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- #include "BsTransientMesh.h"
- #include "BsVertexData.h"
- #include "BsBounds.h"
- #include "BsMeshHeap.h"
- #include "BsFrameAlloc.h"
- namespace BansheeEngine
- {
- TransientMeshCore::TransientMeshCore(const SPtr<MeshHeapCore>& parentHeap, UINT32 id,
- UINT32 numVertices, UINT32 numIndices, const Vector<SubMesh>& subMeshes)
- :MeshCoreBase(numVertices, numIndices, subMeshes), mParentHeap(parentHeap), mId(id)
- {
- }
- SPtr<VertexData> TransientMeshCore::getVertexData() const
- {
- return mParentHeap->getVertexData();
- }
- SPtr<IndexBufferCore> TransientMeshCore::getIndexBuffer() const
- {
- return mParentHeap->getIndexBuffer();
- }
- UINT32 TransientMeshCore::getVertexOffset() const
- {
- return mParentHeap->getVertexOffset(mId);
- }
- UINT32 TransientMeshCore::getIndexOffset() const
- {
- return mParentHeap->getIndexOffset(mId);
- }
- void TransientMeshCore::_notifyUsedOnGPU()
- {
- mParentHeap->notifyUsedOnGPU(mId);
- }
- TransientMesh::TransientMesh(const MeshHeapPtr& parentHeap, UINT32 id, UINT32 numVertices, UINT32 numIndices, DrawOperationType drawOp)
- :MeshBase(numVertices, numIndices, drawOp), mParentHeap(parentHeap), mId(id), mIsDestroyed(false)
- {
- }
- TransientMesh::~TransientMesh()
- {
- if (!mIsDestroyed)
- {
- TransientMeshPtr meshPtr = std::static_pointer_cast<TransientMesh>(getThisPtr());
- mParentHeap->dealloc(meshPtr);
- }
- }
- SPtr<TransientMeshCore> TransientMesh::getCore() const
- {
- return std::static_pointer_cast<TransientMeshCore>(mCoreSpecific);
- }
- SPtr<CoreObjectCore> TransientMesh::createCore() const
- {
- TransientMeshCore* core = new (bs_alloc<TransientMeshCore>()) TransientMeshCore(
- mParentHeap->getCore(), mId, mProperties.mNumVertices, mProperties.mNumIndices, mProperties.mSubMeshes);
- SPtr<CoreObjectCore> meshCore = bs_shared_ptr<TransientMeshCore, GenAlloc>(core);
- meshCore->_setThisPtr(meshCore);
- return meshCore;
- }
- }
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