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BansheeEngine
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8cfa6da2ce
Cursor refactoring and UpdateCallback component
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12 anni fa |
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BansheeForwardRenderer
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66f2eb6b18
Added a global engine GUI style in EngineGUI
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12 anni fa |
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BansheeOctreeSM
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d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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12 anni fa |
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CamelotClient
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0bb79ec403
Working custom cursors for all renderers
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12 anni fa |
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CamelotCore
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b0b6182dab
Working OS cursor in DX11
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12 anni fa |
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CamelotD3D11RenderSystem
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b0b6182dab
Working OS cursor in DX11
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12 anni fa |
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CamelotD3D9Renderer
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b0b6182dab
Working OS cursor in DX11
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12 anni fa |
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CamelotEditor
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 anni fa |
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CamelotFBXImporter
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606fd3a902
Fully ported Mesh to GpuResource and removed get/setMeshData methods
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12 anni fa |
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CamelotFontImporter
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71002238ae
Added default internal buffer alloc for PixelData
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12 anni fa |
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CamelotFreeImgImporter
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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12 anni fa |
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CamelotGLRenderer
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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12 anni fa |
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CamelotOISInput
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 anni fa |
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CamelotUtility
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b0b6182dab
Working OS cursor in DX11
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12 anni fa |
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BansheeEngine.sln
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470c1c979b
PixelData inherits from GpuResourceData
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12 anni fa |
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Dependencies.txt
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 anni fa |
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Notes.txt
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7a11f00bea
Fixed the issue with OpenGL texture endianess
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12 anni fa |
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TODO.txt
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b0b6182dab
Working OS cursor in DX11
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12 anni fa |
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TODODoc.txt
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606fd3a902
Fully ported Mesh to GpuResource and removed get/setMeshData methods
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12 anni fa |
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TODOEditor.txt
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a02ad7f0b8
Editor checkin before I start work on Camelot2D/GUI
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12 anni fa |
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TODO_2D_GUI.txt
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a02ad7f0b8
Editor checkin before I start work on Camelot2D/GUI
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12 anni fa |