BsMesh.cpp 19 KB

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  1. #include "BsMesh.h"
  2. #include "BsMeshRTTI.h"
  3. #include "BsMeshData.h"
  4. #include "BsVector2.h"
  5. #include "BsVector3.h"
  6. #include "BsDebug.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsMeshManager.h"
  9. #include "BsCoreThread.h"
  10. #include "BsAsyncOp.h"
  11. #include "BsAABox.h"
  12. #include "BsVertexDataDesc.h"
  13. #include "BsResources.h"
  14. #include "BsFrameAlloc.h"
  15. namespace BansheeEngine
  16. {
  17. MeshCore::MeshCore(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  18. const Vector<SubMesh>& subMeshes, int usage, IndexType indexType, MeshDataPtr initialMeshData)
  19. :MeshCoreBase(numVertices, numIndices, subMeshes), mVertexData(nullptr), mIndexBuffer(nullptr),
  20. mVertexDesc(vertexDesc), mUsage(usage), mIndexType(indexType), mTempInitialMeshData(initialMeshData)
  21. { }
  22. MeshCore::~MeshCore()
  23. {
  24. THROW_IF_NOT_CORE_THREAD;
  25. mVertexData = nullptr;
  26. mIndexBuffer = nullptr;
  27. mVertexDesc = nullptr;
  28. mTempInitialMeshData = nullptr;
  29. }
  30. void MeshCore::initialize()
  31. {
  32. THROW_IF_NOT_CORE_THREAD;
  33. bool isDynamic = (mUsage & MU_DYNAMIC) != 0;
  34. mIndexBuffer = HardwareBufferCoreManager::instance().createIndexBuffer(mIndexType,
  35. mProperties.mNumIndices, isDynamic ? GBU_DYNAMIC : GBU_STATIC);
  36. mVertexData = std::shared_ptr<VertexData>(bs_new<VertexData>());
  37. mVertexData->vertexCount = mProperties.mNumVertices;
  38. List<VertexElement> elements = mVertexDesc->createElements();
  39. mVertexData->vertexDeclaration = HardwareBufferCoreManager::instance().createVertexDeclaration(elements);
  40. for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  41. {
  42. if (!mVertexDesc->hasStream(i))
  43. continue;
  44. SPtr<VertexBufferCore> vertexBuffer = HardwareBufferCoreManager::instance().createVertexBuffer(
  45. mVertexData->vertexDeclaration->getProperties().getVertexSize(i),
  46. mVertexData->vertexCount,
  47. isDynamic ? GBU_DYNAMIC : GBU_STATIC);
  48. mVertexData->setBuffer(i, vertexBuffer);
  49. }
  50. // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
  51. // buffer data upon buffer construction, instead of setting it in a second step like I do here
  52. if (mTempInitialMeshData != nullptr)
  53. {
  54. writeSubresource(0, *mTempInitialMeshData, isDynamic);
  55. mTempInitialMeshData = nullptr;
  56. }
  57. MeshCoreBase::initialize();
  58. }
  59. std::shared_ptr<VertexData> MeshCore::getVertexData() const
  60. {
  61. THROW_IF_NOT_CORE_THREAD;
  62. return mVertexData;
  63. }
  64. SPtr<IndexBufferCore> MeshCore::getIndexBuffer() const
  65. {
  66. THROW_IF_NOT_CORE_THREAD;
  67. return mIndexBuffer;
  68. }
  69. SPtr<VertexDataDesc> MeshCore::getVertexDesc() const
  70. {
  71. THROW_IF_NOT_CORE_THREAD;
  72. return mVertexDesc;
  73. }
  74. void MeshCore::writeSubresource(UINT32 subresourceIdx, const MeshData& meshData, bool discardEntireBuffer, bool performUpdateBounds)
  75. {
  76. THROW_IF_NOT_CORE_THREAD;
  77. if (discardEntireBuffer)
  78. {
  79. if ((mUsage & MU_STATIC) != 0)
  80. {
  81. LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
  82. discardEntireBuffer = false;
  83. }
  84. }
  85. else
  86. {
  87. if ((mUsage & MU_DYNAMIC) != 0)
  88. {
  89. LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
  90. discardEntireBuffer = true;
  91. }
  92. }
  93. // Indices
  94. const IndexBufferProperties& ibProps = mIndexBuffer->getProperties();
  95. UINT32 indicesSize = meshData.getIndexBufferSize();
  96. UINT8* srcIdxData = meshData.getIndexData();
  97. if (meshData.getIndexElementSize() != ibProps.getIndexSize())
  98. {
  99. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  100. toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  101. }
  102. if (indicesSize > mIndexBuffer->getSizeInBytes())
  103. BS_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
  104. mIndexBuffer->writeData(0, indicesSize, srcIdxData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  105. // Vertices
  106. for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  107. {
  108. if (!mVertexDesc->hasStream(i))
  109. continue;
  110. if (!meshData.getVertexDesc()->hasStream(i))
  111. continue;
  112. // Ensure both have the same sized vertices
  113. UINT32 myVertSize = mVertexDesc->getVertexStride(i);
  114. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i);
  115. if (myVertSize != otherVertSize)
  116. {
  117. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " +
  118. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  119. }
  120. SPtr<VertexBufferCore> vertexBuffer = mVertexData->getBuffer(i);
  121. const VertexBufferProperties& vbProps = vertexBuffer->getProperties();
  122. UINT32 bufferSize = meshData.getStreamSize(i);
  123. UINT8* srcVertBufferData = meshData.getStreamData(i);
  124. if (bufferSize > vertexBuffer->getSizeInBytes())
  125. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
  126. if (RenderAPICore::instance().getVertexColorFlipRequired())
  127. {
  128. UINT8* bufferCopy = (UINT8*)bs_alloc(bufferSize);
  129. memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
  130. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  131. for (INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  132. {
  133. if (!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  134. continue;
  135. UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
  136. for (UINT32 j = 0; j < mVertexData->vertexCount; j++)
  137. {
  138. UINT32* curColor = (UINT32*)colorData;
  139. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  140. colorData += vertexStride;
  141. }
  142. }
  143. vertexBuffer->writeData(0, bufferSize, bufferCopy, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  144. bs_free(bufferCopy);
  145. }
  146. else
  147. {
  148. vertexBuffer->writeData(0, bufferSize, srcVertBufferData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  149. }
  150. }
  151. if (performUpdateBounds)
  152. updateBounds(meshData);
  153. }
  154. void MeshCore::readSubresource(UINT32 subresourceIdx, MeshData& meshData)
  155. {
  156. THROW_IF_NOT_CORE_THREAD;
  157. IndexType indexType = IT_32BIT;
  158. if (mIndexBuffer)
  159. indexType = mIndexBuffer->getProperties().getType();
  160. if (mIndexBuffer)
  161. {
  162. const IndexBufferProperties& ibProps = mIndexBuffer->getProperties();
  163. if (meshData.getIndexElementSize() != ibProps.getIndexSize())
  164. {
  165. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  166. toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  167. }
  168. UINT8* idxData = static_cast<UINT8*>(mIndexBuffer->lock(GBL_READ_ONLY));
  169. UINT32 idxElemSize = ibProps.getIndexSize();
  170. UINT8* indices = nullptr;
  171. if (indexType == IT_16BIT)
  172. indices = (UINT8*)meshData.getIndices16();
  173. else
  174. indices = (UINT8*)meshData.getIndices32();
  175. UINT32 numIndicesToCopy = std::min(mProperties.mNumIndices, meshData.getNumIndices());
  176. UINT32 indicesSize = numIndicesToCopy * idxElemSize;
  177. if (indicesSize > meshData.getIndexBufferSize())
  178. BS_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
  179. memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
  180. mIndexBuffer->unlock();
  181. }
  182. if (mVertexData)
  183. {
  184. auto vertexBuffers = mVertexData->getBuffers();
  185. UINT32 streamIdx = 0;
  186. for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter)
  187. {
  188. if (!meshData.getVertexDesc()->hasStream(streamIdx))
  189. continue;
  190. SPtr<VertexBufferCore> vertexBuffer = iter->second;
  191. const VertexBufferProperties& vbProps = vertexBuffer->getProperties();
  192. // Ensure both have the same sized vertices
  193. UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx);
  194. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx);
  195. if (myVertSize != otherVertSize)
  196. {
  197. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " +
  198. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  199. }
  200. UINT32 numVerticesToCopy = meshData.getNumVertices();
  201. UINT32 bufferSize = vbProps.getVertexSize() * numVerticesToCopy;
  202. if (bufferSize > vertexBuffer->getSizeInBytes())
  203. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range.");
  204. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  205. UINT8* dest = meshData.getStreamData(streamIdx);
  206. memcpy(dest, vertDataPtr, bufferSize);
  207. vertexBuffer->unlock();
  208. streamIdx++;
  209. }
  210. }
  211. }
  212. void MeshCore::updateBounds(const MeshData& meshData)
  213. {
  214. mProperties.mBounds = meshData.calculateBounds();
  215. // TODO - Sync this to sim-thread possibly?
