BearishSun 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections há 8 anos atrás
..
BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsImageBasedLighting.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections há 8 anos atrás
BsImageBasedLighting.h 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections há 8 anos atrás
BsLightGrid.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsLightGrid.h e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsLightProbes.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsLightProbes.h e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsLightRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsLightRendering.h e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsObjectRendering.cpp f16667cece WIP: Adding separate rendering path for when tiled deferred is not available há 8 anos atrás
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsPostProcessing.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsPostProcessing.h e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsRenderBeast.cpp 3f9679ef38 Bugfix: Fixing an issue where low-end renderer feature set was accidentally enabled during a recent commit há 8 anos atrás
BsRenderBeast.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) há 8 anos atrás
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRenderBeastIBLUtility.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsRenderBeastIBLUtility.h e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) há 8 anos atrás
BsRenderCompositor.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections há 8 anos atrás
BsRenderCompositor.h 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections há 8 anos atrás
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities há 8 anos atrás
BsRendererObject.h 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes há 8 anos atrás
BsRendererScene.cpp d7003fe6f6 Bugfix: Resolving issues with multiple refl. probes in scene há 8 anos atrás
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor há 8 anos atrás
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRendererView.cpp 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available há 8 anos atrás
BsRendererView.h 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available há 8 anos atrás
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsShadowRendering.cpp 577c544529 Refactor: Reducing default shadow map atlas size to 4096 as it seems more reasonable há 8 anos atrás
BsShadowRendering.h 2b1e4a6a8d Bugfix: Spot lights now cast shadows again há 8 anos atrás
BsStandardDeferredLighting.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections há 8 anos atrás
BsStandardDeferredLighting.h f16667cece WIP: Adding separate rendering path for when tiled deferred is not available há 8 anos atrás
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás