BsScriptScriptCode.h 1.1 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsScriptObject.h"
  5. #include "BsScriptCode.h"
  6. namespace BansheeEngine
  7. {
  8. class BS_SCR_BE_EXPORT ScriptScriptCode : public ScriptObject <ScriptScriptCode, ScriptResourceBase>
  9. {
  10. public:
  11. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ScriptCode")
  12. HResource getNativeHandle() const { return mScriptCode; }
  13. void setNativeHandle(const HResource& resource);
  14. HScriptCode getScriptCodeHandle() const { return mScriptCode; }
  15. private:
  16. friend class ScriptResourceManager;
  17. typedef std::pair<WString, WString> FullTypeName;
  18. static void internal_createInstance(MonoObject* instance, MonoString* text);
  19. static MonoString* internal_getText(ScriptScriptCode* thisPtr);
  20. static void internal_setText(ScriptScriptCode* thisPtr, MonoString* text);
  21. static MonoArray* internal_getTypes(ScriptScriptCode* thisPtr);
  22. ScriptScriptCode(MonoObject* instance, const HScriptCode& scriptCode);
  23. void _onManagedInstanceDeleted();
  24. static Vector<FullTypeName> parseTypes(const WString& code);
  25. HScriptCode mScriptCode;
  26. };
  27. }