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Win32
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b492b132a2
Added a way to specify application taskbar icon
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10 yıl önce |
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BsBlendState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 yıl önce |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 yıl önce |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 yıl önce |
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BsCoreApplication.cpp
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06e03f1239
Bulk of work on the build system
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10 yıl önce |
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BsCoreObject.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 yıl önce |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 yıl önce |
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BsCoreObjectManager.cpp
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8f27ad6744
Fixed an issue where a destroyed core object would cause a crash when previously being queued for core sync
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10 yıl önce |
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BsCoreRenderer.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 yıl önce |
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BsCoreSceneManager.cpp
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0be19d24be
Properly assign prefab link UUID when updating an existing prefab
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10 yıl önce |
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BsCoreThread.cpp
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84501eadb3
Properly exporting CoreThread's module to fix the problem where every library had its own instance
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10 yıl önce |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 yıl önce |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 yıl önce |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 yıl önce |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 yıl önce |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 yıl önce |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 yıl önce |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 yıl önce |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 yıl önce |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 yıl önce |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 yıl önce |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsGpuParams.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 yıl önce |
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BsGpuProgram.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 yıl önce |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 yıl önce |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 yıl önce |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 yıl önce |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 yıl önce |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 yıl önce |
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BsInput.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsMaterial.cpp
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157fe12618
New core object sync seems to work for the most part
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10 yıl önce |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsMaterialParam.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 yıl önce |
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BsMaterialRTTI.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 yıl önce |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 yıl önce |
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BsMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsMeshHeap.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 yıl önce |
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BsMeshImportOptions.cpp
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461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
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10 yıl önce |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 yıl önce |
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BsMeshUtility.cpp
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4347837545
Added tangent and normal generation for meshes
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10 yıl önce |
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BsMultiRenderTexture.cpp
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22aa527617
Validate renderable vertex inputs in the renderer
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10 yıl önce |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 yıl önce |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 yıl önce |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 yıl önce |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 yıl önce |
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BsPixelVolume.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsPrefab.cpp
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06e03f1239
Bulk of work on the build system
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10 yıl önce |
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BsPrefabDiff.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 yıl önce |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 yıl önce |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 yıl önce |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 yıl önce |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 yıl önce |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 yıl önce |
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BsRenderAPI.cpp
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a4b506c55b
Unloading project library no longer deletes all imported assets
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10 yıl önce |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 yıl önce |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 yıl önce |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 yıl önce |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 yıl önce |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 yıl önce |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 yıl önce |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 yıl önce |
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BsRendererManager.cpp
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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10 yıl önce |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsRendererUtility.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 yıl önce |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsResourceHandle.cpp
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cd3174bc2a
Localized strings no longer use a callback to notify owners about changes
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10 yıl önce |
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BsResourceListenerManager.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 yıl önce |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 yıl önce |
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BsResources.cpp
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06e03f1239
Bulk of work on the build system
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10 yıl önce |
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BsSamplerState.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 yıl önce |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 yıl önce |
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BsSceneObject.cpp
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75914a83fb
When updating prefab instances their transforms will no longer be incorrect after
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10 yıl önce |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 yıl önce |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 yıl önce |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 yıl önce |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsStringTable.cpp
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0ddbb1ffce
Changes escape character for localized strings so they deal with paths more easily
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10 yıl önce |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 yıl önce |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 yıl önce |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 yıl önce |
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BsTexture.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 yıl önce |
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BsTextureImportOptions.cpp
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874a04a705
Project library now returns the external resource path instead of internal one when provided with a resource instance
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10 yıl önce |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 yıl önce |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 yıl önce |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 yıl önce |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 yıl önce |
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BsUtility.cpp
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c46c7f741a
Finding resource dependencies will now properly consider resource handles that aren't loaded yet
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10 yıl önce |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 yıl önce |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 yıl önce |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 yıl önce |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 yıl önce |
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BsViewport.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 yıl önce |