  216. }
  217. SPtr<MeshCore> MeshCore::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  218. int usage, DrawOperationType drawOp, IndexType indexType)
  219. {
  220. SubMesh subMesh(0, numIndices, drawOp);
  221. SPtr<MeshCore> mesh = bs_shared_ptr<MeshCore>(new (bs_alloc<MeshCore>()) MeshCore(numVertices, numIndices,
  222. vertexDesc, { subMesh }, usage, indexType, nullptr));
  223. mesh->_setThisPtr(mesh);
  224. mesh->initialize();
  225. return mesh;
  226. }
  227. SPtr<MeshCore> MeshCore::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  228. const Vector<SubMesh>& subMeshes, int usage, IndexType indexType)
  229. {
  230. SPtr<MeshCore> mesh = bs_shared_ptr<MeshCore>(new (bs_alloc<MeshCore>()) MeshCore(numVertices, numIndices,
  231. vertexDesc, subMeshes, usage, indexType, nullptr));
  232. mesh->_setThisPtr(mesh);
  233. mesh->initialize();
  234. return mesh;
  235. }
  236. SPtr<MeshCore> MeshCore::create(const MeshDataPtr& initialMeshData, int usage, DrawOperationType drawOp)
  237. {
  238. UINT32 numVertices = initialMeshData->getNumVertices();
  239. UINT32 numIndices = initialMeshData->getNumIndices();
  240. VertexDataDescPtr vertexDesc = initialMeshData->getVertexDesc();
  241. SubMesh subMesh(0, numIndices, drawOp);
  242. IndexType indexType = initialMeshData->getIndexType();
  243. SPtr<MeshCore> mesh = bs_shared_ptr<MeshCore>(new (bs_alloc<MeshCore>()) MeshCore(numVertices, numIndices,
  244. vertexDesc, { subMesh }, usage, indexType, initialMeshData));
  245. mesh->_setThisPtr(mesh);
  246. mesh->initialize();
  247. return mesh;
  248. }
  249. SPtr<MeshCore> MeshCore::create(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, int usage)
  250. {
  251. UINT32 numVertices = initialMeshData->getNumVertices();
  252. UINT32 numIndices = initialMeshData->getNumIndices();
  253. VertexDataDescPtr vertexDesc = initialMeshData->getVertexDesc();
  254. IndexType indexType = initialMeshData->getIndexType();
  255. SPtr<MeshCore> mesh = bs_shared_ptr<MeshCore>(new (bs_alloc<MeshCore>()) MeshCore(numVertices, numIndices,
  256. vertexDesc, subMeshes, usage, indexType, initialMeshData));
  257. mesh->_setThisPtr(mesh);
  258. mesh->initialize();
  259. return mesh;
  260. }
  261. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  262. int usage, DrawOperationType drawOp, IndexType indexType)
  263. :MeshBase(numVertices, numIndices, drawOp), mVertexDesc(vertexDesc), mUsage(usage),
  264. mIndexType(indexType)
  265. {
  266. }
  267. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  268. const Vector<SubMesh>& subMeshes, int usage, IndexType indexType)
  269. :MeshBase(numVertices, numIndices, subMeshes), mVertexDesc(vertexDesc), mUsage(usage),
  270. mIndexType(indexType)
  271. {
  272. }
  273. Mesh::Mesh(const MeshDataPtr& initialMeshData, int usage, DrawOperationType drawOp)
  274. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
  275. mIndexType(initialMeshData->getIndexType()), mVertexDesc(initialMeshData->getVertexDesc()),
  276. mCPUData(initialMeshData), mUsage(usage)
  277. {
  278. }
  279. Mesh::Mesh(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, int usage)
  280. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), subMeshes),
  281. mIndexType(initialMeshData->getIndexType()), mVertexDesc(initialMeshData->getVertexDesc()),
  282. mCPUData(initialMeshData), mUsage(usage)
  283. {
  284. }
  285. Mesh::Mesh()
  286. :MeshBase(0, 0, DOT_TRIANGLE_LIST), mUsage(MU_STATIC), mIndexType(IT_32BIT)
  287. {
  288. }
  289. Mesh::~Mesh()
  290. {
  291. }
  292. AsyncOp Mesh::writeSubresource(CoreAccessor& accessor, UINT32 subresourceIdx, const MeshDataPtr& data, bool discardEntireBuffer)
  293. {
  294. updateBounds(*data);
  295. updateCPUBuffer(subresourceIdx, *data);
  296. data->_lock();
  297. std::function<void(const SPtr<MeshCore>&, UINT32, const MeshDataPtr&, bool, AsyncOp&)> func =
  298. [&](const SPtr<MeshCore>& mesh, UINT32 _subresourceIdx, const MeshDataPtr& _meshData, bool _discardEntireBuffer, AsyncOp& asyncOp)
  299. {
  300. mesh->writeSubresource(_subresourceIdx, *_meshData, _discardEntireBuffer, false);
  301. _meshData->_unlock();
  302. asyncOp._completeOperation();
  303. };
  304. return accessor.queueReturnCommand(std::bind(func, getCore(), subresourceIdx,
  305. data, discardEntireBuffer, std::placeholders::_1));
  306. }
  307. AsyncOp Mesh::readSubresource(CoreAccessor& accessor, UINT32 subresourceIdx, const MeshDataPtr& data)
  308. {
  309. data->_lock();
  310. std::function<void(const SPtr<MeshCore>&, UINT32, const MeshDataPtr&, AsyncOp&)> func =
  311. [&](const SPtr<MeshCore>& mesh, UINT32 _subresourceIdx, const MeshDataPtr& _meshData, AsyncOp& asyncOp)
  312. {
  313. mesh->readSubresource(_subresourceIdx, *_meshData);
  314. _meshData->_unlock();
  315. asyncOp._completeOperation();
  316. };
  317. return accessor.queueReturnCommand(std::bind(func, getCore(), subresourceIdx,
  318. data, std::placeholders::_1));
  319. }
  320. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  321. {
  322. MeshDataPtr meshData = bs_shared_ptr_new<MeshData>(mProperties.mNumVertices, mProperties.mNumIndices, mVertexDesc, mIndexType);
  323. return meshData;
  324. }
  325. void Mesh::initialize()
  326. {
  327. if (mCPUData != nullptr)
  328. updateBounds(*mCPUData);
  329. MeshBase::initialize();
  330. if ((mUsage & MU_CPUCACHED) != 0 && mCPUData == nullptr)
  331. createCPUBuffer();
  332. }
  333. void Mesh::updateBounds(const MeshData& meshData)
  334. {
  335. mProperties.mBounds = meshData.calculateBounds();
  336. markCoreDirty();
  337. }
  338. SPtr<MeshCore> Mesh::getCore() const
  339. {
  340. return std::static_pointer_cast<MeshCore>(mCoreSpecific);
  341. }
  342. SPtr<CoreObjectCore> Mesh::createCore() const
  343. {
  344. MeshCore* obj = new (bs_alloc<MeshCore>()) MeshCore(mProperties.mNumVertices, mProperties.mNumIndices,
  345. mVertexDesc, mProperties.mSubMeshes, mUsage, mIndexType, mCPUData);
  346. SPtr<CoreObjectCore> meshCore = bs_shared_ptr<MeshCore>(obj);
  347. meshCore->_setThisPtr(meshCore);
  348. if ((mUsage & MU_CPUCACHED) == 0)
  349. mCPUData = nullptr;
  350. return meshCore;
  351. }
  352. void Mesh::updateCPUBuffer(UINT32 subresourceIdx, const MeshData& pixelData)
  353. {
  354. if ((mUsage & MU_CPUCACHED) == 0)
  355. return;
  356. if (subresourceIdx > 0)
  357. {
  358. LOGERR("Invalid subresource index: " + toString(subresourceIdx) + ". Supported range: 0 .. 1.");
  359. return;
  360. }
  361. if (pixelData.getNumIndices() != mProperties.getNumIndices() ||
  362. pixelData.getNumVertices() != mProperties.getNumVertices() ||
  363. pixelData.getIndexType() != mIndexType ||
  364. pixelData.getVertexDesc()->getVertexStride() != mVertexDesc->getVertexStride())
  365. {
  366. LOGERR("Provided buffer is not of valid dimensions or format in order to update this mesh.");
  367. return;
  368. }
  369. if (mCPUData->getSize() != pixelData.getSize())
  370. BS_EXCEPT(InternalErrorException, "Buffer sizes don't match.");
  371. UINT8* dest = mCPUData->getData();
  372. UINT8* src = pixelData.getData();
  373. memcpy(dest, src, pixelData.getSize());
  374. }
  375. void Mesh::readData(MeshData& dest)
  376. {
  377. if ((mUsage & MU_CPUCACHED) == 0)
  378. {
  379. LOGERR("Attempting to read CPU data from a mesh that is created without CPU caching.");
  380. return;
  381. }
  382. if (dest.getNumIndices() != mProperties.getNumIndices() ||
  383. dest.getNumVertices() != mProperties.getNumVertices() ||
  384. dest.getIndexType() != mIndexType ||
  385. dest.getVertexDesc()->getVertexStride() != mVertexDesc->getVertexStride())
  386. {
  387. LOGERR("Provided buffer is not of valid dimensions or format in order to read from this mesh.");
  388. return;
  389. }
  390. if (mCPUData->getSize() != dest.getSize())
  391. BS_EXCEPT(InternalErrorException, "Buffer sizes don't match.");
  392. UINT8* srcPtr = mCPUData->getData();
  393. UINT8* destPtr = dest.getData();
  394. memcpy(destPtr, srcPtr, dest.getSize());
  395. }
  396. void Mesh::createCPUBuffer()
  397. {
  398. mCPUData = allocateSubresourceBuffer(0);
  399. }
  400. HMesh Mesh::dummy()
  401. {
  402. return MeshManager::instance().getDummyMesh();
  403. }
  404. /************************************************************************/
  405. /* SERIALIZATION */
  406. /************************************************************************/
  407. RTTITypeBase* Mesh::getRTTIStatic()
  408. {
  409. return MeshRTTI::instance();
  410. }
  411. RTTITypeBase* Mesh::getRTTI() const
  412. {
  413. return Mesh::getRTTIStatic();
  414. }
  415. /************************************************************************/
  416. /* STATICS */
  417. /************************************************************************/
  418. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  419. int usage, DrawOperationType drawOp, IndexType indexType)
  420. {
  421. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, usage, drawOp, indexType);
  422. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  423. }
  424. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  425. const Vector<SubMesh>& subMeshes, int usage, IndexType indexType)
  426. {
  427. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, subMeshes, usage, indexType);
  428. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  429. }
  430. HMesh Mesh::create(const MeshDataPtr& initialMeshData, int usage, DrawOperationType drawOp)
  431. {
  432. MeshPtr meshPtr = _createPtr(initialMeshData, usage, drawOp);
  433. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  434. }
  435. HMesh Mesh::create(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, int usage)
  436. {
  437. MeshPtr meshPtr = _createPtr(initialMeshData, subMeshes, usage);
  438. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  439. }
  440. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  441. int usage, DrawOperationType drawOp, IndexType indexType)
  442. {
  443. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, usage, drawOp, indexType);
  444. }
  445. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  446. const Vector<SubMesh>& subMeshes, int usage, IndexType indexType)
  447. {
  448. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, subMeshes, usage, indexType);
  449. }
  450. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, int usage, DrawOperationType drawOp)
  451. {
  452. return MeshManager::instance().create(initialMeshData, usage, drawOp);
  453. }
  454. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, int usage)
  455. {
  456. return MeshManager::instance().create(initialMeshData, subMeshes, usage);
  457. }
  458. }