BearishSun 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures %!s(int64=8) %!d(string=hai) anos
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GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
Win32 b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures %!s(int64=8) %!d(string=hai) anos
BsGLCommandBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLContext.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLEventQuery.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLFrameBufferObject.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLGpuBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures %!s(int64=8) %!d(string=hai) anos
BsGLGpuParamBlockBuffer.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLHardwareBufferManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLIndexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures %!s(int64=8) %!d(string=hai) anos
BsGLOcclusionQuery.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLPixelBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLPixelFormat.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLQueryManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLRenderAPI.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLRenderTexture.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLRenderWindowManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLSupport.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually %!s(int64=8) %!d(string=hai) anos
BsGLTextureManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLTextureView.h 319c6c756f Specific mip & level can now be specified when binding sampled textures %!s(int64=9) %!d(string=hai) anos
BsGLTimerQuery.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLUtil.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLVertexArrayObjectManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BsGLVertexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures %!s(int64=8) %!d(string=hai) anos