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Win32
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09ea24b888
C# DialogBox class ready to use
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10 rokov pred |
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BsBlendState.cpp
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6b920a90d8
- Moved all shaders to BSL
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10 rokov pred |
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BsCommandQueue.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 rokov pred |
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BsComponent.cpp
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734f25c36c
Deferred destruction of game objects
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11 rokov pred |
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BsCoreApplication.cpp
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ee9c441334
Proper UUID generation
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10 rokov pred |
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BsCoreObject.cpp
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550b861440
Individual core object syncing with dependencies
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11 rokov pred |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 rokov pred |
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BsCoreObjectManager.cpp
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550b861440
Individual core object syncing with dependencies
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11 rokov pred |
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BsCoreRenderer.cpp
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67e4ac133c
Refactored CoreObject so no initialization or destruction happens on core thread
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11 rokov pred |
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BsCoreSceneManager.cpp
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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11 rokov pred |
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BsCoreThread.cpp
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9277fddd48
Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used
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10 rokov pred |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 rokov pred |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsDepthStencilState.cpp
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6b920a90d8
- Moved all shaders to BSL
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10 rokov pred |
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BsDrawList.cpp
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4101088f37
Massive refactor due to work on Renderer
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11 rokov pred |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsFont.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 rokov pred |
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BsFontImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsFontManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsGameObject.cpp
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bf23b6d2e6
Assembly refresh working (all obvious issues resolved)
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11 rokov pred |
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BsGameObjectHandle.cpp
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52af129bf2
Working on recording and restoring GameObjects (UndoRedo) (Untested)
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11 rokov pred |
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BsGameObjectManager.cpp
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734f25c36c
Deferred destruction of game objects
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11 rokov pred |
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BsGpuBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 rokov pred |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 rokov pred |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 rokov pred |
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BsGpuParamBlockBuffer.cpp
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3f94468a9f
Material refactor WIP, it compiles
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11 rokov pred |
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BsGpuParams.cpp
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d0793ab046
Shader default values (untested)
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10 rokov pred |
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BsGpuProgram.cpp
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43c78bc4d0
WIP shader includes
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10 rokov pred |
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BsGpuProgramManager.cpp
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43c78bc4d0
WIP shader includes
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10 rokov pred |
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BsGpuResourceData.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsHardwareBufferManager.cpp
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928c215c48
GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design
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11 rokov pred |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 rokov pred |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsImporter.cpp
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43c78bc4d0
WIP shader includes
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10 rokov pred |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 rokov pred |
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BsInput.cpp
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9699e887c4
Better handle input so that input events aren't skipped or in wrong order when window focus is changing
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10 rokov pred |
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BsMaterial.cpp
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d0793ab046
Shader default values (untested)
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10 rokov pred |
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BsMaterialManager.cpp
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05ad4ecf2d
Shaders are now referenced via resource handle instead directly
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11 rokov pred |
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BsMaterialParam.cpp
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d0793ab046
Shader default values (untested)
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10 rokov pred |
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BsMaterialRTTI.cpp
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d0793ab046
Shader default values (untested)
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10 rokov pred |
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BsMesh.cpp
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 rokov pred |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 rokov pred |
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BsMeshData.cpp
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 rokov pred |
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BsMeshHeap.cpp
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67e4ac133c
Refactored CoreObject so no initialization or destruction happens on core thread
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11 rokov pred |
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BsMeshImportOptions.cpp
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401f7c96bf
Added import scale to fix importer
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10 rokov pred |
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BsMeshManager.cpp
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 rokov pred |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 rokov pred |
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BsMultiRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 rokov pred |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 rokov pred |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsPass.cpp
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6b920a90d8
- Moved all shaders to BSL
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10 rokov pred |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsPixelData.cpp
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 rokov pred |
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BsPixelUtil.cpp
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6c74a3d7c0
Added cached CPU data to Texture
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11 rokov pred |
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BsPixelVolume.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsProfilerCPU.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 rokov pred |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 rokov pred |
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BsProfilingManager.cpp
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117612030f
Refactored Profiler and CPUProfiler to make them a bit more intuitive
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11 rokov pred |
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BsQueryManager.cpp
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6dc2337e53
Solved some more problems with freeing core objects on shutdown
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11 rokov pred |
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BsRasterizerState.cpp
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6b920a90d8
- Moved all shaders to BSL
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10 rokov pred |
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BsRenderAPI.cpp
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550b861440
Individual core object syncing with dependencies
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11 rokov pred |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 rokov pred |
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BsRenderAPIManager.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 rokov pred |
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BsRenderStateManager.cpp
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67e4ac133c
Refactored CoreObject so no initialization or destruction happens on core thread
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11 rokov pred |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 rokov pred |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 rokov pred |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 rokov pred |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 rokov pred |
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BsRendererManager.cpp
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ab1746c542
BansheeSL: Shader parser generates an actual Shader
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10 rokov pred |
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BsResource.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 rokov pred |
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BsResourceHandle.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 rokov pred |
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BsResourceListenerManager.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 rokov pred |
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BsResourceManifest.cpp
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03060e056f
Fixed a bug with builtin resource reimport
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10 rokov pred |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 rokov pred |
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BsResources.cpp
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08adb83157
Project window better label and selection display
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10 rokov pred |
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BsSamplerState.cpp
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6b920a90d8
- Moved all shaders to BSL
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10 rokov pred |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 rokov pred |
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BsSceneObject.cpp
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2f7095dbd2
Improvements to SceneObject transform
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11 rokov pred |
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BsShader.cpp
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ecfe9ff397
Project library dependant resource import (untested)
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10 rokov pred |
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BsShaderInclude.cpp
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43c78bc4d0
WIP shader includes
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10 rokov pred |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 rokov pred |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 rokov pred |
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BsSpecificImporter.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsTechnique.cpp
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ab1746c542
BansheeSL: Shader parser generates an actual Shader
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10 rokov pred |
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BsTextData.cpp
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3c85332fe8
When word wrapping text with word break, use only word break if word wrap is not possible
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10 rokov pred |
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BsTexture.cpp
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 rokov pred |
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BsTextureImportOptions.cpp
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 rokov pred |
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BsTextureManager.cpp
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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11 rokov pred |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 rokov pred |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 rokov pred |
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BsTransientMesh.cpp
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6e60df9371
MeshHeap refactored to comply with new CoreObject design
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11 rokov pred |
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BsUUID.cpp
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ee9c441334
Proper UUID generation
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10 rokov pred |
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BsUtility.cpp
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f4f71d0292
Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference
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11 rokov pred |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 rokov pred |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 rokov pred |
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BsVertexDataDesc.cpp
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 rokov pred |
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BsVertexDeclaration.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 rokov pred |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 rokov pred |
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BsViewport.cpp
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2026432fe7
Add core object dependencies
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11 rokov pred |