BsForwardRendererPlugin.cpp 559 B

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  1. #include "BsForwardRendererPrerequisites.h"
  2. #include "BsForwardRendererFactory.h"
  3. #include "CmRendererManager.h"
  4. using namespace CamelotFramework;
  5. namespace BansheeEngine
  6. {
  7. extern "C" BS_FWDRND_EXPORT const String& getPluginName()
  8. {
  9. return SystemName;
  10. }
  11. extern "C" BS_FWDRND_EXPORT void* loadPlugin()
  12. {
  13. RendererManager::instance().registerFactory(
  14. RendererFactoryPtr(CM_NEW(ForwardRendererFactory, GenAlloc) ForwardRendererFactory(),
  15. &MemAllocDeleter<ForwardRendererFactory, GenAlloc>::deleter));
  16. return nullptr;
  17. }
  18. }