BsTransientMesh.cpp 1.9 KB

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  1. #include "BsTransientMesh.h"
  2. #include "BsVertexData.h"
  3. #include "BsBounds.h"
  4. #include "BsMeshHeap.h"
  5. #include "BsFrameAlloc.h"
  6. namespace BansheeEngine
  7. {
  8. TransientMeshCore::TransientMeshCore(const SPtr<MeshHeapCore>& parentHeap, UINT32 id,
  9. UINT32 numVertices, UINT32 numIndices, const Vector<SubMesh>& subMeshes)
  10. :MeshCoreBase(numVertices, numIndices, subMeshes), mParentHeap(parentHeap), mId(id)
  11. {
  12. }
  13. SPtr<VertexData> TransientMeshCore::getVertexData() const
  14. {
  15. return mParentHeap->getVertexData();
  16. }
  17. SPtr<IndexBufferCore> TransientMeshCore::getIndexBuffer() const
  18. {
  19. return mParentHeap->getIndexBuffer();
  20. }
  21. UINT32 TransientMeshCore::getVertexOffset() const
  22. {
  23. return mParentHeap->getVertexOffset(mId);
  24. }
  25. UINT32 TransientMeshCore::getIndexOffset() const
  26. {
  27. return mParentHeap->getIndexOffset(mId);
  28. }
  29. SPtr<VertexDataDesc> TransientMeshCore::getVertexDesc() const
  30. {
  31. return mParentHeap->getVertexDesc();
  32. }
  33. void TransientMeshCore::_notifyUsedOnGPU()
  34. {
  35. mParentHeap->notifyUsedOnGPU(mId);
  36. }
  37. TransientMesh::TransientMesh(const MeshHeapPtr& parentHeap, UINT32 id, UINT32 numVertices, UINT32 numIndices, DrawOperationType drawOp)
  38. :MeshBase(numVertices, numIndices, drawOp), mParentHeap(parentHeap), mId(id), mIsDestroyed(false)
  39. {
  40. }
  41. TransientMesh::~TransientMesh()
  42. {
  43. if (!mIsDestroyed)
  44. {
  45. TransientMeshPtr meshPtr = std::static_pointer_cast<TransientMesh>(getThisPtr());
  46. mParentHeap->dealloc(meshPtr);
  47. }
  48. }
  49. SPtr<TransientMeshCore> TransientMesh::getCore() const
  50. {
  51. return std::static_pointer_cast<TransientMeshCore>(mCoreSpecific);
  52. }
  53. SPtr<CoreObjectCore> TransientMesh::createCore() const
  54. {
  55. TransientMeshCore* core = new (bs_alloc<TransientMeshCore>()) TransientMeshCore(
  56. mParentHeap->getCore(), mId, mProperties.mNumVertices, mProperties.mNumIndices, mProperties.mSubMeshes);
  57. SPtr<CoreObjectCore> meshCore = bs_shared_ptr<TransientMeshCore>(core);
  58. meshCore->_setThisPtr(meshCore);
  59. return meshCore;
  60. }
  61. }