BsFBXImportData.cpp 351 B

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  1. #include "BsFBXImportData.h"
  2. namespace BansheeEngine
  3. {
  4. FBXImportNode::~FBXImportNode()
  5. {
  6. for (auto& child : children)
  7. bs_delete(child);
  8. }
  9. FBXImportScene::FBXImportScene()
  10. :rootNode(nullptr)
  11. { }
  12. FBXImportScene::~FBXImportScene()
  13. {
  14. if (rootNode != nullptr)
  15. bs_delete(rootNode);
  16. for (auto& mesh : meshes)
  17. bs_delete(mesh);
  18. }
  19. }