Marko Pintera 09ea24b888 C# DialogBox class ready to use 10 rokov pred
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Win32 09ea24b888 C# DialogBox class ready to use 10 rokov pred
BsBlendState.cpp 6b920a90d8 - Moved all shaders to BSL 10 rokov pred
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 rokov pred
BsCoreApplication.cpp ee9c441334 Proper UUID generation 10 rokov pred
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 rokov pred
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 rokov pred
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 rokov pred
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDepthStencilState.cpp 6b920a90d8 - Moved all shaders to BSL 10 rokov pred
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 rokov pred
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 rokov pred
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 rokov pred
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 rokov pred
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 rokov pred
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 rokov pred
BsGpuParams.cpp d0793ab046 Shader default values (untested) 10 rokov pred
BsGpuProgram.cpp 43c78bc4d0 WIP shader includes 10 rokov pred
BsGpuProgramManager.cpp 43c78bc4d0 WIP shader includes 10 rokov pred
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 rokov pred
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsImporter.cpp 43c78bc4d0 WIP shader includes 10 rokov pred
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 rokov pred
BsMaterial.cpp d0793ab046 Shader default values (untested) 10 rokov pred
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 rokov pred
BsMaterialParam.cpp d0793ab046 Shader default values (untested) 10 rokov pred
BsMaterialRTTI.cpp d0793ab046 Shader default values (untested) 10 rokov pred
BsMesh.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 rokov pred
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsMeshData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 rokov pred
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 rokov pred
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 rokov pred
BsMeshManager.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 rokov pred
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 rokov pred
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 rokov pred
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPass.cpp 6b920a90d8 - Moved all shaders to BSL 10 rokov pred
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPixelData.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 rokov pred
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 rokov pred
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsProfilerCPU.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 rokov pred
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 rokov pred
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 rokov pred
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 rokov pred
BsRasterizerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 rokov pred
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 rokov pred
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 rokov pred
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 rokov pred
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 rokov pred
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsResourceManifest.cpp 03060e056f Fixed a bug with builtin resource reimport 10 rokov pred
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResources.cpp 08adb83157 Project window better label and selection display 10 rokov pred
BsSamplerState.cpp 6b920a90d8 - Moved all shaders to BSL 10 rokov pred
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 rokov pred
BsSceneObject.cpp 2f7095dbd2 Improvements to SceneObject transform 11 rokov pred
BsShader.cpp ecfe9ff397 Project library dependant resource import (untested) 10 rokov pred
BsShaderInclude.cpp 43c78bc4d0 WIP shader includes 10 rokov pred
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 rokov pred
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 rokov pred
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 rokov pred
BsTextData.cpp 3c85332fe8 When word wrapping text with word break, use only word break if word wrap is not possible 10 rokov pred
BsTexture.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 rokov pred
BsTextureImportOptions.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 rokov pred
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 rokov pred
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 rokov pred
BsUUID.cpp ee9c441334 Proper UUID generation 10 rokov pred
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 rokov pred
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsVertexDataDesc.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 rokov pred
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 rokov pred
BsViewport.cpp 2026432fe7 Add core object dependencies 11 rokov pred