!d(string=hai) anos
BsImageSprite.h d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
BsInputConfiguration.h 964e591f57 More documentation %!s(int64=11) %!d(string=hai) anos
BsOverlay.h a780583d43 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine %!s(int64=11) %!d(string=hai) anos
BsOverlayManager.h 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsPrerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
BsProfilerOverlay.h 60ee2232d7 More documentation %!s(int64=11) %!d(string=hai) anos
BsRectOffset.h 55d19e7973 Added GUIFoldout to InspectableArray/List/Object %!s(int64=11) %!d(string=hai) anos
BsRenderQueue.h 3f94468a9f Material refactor WIP, it compiles %!s(int64=11) %!d(string=hai) anos
BsRenderable.h d86ea39e25 Fixing renderable picking %!s(int64=11) %!d(string=hai) anos
BsRenderableController.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos
BsRenderableElement.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos
BsRenderableHandler.h eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsRenderableHandlerRTTI.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos
BsRenderableRTTI.h ff8ed9021c Refactored Renderable into RenderableHandler %!s(int64=11) %!d(string=hai) anos
BsRenderer.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos
BsSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
BsScriptManager.h a713a99a65 More documentation & input fixes %!s(int64=11) %!d(string=hai) anos
BsShapeMeshes2D.h 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing %!s(int64=11) %!d(string=hai) anos
BsShapeMeshes3D.h f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
BsSprite.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsSpriteTexture.h eb609f487a When blocking for resource load optionally wait for dependencies too %!s(int64=11) %!d(string=hai) anos
BsSpriteTextureRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTextSprite.h d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
BsUpdateCallback.h cf60b3980a More documentation %!s(int64=11) %!d(string=hai) anos
BsVirtualInput.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos