BsVertexDeclaration.cpp 7.9 KB

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  1. #include "BsVertexDeclaration.h"
  2. #include "BsVertexDeclarationRTTI.h"
  3. #include "BsHardwareBufferManager.h"
  4. #include "BsRenderAPI.h"
  5. namespace BansheeEngine
  6. {
  7. VertexElement::VertexElement(UINT16 source, UINT32 offset,
  8. VertexElementType theType, VertexElementSemantic semantic, UINT16 index)
  9. : mSource(source), mOffset(offset), mType(theType), mSemantic(semantic), mIndex(index)
  10. {
  11. }
  12. UINT32 VertexElement::getSize(void) const
  13. {
  14. return getTypeSize(mType);
  15. }
  16. UINT32 VertexElement::getTypeSize(VertexElementType etype)
  17. {
  18. switch(etype)
  19. {
  20. case VET_COLOR:
  21. case VET_COLOR_ABGR:
  22. case VET_COLOR_ARGB:
  23. return sizeof(RGBA);
  24. case VET_FLOAT1:
  25. return sizeof(float);
  26. case VET_FLOAT2:
  27. return sizeof(float)*2;
  28. case VET_FLOAT3:
  29. return sizeof(float)*3;
  30. case VET_FLOAT4:
  31. return sizeof(float)*4;
  32. case VET_SHORT1:
  33. return sizeof(short);
  34. case VET_SHORT2:
  35. return sizeof(short)*2;
  36. case VET_SHORT3:
  37. return sizeof(short)*3;
  38. case VET_SHORT4:
  39. return sizeof(short)*4;
  40. case VET_UBYTE4:
  41. return sizeof(unsigned char)*4;
  42. }
  43. return 0;
  44. }
  45. unsigned short VertexElement::getTypeCount(VertexElementType etype)
  46. {
  47. switch (etype)
  48. {
  49. case VET_COLOR:
  50. case VET_COLOR_ABGR:
  51. case VET_COLOR_ARGB:
  52. return 4;
  53. case VET_FLOAT1:
  54. return 1;
  55. case VET_FLOAT2:
  56. return 2;
  57. case VET_FLOAT3:
  58. return 3;
  59. case VET_FLOAT4:
  60. return 4;
  61. case VET_SHORT1:
  62. return 1;
  63. case VET_SHORT2:
  64. return 2;
  65. case VET_SHORT3:
  66. return 3;
  67. case VET_SHORT4:
  68. return 4;
  69. case VET_UBYTE4:
  70. return 4;
  71. }
  72. BS_EXCEPT(InvalidParametersException, "Invalid type");
  73. }
  74. VertexElementType VertexElement::getBestColorVertexElementType()
  75. {
  76. // Use the current render system to determine if possible
  77. if (BansheeEngine::RenderAPICore::instancePtr())
  78. {
  79. return BansheeEngine::RenderAPICore::instancePtr()->getColorVertexElementType();
  80. }
  81. else
  82. {
  83. // We can't know the specific type right now, so pick a type
  84. // based on platform
  85. #if BS_PLATFORM == BS_PLATFORM_WIN32
  86. return VET_COLOR_ARGB; // prefer D3D format on windows
  87. #else
  88. return VET_COLOR_ABGR; // prefer GL format on everything else
  89. #endif
  90. }
  91. }
  92. bool VertexElement::operator== (const VertexElement& rhs) const
  93. {
  94. if (mType != rhs.mType || mIndex != rhs.mIndex || mOffset != rhs.mOffset ||
  95. mSemantic != rhs.mSemantic || mSource != rhs.mSource)
  96. {
  97. return false;
  98. }
  99. else
  100. return true;
  101. }
  102. bool VertexElement::operator!= (const VertexElement& rhs) const
  103. {
  104. return !(*this == rhs);
  105. }
  106. VertexDeclarationProperties::VertexDeclarationProperties(const List<VertexElement>& elements)
  107. {
  108. for (auto& elem : elements)
  109. {
  110. VertexElementType type = elem.getType();
  111. if (elem.getType() == VET_COLOR)
  112. type = VertexElement::getBestColorVertexElementType();
  113. mElementList.push_back(VertexElement(elem.getStreamIdx(), elem.getOffset(), type, elem.getSemantic(), elem.getSemanticIdx()));
  114. }
  115. }
  116. bool VertexDeclarationProperties::operator== (const VertexDeclarationProperties& rhs) const
  117. {
  118. if (mElementList.size() != rhs.mElementList.size())
  119. return false;
  120. auto myIter = mElementList.begin();
  121. auto theirIter = rhs.mElementList.begin();
  122. for (; myIter != mElementList.end() && theirIter != rhs.mElementList.end(); ++myIter, ++theirIter)
  123. {
  124. if (!(*myIter == *theirIter))
  125. return false;
  126. }
  127. return true;
  128. }
  129. bool VertexDeclarationProperties::operator!= (const VertexDeclarationProperties& rhs) const
  130. {
  131. return !(*this == rhs);
  132. }
  133. const VertexElement* VertexDeclarationProperties::getElement(UINT16 index) const
  134. {
  135. assert(index < mElementList.size() && "Index out of bounds");
  136. auto iter = mElementList.begin();
  137. for (UINT16 i = 0; i < index; ++i)
  138. ++iter;
  139. return &(*iter);
  140. }
  141. const VertexElement* VertexDeclarationProperties::findElementBySemantic(VertexElementSemantic sem, UINT16 index) const
  142. {
  143. for (auto& elem : mElementList)
  144. {
  145. if (elem.getSemantic() == sem && elem.getSemanticIdx() == index)
  146. {
  147. return &elem;
  148. }
  149. }
  150. return nullptr;
  151. }
  152. List<VertexElement> VertexDeclarationProperties::findElementsBySource(UINT16 source) const
  153. {
  154. List<VertexElement> retList;
  155. for (auto& elem : mElementList)
  156. {
  157. if (elem.getStreamIdx() == source)
  158. {
  159. retList.push_back(elem);
  160. }
  161. }
  162. return retList;
  163. }
  164. UINT32 VertexDeclarationProperties::getVertexSize(UINT16 source) const
  165. {
  166. UINT32 size = 0;
  167. for (auto& elem : mElementList)
  168. {
  169. if (elem.getStreamIdx() == source)
  170. {
  171. size += elem.getSize();
  172. }
  173. }
  174. return size;
  175. }
  176. UINT32 VertexDeclarationCore::NextFreeId = 0;
  177. VertexDeclarationCore::VertexDeclarationCore(const List<VertexElement>& elements)
  178. :mProperties(elements)
  179. {
  180. }
  181. void VertexDeclarationCore::initialize()
  182. {
  183. mId = NextFreeId++;
  184. CoreObjectCore::initialize();
  185. }
  186. bool VertexDeclarationCore::isCompatible(const SPtr<VertexDeclarationCore>& shaderDecl)
  187. {
  188. const List<VertexElement>& shaderElems = shaderDecl->getProperties().getElements();
  189. const List<VertexElement>& bufferElems = getProperties().getElements();
  190. for (auto shaderIter = shaderElems.begin(); shaderIter != shaderElems.end(); ++shaderIter)
  191. {
  192. const VertexElement* foundElement = nullptr;
  193. for (auto bufferIter = bufferElems.begin(); bufferIter != bufferElems.end(); ++bufferIter)
  194. {
  195. if (shaderIter->getSemantic() == bufferIter->getSemantic() && shaderIter->getSemanticIdx() == bufferIter->getSemanticIdx())
  196. {
  197. foundElement = &(*bufferIter);
  198. break;
  199. }
  200. }
  201. if (foundElement == nullptr)
  202. return false;
  203. }
  204. return true;
  205. }
  206. Vector<VertexElement> VertexDeclarationCore::getMissingElements(const SPtr<VertexDeclarationCore>& shaderDecl)
  207. {
  208. Vector<VertexElement> missingElements;
  209. const List<VertexElement>& shaderElems = shaderDecl->getProperties().getElements();
  210. const List<VertexElement>& bufferElems = getProperties().getElements();
  211. for (auto shaderIter = shaderElems.begin(); shaderIter != shaderElems.end(); ++shaderIter)
  212. {
  213. const VertexElement* foundElement = nullptr;
  214. for (auto bufferIter = bufferElems.begin(); bufferIter != bufferElems.end(); ++bufferIter)
  215. {
  216. if (shaderIter->getSemantic() == bufferIter->getSemantic() && shaderIter->getSemanticIdx() == bufferIter->getSemanticIdx())
  217. {
  218. foundElement = &(*bufferIter);
  219. break;
  220. }
  221. }
  222. if (foundElement == nullptr)
  223. missingElements.push_back(*shaderIter);
  224. }
  225. return missingElements;
  226. }
  227. VertexDeclaration::VertexDeclaration(const List<VertexElement>& elements)
  228. :mProperties(elements)
  229. {
  230. }
  231. SPtr<VertexDeclarationCore> VertexDeclaration::getCore() const
  232. {
  233. return std::static_pointer_cast<VertexDeclarationCore>(mCoreSpecific);
  234. }
  235. SPtr<CoreObjectCore> VertexDeclaration::createCore() const
  236. {
  237. return HardwareBufferCoreManager::instance().createVertexDeclarationInternal(mProperties.mElementList);
  238. }
  239. VertexDeclarationPtr VertexDeclaration::createVertexDeclaration(const List<VertexElement>& elements)
  240. {
  241. return HardwareBufferManager::instance().createVertexDeclaration(elements);
  242. }
  243. /************************************************************************/
  244. /* SERIALIZATION */
  245. /************************************************************************/
  246. RTTITypeBase* VertexDeclaration::getRTTIStatic()
  247. {
  248. return VertexDeclarationRTTI::instance();
  249. }
  250. RTTITypeBase* VertexDeclaration::getRTTI() const
  251. {
  252. return getRTTIStatic();
  253. }
  254. String toString(const VertexElementSemantic& val)
  255. {
  256. switch (val)
  257. {
  258. case VES_POSITION:
  259. return "POSITION";
  260. case VES_BLEND_WEIGHTS:
  261. return "BLEND_WEIGHTS";
  262. case VES_BLEND_INDICES:
  263. return "BLEND_INDICES";
  264. case VES_NORMAL:
  265. return "NORMAL";
  266. case VES_COLOR:
  267. return "COLOR";
  268. case VES_TEXCOORD:
  269. return "TEXCOORD";
  270. case VES_BITANGENT:
  271. return "BITANGENT";
  272. case VES_TANGENT:
  273. return "TANGENT";
  274. case VES_POSITIONT:
  275. return "POSITIONT";
  276. case VES_PSIZE:
  277. return "PSIZE";
  278. }
  279. return "";
  280. }
  281. WString toWString(const VertexElementSemantic& val)
  282. {
  283. return toWString(toString(val));
  284. }
  285. }