BearishSun d22aec38a6 Merged resolve/blit shaders into one and unrolled loops пре 8 година
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BasePass.bslinc 1523924732 Updated engine shaders to new BSL syntax пре 8 година
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) пре 8 година
GBufferInput.bslinc fa62ac09d3 Shadow mapping functional for radial lights пре 8 година
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax пре 8 година
ImageBasedLighting.bslinc 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor пре 8 година
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) пре 8 година
LightingCommon.bslinc 7873f06bf2 Disabled below horizon handling for spherical area lights as it outputs values in invalid range пре 8 година
NormalVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor пре 8 година
PPBase.bslinc f888d7c751 Inital work on HBAO пре 8 година
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF пре 8 година
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax пре 8 година
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax пре 8 година
PerCameraData.bslinc f888d7c751 Inital work on HBAO пре 8 година
PerObjectData.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. пре 8 година
ReflectionCubemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax пре 8 година
SHCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax пре 8 година
ShadowDepthBase.bslinc 8e8b4a86b9 Cascaded shadow maps mostly functional пре 8 година
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights пре 8 година
SkinnedVertexInput.bslinc 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor пре 8 година
SpriteImage.bslinc 3ee362972a More fixes for the new shader system. All existing shaders functional. пре 8 година
Surface.bslinc 1523924732 Updated engine shaders to new BSL syntax пре 8 година
SurfaceData.bslinc 27251d2837 Always enable per-sample lighting with MSAA, as it is causing visible aliasing otherwise пре 8 година
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax пре 8 година