Marko Pintera ee9c441334 Proper UUID generation 10 years ago
..
Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 years ago
BsBlendState.h 6b920a90d8 - Moved all shaders to BSL 10 years ago
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 years ago
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 years ago
BsCommonTypes.h d0793ab046 Shader default values (untested) 10 years ago
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsCoreApplication.h 43c78bc4d0 WIP shader includes 10 years ago
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsCorePrerequisites.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsCoreRenderer.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 years ago
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 years ago
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsDepthStencilState.h 6b920a90d8 - Moved all shaders to BSL 10 years ago
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 years ago
BsDrawList.h 0eecfe525d More documentation 11 years ago
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 years ago
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 years ago
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 years ago
BsGameObject.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 years ago
BsGameObjectHandle.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 years ago
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 years ago
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 years ago
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 years ago
BsGpuParam.h d0793ab046 Shader default values (untested) 10 years ago
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 years ago
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 years ago
BsGpuParams.h 6b920a90d8 - Moved all shaders to BSL 10 years ago
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 years ago
BsGpuProgramManager.h 43c78bc4d0 WIP shader includes 10 years ago
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 years ago
BsGpuResourceData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 years ago
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 years ago
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 years ago
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 years ago
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 years ago
BsMaterial.h d0793ab046 Shader default values (untested) 10 years ago
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 years ago
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 years ago
BsMaterialRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 years ago
BsMesh.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 years ago
BsMeshData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 years ago
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 years ago
BsMeshImportOptions.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsMeshImportOptionsRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsMeshManager.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsOSInputHandler.h 24434868e3 More handle fixes 11 years ago
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPass.h 6b920a90d8 - Moved all shaders to BSL 10 years ago
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 years ago
BsPixelBuffer.h fc8f2b1eaf More documentation 11 years ago
BsPixelData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 years ago
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPlatform.h ee9c441334 Proper UUID generation 10 years ago
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 years ago
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 years ago
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 years ago
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 years ago
BsRasterizerState.h 6b920a90d8 - Moved all shaders to BSL 10 years ago
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 years ago
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 years ago
BsRenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 years ago
BsRenderAPICapabilities.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 years ago
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 years ago
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 years ago
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsRenderWindow.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 years ago
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 years ago
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 years ago
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 years ago
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 years ago
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 years ago
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 years ago
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 years ago
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 years ago
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 years ago
BsResources.h 2026432fe7 Add core object dependencies 11 years ago
BsSamplerState.h 6b920a90d8 - Moved all shaders to BSL 10 years ago
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 years ago
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 years ago
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 years ago
BsSceneObject.h 2f7095dbd2 Improvements to SceneObject transform 11 years ago
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
BsShader.h ecfe9ff397 Project library dependant resource import (untested) 10 years ago
BsShaderInclude.h 43c78bc4d0 WIP shader includes 10 years ago
BsShaderIncludeImporter.h 43c78bc4d0 WIP shader includes 10 years ago
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 years ago
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 years ago
BsShaderRTTI.h ecfe9ff397 Project library dependant resource import (untested) 10 years ago
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 years ago
BsTechniqueRTTI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 years ago
BsTextData.h 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges 10 years ago
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 years ago
BsTextureImportOptions.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsTextureImportOptionsRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 years ago
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 years ago
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 years ago
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 years ago
BsUUID.h ee9c441334 Proper UUID generation 10 years ago
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 years ago
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 years ago
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 years ago
BsVertexDataDesc.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 years ago
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 years ago
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 years ago
BsViewport.h 2026432fe7 Add core object dependencies 11 years ago
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 years ago