#3d #game-engine #engine #gamedev

Marko Pintera 06f19ace97 Better way of updating GUI elements 12 лет назад
BansheeEngine 06f19ace97 Better way of updating GUI elements 12 лет назад
BansheeForwardRenderer 8928baaf44 Better overlay rendering 12 лет назад
BansheeOctreeSM d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 лет назад
CamelotClient bc285cfa86 Even more layout changes 12 лет назад
CamelotCore bc285cfa86 Even more layout changes 12 лет назад
CamelotD3D11RenderSystem bc285cfa86 Even more layout changes 12 лет назад
CamelotD3D9Renderer bc285cfa86 Even more layout changes 12 лет назад
CamelotEditor 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
CamelotFBXImporter 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 лет назад
CamelotFontImporter 71002238ae Added default internal buffer alloc for PixelData 12 лет назад
CamelotFreeImgImporter 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 лет назад
CamelotGLRenderer bc285cfa86 Even more layout changes 12 лет назад
CamelotOISInput 638d7bcd6c Removed Point class and replaced it with existing Int2 12 лет назад
CamelotUtility cb02f49251 Handle bounds by inverse transforming input instead of transforming bounds themselves 12 лет назад
BansheeEngine.sln 470c1c979b PixelData inherits from GpuResourceData 12 лет назад
Dependencies.txt 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
Notes.txt 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects 12 лет назад
TODO.txt 28f25fa239 Starting work on GUILayout 12 лет назад
TODODoc.txt 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 лет назад
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 лет назад
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 лет назад