#3d #game-engine #engine #gamedev

Marko Pintera 0bb79ec403 Working custom cursors for all renderers 12 anni fa
BansheeEngine 8cfa6da2ce Cursor refactoring and UpdateCallback component 12 anni fa
BansheeForwardRenderer 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 anni fa
BansheeOctreeSM d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 anni fa
CamelotClient 0bb79ec403 Working custom cursors for all renderers 12 anni fa
CamelotCore b0b6182dab Working OS cursor in DX11 12 anni fa
CamelotD3D11RenderSystem b0b6182dab Working OS cursor in DX11 12 anni fa
CamelotD3D9Renderer b0b6182dab Working OS cursor in DX11 12 anni fa
CamelotEditor 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CamelotFBXImporter 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 anni fa
CamelotFontImporter 71002238ae Added default internal buffer alloc for PixelData 12 anni fa
CamelotFreeImgImporter 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 anni fa
CamelotGLRenderer 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 anni fa
CamelotOISInput 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CamelotUtility b0b6182dab Working OS cursor in DX11 12 anni fa
BansheeEngine.sln 470c1c979b PixelData inherits from GpuResourceData 12 anni fa
Dependencies.txt 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
Notes.txt 7a11f00bea Fixed the issue with OpenGL texture endianess 12 anni fa
TODO.txt b0b6182dab Working OS cursor in DX11 12 anni fa
TODODoc.txt 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 anni fa
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 12 anni fa
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 12 anni fa