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Win32
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a2124e6be1
Default code editor is hooked up at editor startup
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10 jaren geleden |
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BsBuildManager.cpp
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ab1231720c
Use separate debug and release assemblies when building
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10 jaren geleden |
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BsBuiltinEditorResources.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 jaren geleden |
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BsCmdCloneSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 jaren geleden |
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BsCmdCreateSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 jaren geleden |
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BsCmdDeleteSO.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 jaren geleden |
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BsCmdInstantiateSO.cpp
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1b8b8a2129
GUISceneTreeView fixes:
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10 jaren geleden |
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BsCmdRecordSO.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 jaren geleden |
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BsCmdReparentSO.cpp
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e8ef106115
Scene tree view features (untested)
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10 jaren geleden |
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BsCmdUtility.cpp
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2994521533
Added an undo/redo command for deleting SceneObjects and its unit test
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10 jaren geleden |
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BsCodeEditor.cpp
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a2124e6be1
Default code editor is hooked up at editor startup
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10 jaren geleden |
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BsDockManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 jaren geleden |
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BsDockManagerLayout.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 jaren geleden |
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BsDropDownWindow.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 jaren geleden |
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BsDropDownWindowManager.cpp
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64b31cf1e5
Added DropDownWindow (WIP)
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10 jaren geleden |
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BsEditorApplication.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 jaren geleden |
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BsEditorCommand.cpp
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b5906002ab
GUISceneTreeView elements can be deleted
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10 jaren geleden |
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BsEditorSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 jaren geleden |
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BsEditorTestSuite.cpp
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7ea46601de
Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle
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10 jaren geleden |
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BsEditorUtility.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 jaren geleden |
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BsEditorWidget.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 jaren geleden |
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BsEditorWidgetContainer.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 jaren geleden |
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BsEditorWidgetLayout.cpp
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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11 jaren geleden |
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BsEditorWidgetManager.cpp
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c9a85f77da
Added a (working) way to specify default size for editor windows
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10 jaren geleden |
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BsEditorWindow.cpp
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05bcc32e89
EditorWindow maximize/restore works
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10 jaren geleden |
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BsEditorWindowBase.cpp
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97d3129728
Added settings window
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10 jaren geleden |
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BsEditorWindowManager.cpp
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09ea24b888
C# DialogBox class ready to use
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10 jaren geleden |
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BsGUIColor.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 jaren geleden |
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BsGUIColorField.cpp
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a393b43fc3
Hooked up color picker to the color field
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10 jaren geleden |
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BsGUIDockSlider.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 jaren geleden |
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BsGUIDropButton.cpp
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3494782d81
Disabled GUI elements now ignore input
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10 jaren geleden |
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BsGUIFieldBase.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 jaren geleden |
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BsGUIFloatField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 jaren geleden |
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BsGUIHoverHitBox.cpp
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d1c685013d
Fixed an issue with non-client mouse events not having proper coordinates
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10 jaren geleden |
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BsGUIIntField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 jaren geleden |
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BsGUIListBoxField.cpp
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f8912549b8
Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps
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10 jaren geleden |
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BsGUIMenuBar.cpp
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a13e94a825
Added ability to toggle toolbar items on or off
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10 jaren geleden |
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BsGUIResourceTreeView.cpp
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4df60970a4
Fixed GUIElement flags so they're set correctly when re-parenting elements
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10 jaren geleden |
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BsGUISceneTreeView.cpp
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bae75227c1
Project library:
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10 jaren geleden |
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BsGUISliderField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 jaren geleden |
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BsGUIStatusBar.cpp
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141adbbbbb
More work on console
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10 jaren geleden |
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BsGUITabButton.cpp
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1755c6baeb
Modified GUIContent so it can accept separate images for different GUI element states
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10 jaren geleden |
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BsGUITabbedTitleBar.cpp
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808233c114
Added modal window title bar and added a slight fix for menu bar
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10 jaren geleden |
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BsGUITextField.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 jaren geleden |
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BsGUIToggleField.cpp
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edd6cd973e
Removed requirement for inspector GUI objects to track if changes were made in order to reduce their code size
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10 jaren geleden |
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BsGUITreeView.cpp
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e55e173aed
Fixed infinite loop when deleting multiple meshes
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10 jaren geleden |
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BsGUITreeViewEditBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 jaren geleden |
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BsGUIVector2Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 jaren geleden |
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BsGUIVector3Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 jaren geleden |
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BsGUIVector4Field.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 jaren geleden |
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BsGUIWindowFrame.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 jaren geleden |
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BsGUIWindowFrameWidget.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 jaren geleden |
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BsGizmoManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 jaren geleden |
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BsHandleDrawManager.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 jaren geleden |
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BsHandleManager.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 jaren geleden |
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BsHandleSlider.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 jaren geleden |
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BsHandleSliderDisc.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 jaren geleden |
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BsHandleSliderLine.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 jaren geleden |
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BsHandleSliderManager.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 jaren geleden |
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BsHandleSliderPlane.cpp
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 jaren geleden |
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BsMainEditorWindow.cpp
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0b330761b8
Top level menu items are not properly ordered
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10 jaren geleden |
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BsModalWindow.cpp
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8cc7fecd61
Saving a scene properly re-loads the scene
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10 jaren geleden |
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BsPlatformInfo.cpp
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97730cb3c5
Added new platform options to the build system
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10 jaren geleden |
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BsProjectLibrary.cpp
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06e03f1239
Bulk of work on the build system
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10 jaren geleden |
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BsProjectLibraryEntries.cpp
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2c35a0c825
Removed all the unused allocators
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10 jaren geleden |
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BsProjectResourceMeta.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 jaren geleden |
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BsProjectSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 jaren geleden |
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BsSceneCameraController.cpp
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b64a0482e7
Various Gizmo rendering fixes
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11 jaren geleden |
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BsSceneEditorWidget.cpp
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46eb1edb0f
WIP Scene window
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11 jaren geleden |
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BsSceneGrid.cpp
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e78cf10282
Scene grid now renders behind the handles
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10 jaren geleden |
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BsScenePicking.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 jaren geleden |
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BsSceneViewHandler.cpp
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a68f21b818
Additively selecting scene elements now works
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10 jaren geleden |
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BsSelection.cpp
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bae75227c1
Project library:
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10 jaren geleden |
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BsSelectionRenderer.cpp
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197996bed2
Refactored renderer utility methods into their own class
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10 jaren geleden |
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BsSettings.cpp
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2efd26a9a3
Added project-specific properties to EditorSettings
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10 jaren geleden |
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BsShaderIncludeHandler.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 jaren geleden |
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BsUndoRedo.cpp
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6befb8663f
Objects with no material can now be picked in scene
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10 jaren geleden |