marco.bellan 06ed2916db Depth buffer reading 9 years ago
..
Win32 52970a388f Minor tweaks to follow engine guidelines 9 years ago
BsAnimation.cpp 130c411451 Properly update speed even after an animation has been stopped 9 years ago
BsAnimationClip.cpp 6fd40952e9 Additive animations 9 years ago
BsAnimationCurve.cpp 7fda8a9121 Animation editor: - Keyframe dragging functional 9 years ago
BsAnimationManager.cpp 6869dbcfbc Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component) 9 years ago
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 years ago
BsAudioClip.cpp a774a03552 AnimationClip foundation 9 years ago
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional 9 years ago
BsAudioListener.cpp 1c01ab784c Interface for AudioSource and AudioListener (WIP) 9 years ago
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown 9 years ago
BsAudioSource.cpp fa03beab16 Hot reload of audio clips 9 years ago
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 years ago
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource 9 years ago
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources 9 years ago
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 10 years ago
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 10 years ago
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class 10 years ago
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor 10 years ago
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 years ago
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 years ago
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 years ago
BsCJoint.cpp 916f246010 Joint fixes: 9 years ago
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 years ago
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 years ago
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization 10 years ago
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 years ago
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsComponent.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsCoreApplication.cpp 7c3620dd46 Animation playback (WIP) 9 years ago
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsCoreObjectManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) 10 years ago
BsCoreSceneManager.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 years ago
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) 9 years ago
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 years ago
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 years ago
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 years ago
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsGpuBuffer.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 years ago
BsGpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 years ago
BsGpuParam.cpp 05266555e8 Animation bone transforms now used by the core thread for rendering 9 years ago
BsGpuParamBlockBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsGpuParams.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 years ago
BsGpuProgram.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsGpuProgramManager.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsHardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 years ago
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 years ago
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows 9 years ago
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsIndexBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsMaterial.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 years ago
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsMaterialParam.cpp 05266555e8 Animation bone transforms now used by the core thread for rendering 9 years ago
BsMaterialParams.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 years ago
BsMaterialRTTI.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsMesh.cpp 49e269480e Added import for mesh skeleton 9 years ago
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsMeshData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsMeshHeap.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsMeshImportOptions.cpp dd7d910e25 Keyframe reduction can now be enabled/disabled via import options 9 years ago
BsMeshManager.cpp 49e269480e Added import for mesh skeleton 9 years ago
BsMeshUtility.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper 9 years ago
BsMultiRenderTexture.cpp aa06514ff9 Added support for texture arrays 9 years ago
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsPass.cpp a419f4cb4f Postprocessing WIP 9 years ago
BsPhysics.cpp f92ea8ea21 Removed unused Physics code 9 years ago
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsPixelBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsPixelData.cpp 06ed2916db Depth buffer reading 9 years ago
BsPixelUtil.cpp 06ed2916db Depth buffer reading 9 years ago
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsPrefab.cpp 10e057da7b Prefab fixes: 9 years ago
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 years ago
BsPrefabUtility.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 years ago
BsProfilerCPU.cpp bf351b8442 Fix compilation error in gcc-specific code 9 years ago
BsProfilerGPU.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 years ago
BsRenderAPICapabilities.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 years ago
BsRenderStateManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsRenderTexture.cpp aa06514ff9 Added support for texture arrays 9 years ago
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsRendererMeshData.cpp 3fadc11695 Bone weights and indices are now properly imported and assigned to Mesh 9 years ago
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 years ago
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 years ago
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsResources.cpp fa03beab16 Hot reload of audio clips 9 years ago
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 years ago
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsSceneObject.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 years ago
BsShader.cpp c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime 9 years ago
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline 10 years ago
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines 10 years ago
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsSkeleton.cpp 27905e224e Properly apply scale animation curves 9 years ago
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 years ago
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 years ago
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsTechnique.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsTextData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsTexture.cpp aa06514ff9 Added support for texture arrays 9 years ago
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails 9 years ago
BsTextureManager.cpp aa06514ff9 Added support for texture arrays 9 years ago
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 years ago
BsVertexBuffer.cpp 24341978b0 Added RenderAPI manual 10 years ago
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering 9 years ago
BsVertexDeclaration.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 years ago
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 years ago